From 70b71c501332521b05173bc8e1d505720d0187c5 Mon Sep 17 00:00:00 2001 From: Gregor Parzefall <82708541+grorp@users.noreply.github.com> Date: Sun, 31 Jul 2022 15:18:29 +0200 Subject: Fix rotation of falling facedir nodes (#12587) in some cases --- games/devtest/mods/testnodes/properties.lua | 14 ++++++++++++++ 1 file changed, 14 insertions(+) (limited to 'games/devtest') diff --git a/games/devtest/mods/testnodes/properties.lua b/games/devtest/mods/testnodes/properties.lua index 89facf71c..bacd555cd 100644 --- a/games/devtest/mods/testnodes/properties.lua +++ b/games/devtest/mods/testnodes/properties.lua @@ -13,6 +13,20 @@ minetest.register_node("testnodes:falling", { groups = { falling_node = 1, dig_immediate = 3 }, }) +minetest.register_node("testnodes:falling_facedir", { + description = S("Falling Facedir Node"), + tiles = { + "testnodes_1.png", + "testnodes_2.png", + "testnodes_3.png", + "testnodes_4.png", + "testnodes_5.png", + "testnodes_6.png", + }, + paramtype2 = "facedir", + groups = { falling_node = 1, dig_immediate = 3 }, +}) + -- Same as falling node, but will stop falling on top of liquids minetest.register_node("testnodes:falling_float", { description = S("Falling+Floating Node"), -- cgit v1.2.3