From c1ce4be756e2554051a27f244303377c0a7d69a6 Mon Sep 17 00:00:00 2001 From: ANAND Date: Sun, 17 May 2020 01:12:31 +0530 Subject: Make automatic_rotate relative, allow setting rotation (#8468) automatic_rotate does not make sense if it is absolute. Make it relative. To avoid bouncing, set_rotation did not update the client when automatic_rotate was set. That's no longer necessary because the new spinning method applies the rotation on top of the current one, and the updates are necessary for set_rotation to actually transform the object. Co-authored-by: ANAND Co-authored-by: Pedro Gimeno --- doc/lua_api.txt | 1 + 1 file changed, 1 insertion(+) (limited to 'doc/lua_api.txt') diff --git a/doc/lua_api.txt b/doc/lua_api.txt index 9685e8307..07758c237 100644 --- a/doc/lua_api.txt +++ b/doc/lua_api.txt @@ -6555,6 +6555,7 @@ Player properties need to be saved manually. automatic_rotate = 0, -- Set constant rotation in radians per second, positive or negative. + -- Object rotates along the local Y-axis, and works with set_rotation. -- Set to 0 to disable constant rotation. stepheight = 0, -- cgit v1.2.3