From 0ce0c8fcfba655c8db5f53ce8e3ab7adfa59768a Mon Sep 17 00:00:00 2001 From: Perttu Ahola Date: Mon, 21 Nov 2011 11:15:15 +0200 Subject: Improve LuaEntity velocity/acceleration handling (by kahrl); implement staticdata interface to Lua --- data/mods/default/init.lua | 50 +++++++++++++++++++++++++++++++++++----------- 1 file changed, 38 insertions(+), 12 deletions(-) (limited to 'data/mods/default') diff --git a/data/mods/default/init.lua b/data/mods/default/init.lua index 949816c9e..a8a1d08f4 100644 --- a/data/mods/default/init.lua +++ b/data/mods/default/init.lua @@ -101,6 +101,7 @@ end -- - add_node(pos, node) -- - remove_node(pos) -- - get_node(pos) +-- - add_luaentity(pos, name) -- -- ObjectRef is basically ServerActiveObject. -- ObjectRef methods: @@ -114,6 +115,12 @@ end -- - Functions receive a "luaentity" as self: -- - It has the member .object, which is an ObjectRef pointing to the object -- - The original prototype stuff is visible directly via a metatable +-- - Callbacks: +-- - on_activate(self, staticdata) +-- - on_step(self, dtime) +-- - on_punch(self, hitter) +-- - on_rightclick(self, clicker) +-- - get_staticdata(self): return string -- -- MapNode representation: -- {name="name", param1=num, param2=num} @@ -654,11 +661,20 @@ local TNT = { --textures = {"mese.png^[forcesingle"}, -- Initial value for our timer timer = 0, + -- Number of punches required to defuse + health = 3, -- List names of state variables, for serializing object state -- (NOTE: not implemented and implementation will not be like this) -- state_variables = {"timer"}, } +-- Called when a TNT object is created +function TNT:on_activate(staticdata) + print("TNT:on_activate()") + self.object:setvelocity({x=0, y=1, z=0}) + self.object:setacceleration({x=0, y=-5, z=0}) +end + -- Called periodically function TNT:on_step(dtime) --print("TNT:on_step()") @@ -667,15 +683,18 @@ end -- Called when object is punched function TNT:on_punch(hitter) print("TNT:on_punch()") - self.object:remove() - hitter:add_to_inventory("CraftItem testobject1 1") + self.health = self.health - 1 + if self.health <= 0 then + self.object:remove() + hitter:add_to_inventory("NodeItem TNT 1") + end end -- Called when object is right-clicked function TNT:on_rightclick(clicker) - pos = self.object:getpos() - pos = {x=pos.x, y=pos.y+0.1, z=pos.z} - self.object:moveto(pos, false) + --pos = self.object:getpos() + --pos = {x=pos.x, y=pos.y+0.1, z=pos.z} + --self.object:moveto(pos, false) end print("TNT dump: "..dump(TNT)) @@ -694,16 +713,13 @@ function register_falling_node(nodename, texture) visual = "cube", textures = {texture,texture,texture,texture,texture,texture}, -- State - fallspeed = 0, -- Methods on_step = function(self, dtime) - -- Apply gravity manually - self.fallspeed = self.fallspeed + dtime * 5 - fp = self.object:getpos() - fp.y = fp.y - self.fallspeed * dtime - self.object:moveto(fp, true) + -- Set gravity + self.object:setacceleration({x=0, y=-10, z=0}) -- Turn to actual sand when collides to ground or just move - bcp = {x=fp.x, y=fp.y-0.5, z=fp.z} -- Position of bottom center point + pos = self.object:getpos() + bcp = {x=pos.x, y=pos.y-0.5, z=pos.z} -- Position of bottom center point bcn = minetest.env:get_node(bcp) if bcn.name ~= "air" then -- Turn to a sand node @@ -772,6 +788,16 @@ function on_dignode(p, node) end minetest.register_on_dignode(on_dignode) +function on_punchnode(p, node) + print("on_punchnode") + if node.name == "TNT" then + minetest.env:remove_node(p) + minetest.env:add_luaentity(p, "TNT") + nodeupdate(p) + end +end +minetest.register_on_punchnode(on_punchnode) + -- -- Done, print some random stuff -- -- cgit v1.2.3