From 206e131854392ed2d39b3456f7a1b5a54bd1bff9 Mon Sep 17 00:00:00 2001 From: sfan5 Date: Mon, 22 Nov 2021 18:27:49 +0100 Subject: Add backwards-compatible behaviour if too few CAO textures specified (#11766) --- doc/lua_api.txt | 1 + 1 file changed, 1 insertion(+) (limited to 'doc') diff --git a/doc/lua_api.txt b/doc/lua_api.txt index efc9585e4..36db23b6f 100644 --- a/doc/lua_api.txt +++ b/doc/lua_api.txt @@ -7184,6 +7184,7 @@ Player properties need to be saved manually. -- "sprite" uses 1 texture. -- "upright_sprite" uses 2 textures: {front, back}. -- "wielditem" expects 'textures = {itemname}' (see 'visual' above). + -- "mesh" requires one texture for each mesh buffer/material (in order) colors = {}, -- Number of required colors depends on visual -- cgit v1.2.3