From 45fcc9de29de762e8dde20a50db4a3184c830e42 Mon Sep 17 00:00:00 2001 From: PilzAdam Date: Sat, 18 May 2013 17:00:47 +0200 Subject: New modsystem Mods are placed in $path_/mods They can be enabled per world in world.mt or the configure world window --- doc/lua_api.txt | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'doc') diff --git a/doc/lua_api.txt b/doc/lua_api.txt index cd90b5aa5..b7be50206 100644 --- a/doc/lua_api.txt +++ b/doc/lua_api.txt @@ -60,9 +60,9 @@ Mod load path ------------- Generic: $path_share/games/gameid/mods/ - $path_share/mods/gameid/ + $path_share/mods/ $path_user/games/gameid/mods/ - $path_user/mods/gameid/ <-- User-installed mods + $path_user/mods/ <-- User-installed mods $worldpath/worldmods/ In a run-in-place version (eg. the distributed windows version): -- cgit v1.2.3