From 9bba52c4000a06043f5100dbb0ef66d869707ffc Mon Sep 17 00:00:00 2001 From: sfan5 Date: Thu, 30 Jul 2020 17:39:57 +0200 Subject: content_cao: Support texture animation for upright_sprite (#10020) --- games/devtest/mods/testentities/visuals.lua | 16 ++++++++++++++-- 1 file changed, 14 insertions(+), 2 deletions(-) (limited to 'games') diff --git a/games/devtest/mods/testentities/visuals.lua b/games/devtest/mods/testentities/visuals.lua index 83f361f16..8848ba49f 100644 --- a/games/devtest/mods/testentities/visuals.lua +++ b/games/devtest/mods/testentities/visuals.lua @@ -68,7 +68,7 @@ minetest.register_entity("testentities:mesh_unshaded", { -- Advanced visual tests --- A test entity for testing animated and yaw-modulated sprites +-- An entity for testing animated and yaw-modulated sprites minetest.register_entity("testentities:yawsprite", { initial_properties = { selectionbox = {-0.3, -0.5, -0.3, 0.3, 0.3, 0.3}, @@ -79,6 +79,18 @@ minetest.register_entity("testentities:yawsprite", { initial_sprite_basepos = {x=0, y=0}, }, on_activate = function(self, staticdata) - self.object:set_sprite({x=0, y=0}, 1, 0, true) + self.object:set_sprite({x=0, y=0}, 3, 0.5, true) + end, +}) + +-- An entity for testing animated upright sprites +minetest.register_entity("testentities:upright_animated", { + initial_properties = { + visual = "upright_sprite", + textures = {"testnodes_anim.png"}, + spritediv = {x = 1, y = 4}, + }, + on_activate = function(self) + self.object:set_sprite({x=0, y=0}, 4, 1.0, false) end, }) -- cgit v1.2.3