From 4337b4896240cd1a72a5414db8237577a9a89b88 Mon Sep 17 00:00:00 2001 From: James Alexander Stevenson Date: Thu, 5 Oct 2017 10:14:10 -0400 Subject: Move register_on_modchannel_signal() (#6497) Moved from lua_api.txt to client_lua_api.md. --- doc/client_lua_api.md | 11 ++++++++++- 1 file changed, 10 insertions(+), 1 deletion(-) (limited to 'doc/client_lua_api.md') diff --git a/doc/client_lua_api.md b/doc/client_lua_api.md index 1f50ae362..fb00ada66 100644 --- a/doc/client_lua_api.md +++ b/doc/client_lua_api.md @@ -688,7 +688,16 @@ Call these functions only at load time! * You must have joined some channels before, and server must acknowledge the join request. * If message comes from a server mod, `sender` field is an empty string. - +* `minetest.register_on_modchannel_signal(func(channel_name, signal))` + * Called when a valid incoming mod channel signal is received + * Signal id permit to react to server mod channel events + * Possible values are: + 0: join_ok + 1: join_failed + 2: leave_ok + 3: leave_failed + 4: event_on_not_joined_channel + 5: state_changed * `minetest.register_on_inventory_open(func(inventory))` * Called when the local player open inventory * Newest functions are called first -- cgit v1.2.3