From cdbe3c5e5784b34e548c58b08579ff55b3096fb9 Mon Sep 17 00:00:00 2001 From: Danila Shutov Date: Sun, 19 Apr 2020 19:47:13 +0300 Subject: Reuse object_shader for "wielditem" and "item" entity drawtypes (#9537) --- client/shaders/wielded_shader/opengl_vertex.glsl | 32 ------------------------ 1 file changed, 32 deletions(-) delete mode 100644 client/shaders/wielded_shader/opengl_vertex.glsl (limited to 'client/shaders/wielded_shader/opengl_vertex.glsl') diff --git a/client/shaders/wielded_shader/opengl_vertex.glsl b/client/shaders/wielded_shader/opengl_vertex.glsl deleted file mode 100644 index 9f05b833a..000000000 --- a/client/shaders/wielded_shader/opengl_vertex.glsl +++ /dev/null @@ -1,32 +0,0 @@ -uniform mat4 mWorldViewProj; -uniform mat4 mWorld; - -uniform vec3 eyePosition; -uniform float animationTimer; - -varying vec3 vPosition; -varying vec3 worldPosition; - -varying vec3 eyeVec; -varying vec3 lightVec; -varying vec3 tsEyeVec; -varying vec3 tsLightVec; - -const float e = 2.718281828459; -const float BS = 10.0; - -void main(void) -{ - gl_TexCoord[0] = gl_MultiTexCoord0; - gl_Position = mWorldViewProj * gl_Vertex; - - vPosition = gl_Position.xyz; - worldPosition = (mWorld * gl_Vertex).xyz; - - vec3 sunPosition = vec3 (0.0, eyePosition.y * BS + 900.0, 0.0); - - lightVec = sunPosition - worldPosition; - eyeVec = -(gl_ModelViewMatrix * gl_Vertex).xyz; - - gl_FrontColor = gl_BackColor = gl_Color; -} -- cgit v1.2.3