From 3f271564e08716cfeb4a966f4291524b0fac05d3 Mon Sep 17 00:00:00 2001 From: sfan5 Date: Sat, 9 Nov 2019 00:41:33 +0100 Subject: Run on_item_use CSM callback even if item is not marked usable Mods may want to to handle item interaction even if the item is not marked usable (= server-side callback exists). --- clientmods/preview/init.lua | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'clientmods') diff --git a/clientmods/preview/init.lua b/clientmods/preview/init.lua index 96deae074..dd856217f 100644 --- a/clientmods/preview/init.lua +++ b/clientmods/preview/init.lua @@ -66,6 +66,10 @@ core.register_on_item_use(function(itemstack, pointed_thing) print("pointed_thing :" .. dump(pointed_thing)) print("item = " .. itemstack:get_name()) + if not itemstack:is_empty() then + return false + end + local pos = vector.add(core.localplayer:get_pos(), core.camera:get_offset()) local pos2 = vector.add(pos, vector.multiply(core.camera:get_look_dir(), 100)) -- cgit v1.2.3