From b6f4a9c7e1a4f0bac66fd6f6ff844425ac775975 Mon Sep 17 00:00:00 2001 From: TeTpaAka Date: Fri, 29 May 2015 20:30:55 +0200 Subject: Make the player collisionbox settable --- doc/lua_api.txt | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'doc/lua_api.txt') diff --git a/doc/lua_api.txt b/doc/lua_api.txt index 166cc024a..1f8abd70c 100644 --- a/doc/lua_api.txt +++ b/doc/lua_api.txt @@ -3705,7 +3705,8 @@ Definition tables collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5}, visual = "cube"/"sprite"/"upright_sprite"/"mesh"/"wielditem", visual_size = {x=1, y=1}, - mesh = "model", + mesh = "model", -- for players (0, -1, 0) is ground level, + -- for all other entities (0, 0, 0) is ground level. textures = {}, -- number of required textures depends on visual colors = {}, -- number of required colors depends on visual spritediv = {x=1, y=1}, -- cgit v1.2.3