From 9efc5da0fb7d276deff55db6e4eb89d24ca72b5d Mon Sep 17 00:00:00 2001 From: bigfoot547 Date: Wed, 22 Mar 2017 15:13:03 -0500 Subject: [CSM] Add function to get player names in range (#5435) * [CSM] Add function to get currently connected player names --- doc/client_lua_api.md | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) (limited to 'doc') diff --git a/doc/client_lua_api.md b/doc/client_lua_api.md index 5fba66c69..ced1a40a4 100644 --- a/doc/client_lua_api.md +++ b/doc/client_lua_api.md @@ -737,6 +737,10 @@ Call these functions only at load time! * `minetest.get_wielded_item()` * Returns the itemstack the local player is holding +### Client Environment +* `minetest.get_player_names()` + * Returns list of player names on server + ### Misc. * `minetest.parse_json(string[, nullvalue])`: returns something * Convert a string containing JSON data into the Lua equivalent @@ -870,4 +874,4 @@ Named colors are also supported and are equivalent to [CSS Color Module Level 4](http://dev.w3.org/csswg/css-color/#named-colors). To specify the value of the alpha channel, append `#AA` to the end of the color name (e.g. `colorname#08`). For named colors the hexadecimal string representing the alpha -value must (always) be two hexadecima \ No newline at end of file +value must (always) be two hexadecima -- cgit v1.2.3