From 4ee6be856d435dff010244c910d5dafe2bfbeb1e Mon Sep 17 00:00:00 2001 From: red-001 Date: Thu, 6 Apr 2017 07:14:31 +0100 Subject: [CSM] Add support for positional audio. (#5516) Fixes parts of #5389. --- doc/client_lua_api.md | 15 ++++----------- 1 file changed, 4 insertions(+), 11 deletions(-) (limited to 'doc') diff --git a/doc/client_lua_api.md b/doc/client_lua_api.md index 68156efd3..25055c98a 100644 --- a/doc/client_lua_api.md +++ b/doc/client_lua_api.md @@ -131,7 +131,7 @@ The `:` prefix can also be used for maintaining backwards compatibility. Sounds ------ -**NOTE: Not fully implemented yet.** +**NOTE: max_hear_distance and connecting to objects is not implemented.** Only Ogg Vorbis files are supported. @@ -158,18 +158,12 @@ from the available ones of the following files: Examples of sound parameter tables: - -- Play locationless on all clients + -- Play locationless { gain = 1.0, -- default } - -- Play locationless to one player + -- Play locationless, looped { - to_player = name, - gain = 1.0, -- default - } - -- Play locationless to one player, looped - { - to_player = name, gain = 1.0, -- default loop = true, } @@ -187,8 +181,7 @@ Examples of sound parameter tables: loop = true, } -Looped sounds must either be connected to an object or played locationless to -one player using `to_player = name,` +Looped sounds must either be connected to an object or played locationless. ### SimpleSoundSpec * e.g. `""` -- cgit v1.2.3