From 0bbbc6e13dc8180cf1d98f9866bc72a510162eb3 Mon Sep 17 00:00:00 2001 From: paramat Date: Wed, 30 Dec 2015 04:22:58 +0000 Subject: Liquids: Flow into and destroy 'floodable' nodes Add new node property 'floodable', default false Define "air" as floodable = true in C++ and lua --- doc/lua_api.txt | 1 + 1 file changed, 1 insertion(+) (limited to 'doc') diff --git a/doc/lua_api.txt b/doc/lua_api.txt index 37d0aaabc..ea5029e61 100644 --- a/doc/lua_api.txt +++ b/doc/lua_api.txt @@ -3396,6 +3396,7 @@ Definition tables diggable = true, -- If false, can never be dug climbable = false, -- If true, can be climbed on (ladder) buildable_to = false, -- If true, placed nodes can replace this node + floodable = false, -- If true, liquids flow into and replace this node liquidtype = "none", -- "none"/"source"/"flowing" liquid_alternative_flowing = "", -- Flowing version of source liquid liquid_alternative_source = "", -- Source version of flowing liquid -- cgit v1.2.3