From b44da4916aa09b27155ce6675cccbcc128b5a66c Mon Sep 17 00:00:00 2001
From: RealBadAngel <maciej.kasatkin@o2.pl>
Date: Sun, 7 Feb 2016 04:08:43 +0100
Subject: Cleanup selection mesh code, add shaders for halo and selection boxes

---
 client/shaders/default_shader/opengl_fragment.glsl   | 4 ++++
 client/shaders/default_shader/opengl_vertex.glsl     | 9 +++++++++
 client/shaders/selection_shader/opengl_fragment.glsl | 9 +++++++++
 client/shaders/selection_shader/opengl_vertex.glsl   | 9 +++++++++
 4 files changed, 31 insertions(+)
 create mode 100644 client/shaders/default_shader/opengl_fragment.glsl
 create mode 100644 client/shaders/default_shader/opengl_vertex.glsl
 create mode 100644 client/shaders/selection_shader/opengl_fragment.glsl
 create mode 100644 client/shaders/selection_shader/opengl_vertex.glsl

(limited to 'client')

diff --git a/client/shaders/default_shader/opengl_fragment.glsl b/client/shaders/default_shader/opengl_fragment.glsl
new file mode 100644
index 000000000..925ab6e1d
--- /dev/null
+++ b/client/shaders/default_shader/opengl_fragment.glsl
@@ -0,0 +1,4 @@
+void main(void)
+{
+	gl_FragColor = gl_Color;
+}
diff --git a/client/shaders/default_shader/opengl_vertex.glsl b/client/shaders/default_shader/opengl_vertex.glsl
new file mode 100644
index 000000000..0f4609177
--- /dev/null
+++ b/client/shaders/default_shader/opengl_vertex.glsl
@@ -0,0 +1,9 @@
+uniform mat4 mWorldViewProj;
+
+void main(void)
+{
+	gl_TexCoord[0] = gl_MultiTexCoord0;
+	gl_Position = mWorldViewProj * gl_Vertex;
+
+	gl_FrontColor = gl_BackColor = gl_Color;
+}
diff --git a/client/shaders/selection_shader/opengl_fragment.glsl b/client/shaders/selection_shader/opengl_fragment.glsl
new file mode 100644
index 000000000..c679d0e12
--- /dev/null
+++ b/client/shaders/selection_shader/opengl_fragment.glsl
@@ -0,0 +1,9 @@
+uniform sampler2D baseTexture;
+
+void main(void)
+{
+	vec2 uv = gl_TexCoord[0].st;
+	vec4 color = texture2D(baseTexture, uv);
+	color.rgb *= gl_Color.rgb;
+	gl_FragColor = color;
+}
diff --git a/client/shaders/selection_shader/opengl_vertex.glsl b/client/shaders/selection_shader/opengl_vertex.glsl
new file mode 100644
index 000000000..0f4609177
--- /dev/null
+++ b/client/shaders/selection_shader/opengl_vertex.glsl
@@ -0,0 +1,9 @@
+uniform mat4 mWorldViewProj;
+
+void main(void)
+{
+	gl_TexCoord[0] = gl_MultiTexCoord0;
+	gl_Position = mWorldViewProj * gl_Vertex;
+
+	gl_FrontColor = gl_BackColor = gl_Color;
+}
-- 
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