From da88a186766020762f5c86bc6ba1624e4feaae2c Mon Sep 17 00:00:00 2001 From: paramat Date: Tue, 9 May 2017 01:59:02 +0100 Subject: Revert custom player collision box and step height commits These caused inability to pass through 2 node high spaces or step up onto slabs or steps when a new client connected to an older server. --- doc/lua_api.txt | 3 --- 1 file changed, 3 deletions(-) (limited to 'doc') diff --git a/doc/lua_api.txt b/doc/lua_api.txt index d8e297f4c..901dd3c46 100644 --- a/doc/lua_api.txt +++ b/doc/lua_api.txt @@ -3705,9 +3705,6 @@ Definition tables collide_with_objects = true, -- collide with other objects if physical = true weight = 5, collisionbox = {-0.5, 0.0, -0.5, 0.5, 1.0, 0.5}, - -- ^ For players (0, -1, 0) is at object base level, - -- for all other objects (0, 0, 0) is at object base level. - -- For example, Minetest Game player box is (-0.3, -1.0, -0.3, 0.3, 0.75, 0.3). visual = "cube" / "sprite" / "upright_sprite" / "mesh" / "wielditem", visual_size = {x = 1, y = 1}, mesh = "model", -- cgit v1.2.3