From 7b8288d605260a92693a93a85134555a8c975bb9 Mon Sep 17 00:00:00 2001 From: raymoo Date: Sat, 28 Oct 2017 01:30:50 -0700 Subject: Fix default item callbacks to work with nil users (#5819) * Fix default item callbacks to work with nil users * item.lua: Handle node drops for invalid players The if-condition for the dropping loop is the same as `inv`, which means that the 2nd possible definition of `give_item` is never used. Remove redundant `local _, dropped_item` --- games/minimal/mods/default/init.lua | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'games/minimal/mods/default/init.lua') diff --git a/games/minimal/mods/default/init.lua b/games/minimal/mods/default/init.lua index fcdf93547..bfd938211 100644 --- a/games/minimal/mods/default/init.lua +++ b/games/minimal/mods/default/init.lua @@ -1270,7 +1270,9 @@ minetest.register_node("default:chest_locked", { sounds = default.node_sound_wood_defaults(), after_place_node = function(pos, placer) local meta = minetest.get_meta(pos) - meta:set_string("owner", placer:get_player_name() or "") + local pname = + placer and placer:get_player_name() or "" + meta:set_string("owner", pname) meta:set_string("infotext", "Locked Chest (owned by ".. meta:get_string("owner")..")") end, -- cgit v1.2.3