From 10dc2b30fbe34eeed85c01dabc615d0b64ca1cd5 Mon Sep 17 00:00:00 2001 From: PilzAdam Date: Wed, 31 Oct 2012 19:06:11 +0100 Subject: Move falling to builtin --- games/minimal/mods/default/init.lua | 73 +------------------------------------ 1 file changed, 2 insertions(+), 71 deletions(-) (limited to 'games/minimal') diff --git a/games/minimal/mods/default/init.lua b/games/minimal/mods/default/init.lua index 176fe899b..cf2805843 100644 --- a/games/minimal/mods/default/init.lua +++ b/games/minimal/mods/default/init.lua @@ -769,7 +769,7 @@ minetest.register_node("default:sand", { description = "Sand", tiles ={"default_sand.png"}, is_ground_content = true, - groups = {crumbly=3}, + groups = {crumbly=3, falling_node=1}, sounds = default.node_sound_sand_defaults(), }) @@ -777,7 +777,7 @@ minetest.register_node("default:gravel", { description = "Gravel", tiles ={"default_gravel.png"}, is_ground_content = true, - groups = {crumbly=2}, + groups = {crumbly=2, falling_node=1}, sounds = default.node_sound_dirt_defaults({ footstep = {name="default_gravel_footstep", gain=0.45}, }), @@ -1586,73 +1586,6 @@ minetest.register_alias("mapgen_stone_with_coal", "default:stone_with_coal") minetest.register_alias("mapgen_stone_with_iron", "default:stone_with_iron") minetest.register_alias("mapgen_mese", "default:mese") --- --- Some common functions --- - -default.falling_node_names = {} - -function nodeupdate_single(p) - n = minetest.env:get_node(p) - if default.falling_node_names[n.name] ~= nil then - p_bottom = {x=p.x, y=p.y-1, z=p.z} - n_bottom = minetest.env:get_node(p_bottom) - if n_bottom.name == "air" then - minetest.env:remove_node(p) - minetest.env:add_entity(p, "default:falling_"..n.name) - nodeupdate(p) - end - end -end - -function nodeupdate(p) - for x = -1,1 do - for y = -1,1 do - for z = -1,1 do - p2 = {x=p.x+x, y=p.y+y, z=p.z+z} - nodeupdate_single(p2) - end - end - end -end - --- --- Falling stuff --- - -function default.register_falling_node(nodename, texture) - default.falling_node_names[nodename] = true - -- Override naming conventions for stuff like :default:falling_default:sand - minetest.register_entity(":default:falling_"..nodename, { - -- Static definition - physical = true, - collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5}, - visual = "cube", - textures = {texture,texture,texture,texture,texture,texture}, - -- State - -- Methods - on_step = function(self, dtime) - -- Set gravity - self.object:setacceleration({x=0, y=-10, z=0}) - -- Turn to actual sand when collides to ground or just move - local pos = self.object:getpos() - local bcp = {x=pos.x, y=pos.y-0.7, z=pos.z} -- Position of bottom center point - local bcn = minetest.env:get_node(bcp) - if bcn.name ~= "air" then - -- Turn to a sand node - local np = {x=bcp.x, y=bcp.y+1, z=bcp.z} - minetest.env:add_node(np, {name=nodename}) - self.object:remove() - else - -- Do nothing - end - end - }) -end - -default.register_falling_node("default:sand", "default_sand.png") -default.register_falling_node("default:gravel", "default_gravel.png") - -- -- Global callbacks -- @@ -1665,13 +1598,11 @@ minetest.register_globalstep(on_step) function on_placenode(p, node) --print("on_placenode") - nodeupdate(p) end minetest.register_on_placenode(on_placenode) function on_dignode(p, node) --print("on_dignode") - nodeupdate(p) end minetest.register_on_dignode(on_dignode) -- cgit v1.2.3