From b4c3ff6eab197828d370c30d66e033cde9d2f13d Mon Sep 17 00:00:00 2001 From: est31 Date: Tue, 12 May 2015 05:49:14 +0200 Subject: is_player() is no player-only function --- doc/lua_api.txt | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'doc') diff --git a/doc/lua_api.txt b/doc/lua_api.txt index 93387ef0b..8fda137ae 100644 --- a/doc/lua_api.txt +++ b/doc/lua_api.txt @@ -2387,6 +2387,7 @@ This is basically a reference to a C++ `ServerActiveObject` * `position`: `{x=num, y=num, z=num}` (relative) * `rotation`: `{x=num, y=num, z=num}` * `set_properties(object property table)` +* `is_player()`: returns true for players, false otherwise ##### LuaEntitySAO-only (no-op for other objects) * `setvelocity({x=num, y=num, z=num})` @@ -2404,7 +2405,6 @@ This is basically a reference to a C++ `ServerActiveObject` * `get_luaentity()` ##### Player-only (no-op for other objects) -* `is_player()`: true for players, false for others * `get_player_name()`: returns `""` if is not a player * `get_look_dir()`: get camera direction as a unit vector * `get_look_pitch()`: pitch in radians -- cgit v1.2.3