From a833bee9edaeb6df69d1e510759a7b33915a41e0 Mon Sep 17 00:00:00 2001 From: Alex <24834740+GreenXenith@users.noreply.github.com> Date: Mon, 10 Dec 2018 18:57:04 -0800 Subject: Add object visual type 'item' (#7870) --- doc/lua_api.txt | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'doc/lua_api.txt') diff --git a/doc/lua_api.txt b/doc/lua_api.txt index adde1112f..dc87eee0e 100644 --- a/doc/lua_api.txt +++ b/doc/lua_api.txt @@ -5472,7 +5472,7 @@ Used by `ObjectRef` methods. Part of an Entity definition. pointable = true, -- Overrides selection box when false - visual = "cube" / "sprite" / "upright_sprite" / "mesh" / "wielditem", + visual = "cube" / "sprite" / "upright_sprite" / "mesh" / "wielditem" / "item", -- "cube" is a node-sized cube. -- "sprite" is a flat texture always facing the player. -- "upright_sprite" is a vertical flat texture. @@ -5488,6 +5488,7 @@ Used by `ObjectRef` methods. Part of an Entity definition. -- of its texture. -- Otherwise for non-node items, the object will be an extrusion of -- 'inventory_image'. + -- "item" is similar to "wielditem" but ignores the 'wield_image' parameter. visual_size = {x = 1, y = 1}, -- `x` multiplies horizontal (X and Z) visual size. -- cgit v1.2.3