From 756db8174aa6a05eb998cfcec8eb5127053c5ea9 Mon Sep 17 00:00:00 2001 From: MirceaKitsune Date: Mon, 12 Nov 2012 16:35:10 +0200 Subject: A bunch of fixes No longer hide players who are dead. With models, a death animation should be used instead Some changes requested by celeron55 Rename a lot of things in the code, and use better lua api function names Minor code corrections Bump protocol version up, since the models / animations / attachments code creates new client<->server messages --- doc/lua_api.txt | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'doc/lua_api.txt') diff --git a/doc/lua_api.txt b/doc/lua_api.txt index 45ee7648b..fc51cb2f7 100644 --- a/doc/lua_api.txt +++ b/doc/lua_api.txt @@ -1103,10 +1103,10 @@ methods: - get_wielded_item() -> ItemStack - set_wielded_item(item): replaces the wielded item, returns true if successful - set_armor_groups({group1=rating, group2=rating, ...}) -- set_animations({x=1,y=1}, frame_speed=15, frame_blend=0) -- set_attachment(parent, "", {x=0,y=0,z=0}, {x=0,y=0,z=0}) -- set_detachment() -- set_bone_posrot("", {x=0,y=0,z=0}, {x=0,y=0,z=0}) +- set_animation({x=1,y=1}, frame_speed=15, frame_blend=0) +- set_attach(parent, "", {x=0,y=0,z=0}, {x=0,y=0,z=0}) +- set_detach() +- set_bone_position("", {x=0,y=0,z=0}, {x=0,y=0,z=0}) - set_properties(object property table) LuaEntitySAO-only: (no-op for other objects) - setvelocity({x=num, y=num, z=num}) -- cgit v1.2.3