From a01a02f7a1ec915c207632085cd5f24eab28da17 Mon Sep 17 00:00:00 2001 From: sfan5 Date: Sat, 30 Jan 2021 12:41:27 +0100 Subject: Preserve immortal group for players when damage is disabled --- doc/lua_api.txt | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'doc') diff --git a/doc/lua_api.txt b/doc/lua_api.txt index df9e3f8b0..18499e15a 100644 --- a/doc/lua_api.txt +++ b/doc/lua_api.txt @@ -1745,8 +1745,9 @@ to games. ### `ObjectRef` groups * `immortal`: Skips all damage and breath handling for an object. This group - will also hide the integrated HUD status bars for players, and is - automatically set to all players when damage is disabled on the server. + will also hide the integrated HUD status bars for players. It is + automatically set to all players when damage is disabled on the server and + cannot be reset (subject to change). * `punch_operable`: For entities; disables the regular damage mechanism for players punching it by hand or a non-tool item, so that it can do something else than take damage. -- cgit v1.2.3