From 7b13d119ed917c137fc375eff790a7754fd93386 Mon Sep 17 00:00:00 2001 From: BlockMen Date: Thu, 1 Aug 2013 18:36:11 +0200 Subject: Add support for different drowning damage and allow drowning in other nodetypes --- doc/lua_api.txt | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'doc') diff --git a/doc/lua_api.txt b/doc/lua_api.txt index d34588786..5247b248d 100644 --- a/doc/lua_api.txt +++ b/doc/lua_api.txt @@ -1991,7 +1991,7 @@ Node definition (register_node) freezemelt = "", -- water for snow/ice, ice/snow for water leveled = 0, -- Block contain level in param2. value - default level, used for snow. Dont forget use "leveled" type nodebox liquid_range = 8, -- number of flowing nodes arround source (max. 8) - drowning = true, -- Player will drown in these + drowning = 0, -- Player will take this amount of damage if no bubbles are left two or more sources nearly? light_source = 0, -- Amount of light emitted by node damage_per_second = 0, -- If player is inside node, this damage is caused -- cgit v1.2.3