From f73534640a18709921519ee43110292cf658e67f Mon Sep 17 00:00:00 2001 From: Vincent Glize Date: Sat, 8 Apr 2017 08:20:30 +0200 Subject: [CSM] Add event on_connect player API lua (#5540) * Add event on_connect player API lua --- doc/client_lua_api.md | 2 ++ 1 file changed, 2 insertions(+) (limited to 'doc') diff --git a/doc/client_lua_api.md b/doc/client_lua_api.md index 6d62de8a2..d68f90dec 100644 --- a/doc/client_lua_api.md +++ b/doc/client_lua_api.md @@ -639,6 +639,8 @@ Call these functions only at load time! * **Warning**: If the client terminates abnormally (i.e. crashes), the registered callbacks **will likely not be run**. Data should be saved at semi-frequent intervals as well as on server shutdown. +* `minetest.register_on_connect(func())` + * Called at the end of client connection (when player is loaded onto map) * `minetest.register_on_receiving_chat_message(func(name, message))` * Called always when a client receive a message * Return `true` to mark the message as handled, which means that it will not be shown to chat -- cgit v1.2.3