From e42eeec8f626acbaa54ae31c10ca06c868c7931c Mon Sep 17 00:00:00 2001 From: MirceaKitsune Date: Sat, 27 Oct 2012 01:49:01 +0300 Subject: Framework for the attachment system, new object property which allows changing the color and alpha of mesh materials New object property which allows changing the color and alpha of mesh materials. Due to the current lighting systems it doesn't work yet, but the full implementation is there Framework for the attachment system, with no actual functionality yet Send bone and player object to the setAttachment function in content_sao.cpp, but we need a way to translate it there and send it to the client I will also want position and rotation offsets to be possible to apply to attachments Network object ID from server to client. This will be used to identify the parent client-side and know what to attach to --- doc/lua_api.txt | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'doc') diff --git a/doc/lua_api.txt b/doc/lua_api.txt index c99e8035a..cb84b5459 100644 --- a/doc/lua_api.txt +++ b/doc/lua_api.txt @@ -1232,9 +1232,8 @@ Object Properties visual = "cube"/"sprite"/"upright_sprite"/"mesh", visual_size = {x=1, y=1}, mesh = "model", - animation_bone_position = {"", {x=0, y=0, z=0}}, -- bone name followed by position vector - animation_bone_rotation = {"", {x=0, y=0, z=0}}, -- bone name followed by rotation vector textures = {}, -- number of required textures depends on visual + colors = {}, -- number of required colors depends on visual spritediv = {x=1, y=1}, initial_sprite_basepos = {x=0, y=0}, is_visible = true, -- cgit v1.2.3 acedb3f1df1ac03a5cdf14f5fb6081'>commitdiff
path: root/src/client/guiscalingfilter.cpp
blob: 232219237be2bdcab84745022b29f35cd0c358d2 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
/*
Copyright (C) 2015 Aaron Suen <warr1024@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#include "guiscalingfilter.h"
#include "imagefilters.h"
#include "porting.h"
#include "settings.h"
#include "util/numeric.h"
#include <cstdio>
#include "client/renderingengine.h"

/* Maintain a static cache to store the images that correspond to textures