From 63c892eedfe21cbca2e2369d28e5e4d4e62ca1bd Mon Sep 17 00:00:00 2001 From: rubenwardy Date: Mon, 16 Jan 2017 13:08:59 +0000 Subject: Rename ObjectRef methods to be consistent and predictable --- doc/lua_api.txt | 22 +++++++++++----------- 1 file changed, 11 insertions(+), 11 deletions(-) (limited to 'doc/lua_api.txt') diff --git a/doc/lua_api.txt b/doc/lua_api.txt index fc0f8e1fc..da6a898d9 100644 --- a/doc/lua_api.txt +++ b/doc/lua_api.txt @@ -2788,9 +2788,9 @@ This is basically a reference to a C++ `ServerActiveObject` #### Methods * `remove()`: remove object (after returning from Lua) * Note: Doesn't work on players, use minetest.kick_player instead -* `getpos()`: returns `{x=num, y=num, z=num}` -* `setpos(pos)`; `pos`=`{x=num, y=num, z=num}` -* `moveto(pos, continuous=false)`: interpolated move +* `get_pos()`: returns `{x=num, y=num, z=num}` +* `set_pos(pos)`; `pos`=`{x=num, y=num, z=num}` +* `move_to(pos, continuous=false)`: interpolated move * `punch(puncher, time_from_last_punch, tool_capabilities, direction)` * `puncher` = another `ObjectRef`, * `time_from_last_punch` = time since last punch action of the puncher @@ -2836,14 +2836,14 @@ This is basically a reference to a C++ `ServerActiveObject` } ##### LuaEntitySAO-only (no-op for other objects) -* `setvelocity({x=num, y=num, z=num})` -* `getvelocity()`: returns `{x=num, y=num, z=num}` -* `setacceleration({x=num, y=num, z=num})` -* `getacceleration()`: returns `{x=num, y=num, z=num}` -* `setyaw(radians)` -* `getyaw()`: returns number in radians -* `settexturemod(mod)` -* `setsprite(p={x=0,y=0}, num_frames=1, framelength=0.2, +* `set_velocity({x=num, y=num, z=num})` +* `get_velocity()`: returns `{x=num, y=num, z=num}` +* `set_acceleration({x=num, y=num, z=num})` +* `get_acceleration()`: returns `{x=num, y=num, z=num}` +* `set_yaw(radians)` +* `get_yaw()`: returns number in radians +* `set_texture_mod(mod)` +* `set_sprite(p={x=0,y=0}, num_frames=1, framelength=0.2, select_horiz_by_yawpitch=false)` * Select sprite from spritesheet with optional animation and DM-style texture selection based on yaw relative to camera -- cgit v1.2.3