From 18c2f16c138f4b40b4705507b46d24e1518e4705 Mon Sep 17 00:00:00 2001 From: TeTpaAka Date: Fri, 15 May 2015 21:46:56 +0200 Subject: Generalize core.get/set_nametag_color into core.get/set_nametag_attributes --- doc/lua_api.txt | 17 +++++++++++------ 1 file changed, 11 insertions(+), 6 deletions(-) (limited to 'doc') diff --git a/doc/lua_api.txt b/doc/lua_api.txt index 8ade48b7b..0cc83bf69 100644 --- a/doc/lua_api.txt +++ b/doc/lua_api.txt @@ -2491,12 +2491,17 @@ This is basically a reference to a C++ `ServerActiveObject` * `set_eye_offset({x=0,y=0,z=0},{x=0,y=0,z=0})`: defines offset value for camera per player * in first person view * in third person view (max. values `{x=-10/10,y=-10,15,z=-5/5}`) -* `get_nametag_color()` - * returns the color of the nametag as table - * { a = 0...255, r = 0...255, g = 0...255, b = 0...255 } -* `set_nametag_color(color)` - * sets the color of the nametag - * `color`: { a = 0...255, r = 0...255, g = 0...255, b = 0...255 } +* `get_nametag_attributes()` + * returns a table with the attributes of the nametag of the player + * { + color = { a = 0...255, r = 0...255, g = 0...255, b = 0...255 } + } +* `set_nametag_attributes(attributes)` + * sets the attributes of the nametag of the player + * `attributes`: + { + color = { a = 0...255, r = 0...255, g = 0...255, b = 0...255 } + } ### `InvRef` An `InvRef` is a reference to an inventory. -- cgit v1.2.3