From 083b285f4319c470f307f0b52f03a2fb68facd38 Mon Sep 17 00:00:00 2001 From: Wuzzy Date: Tue, 26 May 2020 00:17:52 +0200 Subject: =?UTF-8?q?Rename=20=E2=80=9CMinimal=20development=20test=E2=80=9D?= =?UTF-8?q?=20to=20=E2=80=9CDevelopment=20Test=E2=80=9D=20(#9928)?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- games/devtest/mods/testnodes/properties.lua | 270 ++++++++++++++++++++++++++++ 1 file changed, 270 insertions(+) create mode 100644 games/devtest/mods/testnodes/properties.lua (limited to 'games/devtest/mods/testnodes/properties.lua') diff --git a/games/devtest/mods/testnodes/properties.lua b/games/devtest/mods/testnodes/properties.lua new file mode 100644 index 000000000..e169d4b08 --- /dev/null +++ b/games/devtest/mods/testnodes/properties.lua @@ -0,0 +1,270 @@ +-- Test Nodes: Node property tests + +local S = minetest.get_translator("testnodes") + +-- Is supposed to fall when it doesn't rest on solid ground +minetest.register_node("testnodes:falling", { + description = S("Falling Node"), + tiles = { + "testnodes_node.png", + "testnodes_node.png", + "testnodes_node_falling.png", + }, + groups = { falling_node = 1, dig_immediate = 3 }, +}) + +-- Same as falling node, but will stop falling on top of liquids +minetest.register_node("testnodes:falling_float", { + description = S("Falling+Floating Node"), + groups = { falling_node = 1, float = 1, dig_immediate = 3 }, + + + tiles = { + "testnodes_node.png", + "testnodes_node.png", + "testnodes_node_falling.png", + }, + color = "cyan", +}) + +-- This node attaches to the floor and drops as item +-- when the floor is gone. +minetest.register_node("testnodes:attached", { + description = S("Floor-Attached Node"), + tiles = { + "testnodes_attached_top.png", + "testnodes_attached_bottom.png", + "testnodes_attached_side.png", + }, + groups = { attached_node = 1, dig_immediate = 3 }, +}) + +-- This node attaches to the side of a node and drops as item +-- when the node it attaches to is gone. +minetest.register_node("testnodes:attached_wallmounted", { + description = S("Wallmounted Attached Node"), + paramtype2 = "wallmounted", + tiles = { + "testnodes_attachedw_top.png", + "testnodes_attachedw_bottom.png", + "testnodes_attachedw_side.png", + }, + groups = { attached_node = 1, dig_immediate = 3 }, +}) + +-- Jump disabled +minetest.register_node("testnodes:nojump", { + description = S("Non-jumping Node"), + groups = {disable_jump=1, dig_immediate=3}, + + + tiles = {"testnodes_nojump_top.png", "testnodes_nojump_side.png"}, +}) + +-- Climbable up and down with jump and sneak keys +minetest.register_node("testnodes:climbable", { + description = S("Climbable Node"), + climbable = true, + walkable = false, + + + paramtype = "light", + sunlight_propagates = true, + is_ground_content = false, + tiles ={"testnodes_climbable_side.png"}, + drawtype = "glasslike", + groups = {dig_immediate=3}, +}) + +-- Climbable only downwards with sneak key +minetest.register_node("testnodes:climbable_nojump", { + description = S("Downwards-climbable Node"), + climbable = true, + walkable = false, + + groups = {disable_jump=1, dig_immediate=3}, + drawtype = "glasslike", + tiles ={"testnodes_climbable_nojump_side.png"}, + paramtype = "light", + sunlight_propagates = true, +}) + +-- A liquid in which you can't rise +minetest.register_node("testnodes:liquid_nojump", { + description = S("Non-jumping Liquid Source Node"), + liquidtype = "source", + liquid_range = 1, + liquid_viscosity = 0, + liquid_alternative_flowing = "testnodes:liquidflowing_nojump", + liquid_alternative_source = "testnodes:liquid_nojump", + liquid_renewable = false, + groups = {disable_jump=1, dig_immediate=3}, + walkable = false, + + drawtype = "liquid", + tiles = {"testnodes_liquidsource.png^[colorize:#FF0000:127"}, + special_tiles = { + {name = "testnodes_liquidsource.png^[colorize:#FF0000:127", backface_culling = false}, + {name = "testnodes_liquidsource.png^[colorize:#FF0000:127", backface_culling = true}, + }, + use_texture_alpha = true, + paramtype = "light", + pointable = false, + liquids_pointable = true, + diggable = false, + buildable_to = true, + is_ground_content = false, + post_effect_color = {a = 70, r = 255, g = 0, b = 200}, +}) + +-- A liquid in which you can't rise (flowing variant) +minetest.register_node("testnodes:liquidflowing_nojump", { + description = S("Non-jumping Flowing Liquid Node"), + liquidtype = "flowing", + liquid_range = 1, + liquid_viscosity = 0, + liquid_alternative_flowing = "testnodes:liquidflowing_nojump", + liquid_alternative_source = "testnodes:liquid_nojump", + liquid_renewable = false, + groups = {disable_jump=1, dig_immediate=3}, + walkable = false, + + + drawtype = "flowingliquid", + tiles = {"testnodes_liquidflowing.png^[colorize:#FF0000:127"}, + special_tiles = { + {name = "testnodes_liquidflowing.png^[colorize:#FF0000:127", backface_culling = false}, + {name = "testnodes_liquidflowing.png^[colorize:#FF0000:127", backface_culling = false}, + }, + use_texture_alpha = true, + paramtype = "light", + paramtype2 = "flowingliquid", + pointable = false, + liquids_pointable = true, + diggable = false, + buildable_to = true, + is_ground_content = false, + post_effect_color = {a = 70, r = 255, g = 0, b = 200}, +}) + +-- Nodes that modify fall damage (various damage modifiers) +for i=-100, 100, 25 do + if i ~= 0 then + local subname, descnum + if i < 0 then + subname = "m"..math.abs(i) + descnum = tostring(i) + else + subname = tostring(i) + descnum = S("+@1", i) + end + local tex, color, desc + if i > 0 then + local val = math.floor((i/100)*255) + tex = "testnodes_fall_damage_plus.png" + color = { b=0, g=255-val, r=255, a=255 } + desc = S("Fall Damage Node (+@1%)", i) + else + tex = "testnodes_fall_damage_minus.png" + if i == -100 then + color = { r=0, b=0, g=255, a=255 } + else + local val = math.floor((math.abs(i)/100)*255) + color = { r=0, b=255, g=255-val, a=255 } + end + desc = S("Fall Damage Node (-@1%)", math.abs(i)) + end + minetest.register_node("testnodes:damage"..subname, { + description = desc, + groups = {fall_damage_add_percent=i, dig_immediate=3}, + + + tiles = { tex }, + is_ground_content = false, + color = color, + }) + end +end + +-- Bouncy nodes (various bounce levels) +for i=20, 180, 20 do + local val = math.floor(((i-20)/200)*255) + minetest.register_node("testnodes:bouncy"..i, { + description = S("Bouncy Node (@1%)", i), + groups = {bouncy=i, dig_immediate=3}, + + + tiles ={"testnodes_bouncy.png"}, + is_ground_content = false, + color = { r=255, g=255-val, b=val, a=255 }, + }) +end + +-- Slippery nodes (various slippery levels) +for i=1, 5 do + minetest.register_node("testnodes:slippery"..i, { + description = S("Slippery Node (@1)", i), + tiles ={"testnodes_slippery.png"}, + is_ground_content = false, + groups = {slippery=i, dig_immediate=3}, + color = { r=0, g=255, b=math.floor((i/5)*255), a=255 }, + }) +end + +-- By placing something on the node, the node itself will be replaced +minetest.register_node("testnodes:buildable_to", { + description = S("Replacable Node"), + buildable_to = true, + tiles = {"testnodes_buildable_to.png"}, + is_ground_content = false, + groups = {dig_immediate=3}, +}) + +-- Nodes that deal damage to players that are inside them. +-- Negative damage nodes should heal. +for d=-3,3 do + if d ~= 0 then + local sub, tile + if d > 0 then + sub = tostring(d) + tile = "testnodes_damage.png" + else + sub = "m" .. tostring(math.abs(d)) + tile = "testnodes_damage_neg.png" + end + if math.abs(d) == 2 then + tile = tile .. "^[colorize:#000000:70" + elseif math.abs(d) == 3 then + tile = tile .. "^[colorize:#000000:140" + end + minetest.register_node("testnodes:damage_"..sub, { + description = S("Damage Node (@1 damage per second)", d), + damage_per_second = d, + + + walkable = false, + is_ground_content = false, + drawtype = "allfaces", + paramtype = "light", + sunlight_propagates = true, + tiles = { tile }, + groups = {dig_immediate=3}, + }) + end +end + +-- Causes drowning damage +minetest.register_node("testnodes:drowning_1", { + description = S("Drowning Node (@1 damage)", 1), + drowning = 1, + + + walkable = false, + is_ground_content = false, + drawtype = "allfaces", + paramtype = "light", + sunlight_propagates = true, + tiles = { "testnodes_drowning.png" }, + groups = {dig_immediate=3}, +}) + -- cgit v1.2.3