From 9efc5da0fb7d276deff55db6e4eb89d24ca72b5d Mon Sep 17 00:00:00 2001 From: bigfoot547 Date: Wed, 22 Mar 2017 15:13:03 -0500 Subject: [CSM] Add function to get player names in range (#5435) * [CSM] Add function to get currently connected player names --- clientmods/preview/init.lua | 9 ++++++++- 1 file changed, 8 insertions(+), 1 deletion(-) (limited to 'clientmods') diff --git a/clientmods/preview/init.lua b/clientmods/preview/init.lua index 008f7ac14..c57a62155 100644 --- a/clientmods/preview/init.lua +++ b/clientmods/preview/init.lua @@ -102,7 +102,7 @@ core.register_on_punchnode(function(pos, node) print(dump(itemstack:get_count())) print(dump(itemstack:get_wear())) print(dump(itemstack:get_meta())) - print(dump(itemstack:get_metadata())) + print(dump(itemstack:get_metadata() print(dump(itemstack:is_known())) --print(dump(itemstack:get_definition())) print(dump(itemstack:get_tool_capabilities())) @@ -120,3 +120,10 @@ core.register_on_punchnode(function(pos, node) print("node:" .. dump(node)) return false end) + +-- This is an example function to ensure it's working properly, should be removed before merge +core.register_chatcommand("list_players", { + func = function(param) + core.display_chat_message(dump(core.get_player_names())) + end +}) -- cgit v1.2.3