From 083b285f4319c470f307f0b52f03a2fb68facd38 Mon Sep 17 00:00:00 2001 From: Wuzzy Date: Tue, 26 May 2020 00:17:52 +0200 Subject: =?UTF-8?q?Rename=20=E2=80=9CMinimal=20development=20test=E2=80=9D?= =?UTF-8?q?=20to=20=E2=80=9CDevelopment=20Test=E2=80=9D=20(#9928)?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- games/minimal/mods/testtools/README.md | 99 ---------------------------------- 1 file changed, 99 deletions(-) delete mode 100644 games/minimal/mods/testtools/README.md (limited to 'games/minimal/mods/testtools/README.md') diff --git a/games/minimal/mods/testtools/README.md b/games/minimal/mods/testtools/README.md deleted file mode 100644 index 9cfe29ea4..000000000 --- a/games/minimal/mods/testtools/README.md +++ /dev/null @@ -1,99 +0,0 @@ -# Test Tools readme - -Test Tools is a mod for developers that adds a bunch of tools to directly manipulate nodes and entities. This is great for quickly testing out stuff. - -Here's the list of tools: - -## Remover -Removes nodes and non-player entities that you punch. - -## Node Setter -Replace a node with another one. - -First, punch a node you want to remember. -Then rightclick any other node to replace it with the node you remembered. - -If you rightclick while pointing nothing, you can manually enter the node and param2. - -## Param2 Tool -Change the value param2 of nodes. - -* Punch: Add 1 to param2 -* Sneak+Punch: Add 8 to param2 -* Place: Subtract 1 from param2 -* Sneak+Place: Subtract 8 from param2 - -Note: Use the debug screen (F5) to see the param2 of the pointed node. - -## Falling Node Tool -Turns nodes into falling nodes. - -Usage: - -* Punch node: Make it fall -* Place: Try to teleport up to 2 units upwards, then make it fall - -## Entity Rotator -Changes the entity rotation (with `set_rotation`). - -Usage: - -* Punch entity: Rotate yaw -* Punch entity while holding down “Sneak” key: Rotate pitch -* Punch entity while holding down “Special” key (aka “Aux”): Rotate roll - -Each usage rotates the entity by 22.5°. - -## Entity Spawner -Spawns entities. - -Usage: - -* Punch to select entity or spawn one directly -* Place to place selected entity - -## Object Property Editor -Edits properties of objects. - -Usage: - -* Punch object to open a formspec that allows you to view and edit properties -* Punch air to edit properties of your own player object - -To edit a property, select it in the list, enter a new value (in Lua syntax) -and hit “Submit”. - -## Object Attacher -Allows you to attach an object to another one. - -Basic usage: -* First select the parent object, then the child object that should be attached -* Selecting an object is done by punching it -* Sneak+punch to detach selected object -* If you punch air, you select yourself - -Configuration: -* Place: Increase attachment Y position -* Sneak+place: decrease attachment Y position -* Aux+place: Increase attachment X rotation -* Aux+Sneak+Rightclick: Decrease attachment X rotation - -Hint: To detach all objects nearby you (including on yourself), use the -`/detach` server command. - -## Object Mover -Move an object by a given distance. - -Usage: -* Punch object into the direction you want to move it -* Sneak+punch: Move object towards you -* Place: Increase move distance -* Sneak+place: Decrease move distance - -## Entity Visual Scaler -Change visual size of entities - -Usage: - -* Punch entity to increase visual size -* Sneak+punch entity to decrease visual size -- cgit v1.2.3