From 927adf9bdd2620789d09f29f122fe7cf032226b2 Mon Sep 17 00:00:00 2001 From: rubenwardy Date: Fri, 29 Jul 2016 15:39:36 +0100 Subject: Documentation: Create texture_packs.txt Combine texture_overrides.txt and sections of lua_api.txt --- doc/lua_api.txt | 36 +----------------------------------- 1 file changed, 1 insertion(+), 35 deletions(-) (limited to 'doc/lua_api.txt') diff --git a/doc/lua_api.txt b/doc/lua_api.txt index 5a2f370ef..ce40e082c 100644 --- a/doc/lua_api.txt +++ b/doc/lua_api.txt @@ -235,40 +235,6 @@ stripping out the file extension: * e.g. `foomod_foothing.png` * e.g. `foomod_foothing` -Texture pack directory structure --------------------------------- - - textures - |-- Texture Pack - | |-- screenshot.png - | |-- description.txt - | |-- your_texture_1.png - | |-- your_texture_2.png - `-- Another Texture Pack - -### Texture Pack -This is a directory containing the entire contents of a single texture pack. -It can be chosen more or less freely and will also become the name of the -texture pack. The name must not be “base”. - -### `description.txt` -A file containing a short description of the texture pack to be shown in the -texture packs tab. - -### `screenshot.png` -A preview image showing an in-game screenshot of this texture pack; it will be -shown in the texture packs tab. It should have an aspect ratio of 3:2 and a -minimum size of 300×200 pixels. - -### `your_texture_1.png`, `your_texture_2.png`, etc. -Any other PNG files will be interpreted as textures. They must have the same -names as the textures they are supposed to override. For example, to override -the apple texture of Minetest Game, add a PNG file named `default_apple.png`. - -The custom textures do not necceessarily require the same size as their -originals, but this might be required for a few particular textures. When -unsure, just test your texture pack in-game. - Texture modifiers ----------------- There are various texture modifiers that can be used @@ -1997,7 +1963,7 @@ Call these functions only at load time! * `minetest.register_privilege(name, definition)` * `definition`: `"description text"` * `definition`: `{ description = "description text", give_to_singleplayer = boolean}` - the default of `give_to_singleplayer` is true + the default of `give_to_singleplayer` is true * To allow players with basic_privs to grant, see basic_privs minetest.conf setting. * `minetest.register_authentication_handler(handler)` * See `minetest.builtin_auth_handler` in `builtin.lua` for reference -- cgit v1.2.3