From 006ef5b4a5e362eed848ca26b411a8059d74b965 Mon Sep 17 00:00:00 2001 From: PilzAdam Date: Thu, 15 Oct 2015 21:32:31 +0200 Subject: New settings tab contain all possible settings Settings are automatically parsed from builtin/settingtypes.txt The edit dialog automatically adjust based on the type of setting --- minetest.conf.example | 1395 +++++++++++++++++++++++++++++-------------------- 1 file changed, 840 insertions(+), 555 deletions(-) (limited to 'minetest.conf.example') diff --git a/minetest.conf.example b/minetest.conf.example index 15d0abbf3..caca198b9 100644 --- a/minetest.conf.example +++ b/minetest.conf.example @@ -1,293 +1,293 @@ -# This file is read by default from: +# This file contains a list of all available settings and their default value for minetest.conf + +# By default, all the settings are commented and not functional. +# Uncomment settings by removing the preceding #. + +# minetest.conf is read by default from: # ../minetest.conf # ../../minetest.conf # Any other path can be chosen by passing the path as a parameter # to the program, eg. "minetest.exe --config ../minetest.conf.example". -# By default, all the settings are commented and not functional. -# Uncomment settings by removing the preceding #. - # Further documentation: # http://wiki.minetest.net/ -# NOTE: This file might not be up-to-date, refer to the -# defaultsettings.cpp file for an up-to-date list: -# https://github.com/minetest/minetest/blob/master/src/defaultsettings.cpp - -# A vim command to convert most of defaultsettings.cpp to conf file format: -# :'<,'>s/\tsettings->setDefault("\([^"]*\)", "\([^"]*\)");.*/#\1 = \2/g -# Note: Some of the settings are implemented in Lua. - -# -# Client and server -# - -# Name of player, on a server this is the main admin -#name = - # -# Client stuff +# Client # -# Port to connect to (UDP) -#remote_port = - -# Key mappings. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -#keymap_forward = KEY_KEY_W -#keymap_backward = KEY_KEY_S -#keymap_left = KEY_KEY_A -#keymap_right = KEY_KEY_D -#keymap_jump = KEY_SPACE -#keymap_sneak = KEY_LSHIFT -#keymap_inventory = KEY_KEY_I - -# Go down ladder / go down in fly mode / go fast in fast mode -#keymap_special1 = KEY_KEY_E -#keymap_chat = KEY_KEY_T -#keymap_cmd = / -#keyman_console = KEY_F10 -#keymap_rangeselect = KEY_KEY_R -#keymap_freemove = KEY_KEY_K -#keymap_fastmove = KEY_KEY_J -#keymap_cinematic = KEY_F8 -#keymap_screenshot = KEY_F12 - -# If true, keymap_special1 instead of keymap_sneak is used for climbing down and descending -#aux1_descends = false - -# Double-tapping the jump key toggles fly mode -#doubletap_jump = false - -# If false aux1 is used to fly fast -#always_fly_fast = true - -# Some (temporary) keys for debugging -#keymap_print_debug_stacks = KEY_KEY_P -#keymap_quicktune_prev = KEY_HOME -#keymap_quicktune_next = KEY_END -#keymap_quicktune_dec = KEY_NEXT -#keymap_quicktune_inc = KEY_PRIOR - -# If set to true, you can place blocks at the position (feet + eye level) where you stand. -# This is helpful when working with nodeboxes. -#enable_build_where_you_stand = false - -# Minimum FPS. -# The amount of rendered stuff is dynamically set according to this. -#wanted_fps = 30 - -# If FPS would go higher than this, limit it by sleeping -# to not waste CPU power for no benefit. -#fps_max = 60 - -# Maximum FPS when game is paused -#pause_fps_max = 20 +## Controls -# The allowed adjustment range for the automatic rendering range adjustment -#viewing_range_nodes_max = 160 -#viewing_range_nodes_min = 35 +# If enabled, you can place blocks at the position (feet + eye level) where you stand. +# This is helpful when working with nodeboxes in small areas. +# type: bool +# enable_build_where_you_stand = false -# Initial window size -#screenW = 800 -#screenH = 600 -#fullscreen = false -#fullscreen_bpp = 24 +# Unobstructed movement without physics, downwards key is keymap_special1. +# type: bool +# free_move = false -# Experimental option, might cause visible spaces between blocks -# when set to higher number than 0. -#fsaa = 0 +# Fast movement (keymap_special1). +# type: bool +# fast_move = false -# Vertical synchronization -#vsync = false +# Smooths camera when moving and looking arround. +# Useful for recording videos. +# type: bool +# cinematic = false -# Field of view in degrees -#fov = 72 +# Smooths rotation of camera. 0 to disable. +# type: float min: 0.0 max: 0.99 +# camera_smoothing = 0.0 -# Address to connect to (#blank = start local server) -#address = +# Smooths rotation of camera in cinematic mode. 0 to disable. +# type: float min: 0.0 max: 0.99 +# cinematic_camera_smoothing = 0.7 -# Enable random user input, for testing -#random_input = false +# Invert vertical mouse movement. +# type: bool +# invert_mouse = false -# Timeout for client to remove unused map data from memory -#client_unload_unused_data_timeout = 600 +# Mouse sensitivity multiplier. +# type: float +# mouse_sensitivity = 0.2 -# Maximum number of mapblocks for client to be kept in memory -# Set to -1 for unlimited amount -#client_mapblock_limit = 5000 +# If enabled, keymap_special1 instead of keymap_sneak is used for climbing down and descending. +# type: bool +# aux1_descends = false -# Whether to fog out the end of the visible area -#enable_fog = true +# Double-tapping the jump key toggles fly mode. +# type: bool +# doubletap_jump = false -# Whether to show the client debug info (has the same effect as hitting F5) -#show_debug = false +# If false aux1 is used to fly fast. +# type: bool +# always_fly_fast = true -# Enable a bit lower water surface; disable for speed (not quite optimized) -#new_style_water = false +# The time in seconds it takes between repeated right clicks when holding the right mouse button. +# type: float +# repeat_rightclick_time = 0.25 -# Max liquids processed per step -#liquid_loop_max = 100000 +# Enable random user input, for testing. +# type: bool +# random_input = false -# The time (in seconds) that the liquids queue may grow beyond processing -# capacity until an attempt is made to decrease its size by dumping old queue -# items. A value of 0 disables the functionality. -#liquid_queue_purge_time = 0 +# Continuous forward movement (for testing). +# type: bool +# continuous_forward = false -# Liquid update interval in seconds -#liquid_update = 1.0 +## Network -# Leaves style: -# fancy - all faces visible -# simple - only outer faces, if defined special_tiles are used -# opaque - disable transparency -#leaves_style = fancy +# Address to connect to (blank = start local server). +# type: string +# address = -# Connects glass if supported by node -#connected_glass = false +# Port to connect to (UDP). +# type: int +# remote_port = 30000 -# Enable smooth lighting with simple ambient occlusion. -# Disable for speed or for different looks. -#smooth_lighting = true +# Save the map received by the client on disk. +# type: bool +# enable_local_map_saving = false -# Adjust the gamma encoding for the light tables. Valid values are in the range -# 1.0 to 3.0 (inclusive); lower numbers are brighter. This setting is for the -# client only and is ignored by the server -#display_gamma = 1.8 +# Enable usage of remote media server (if provided by server). +# type: bool +# enable_remote_media_server = true -# Path to texture directory. All textures are first searched from here. -#texture_path = +# URL to the server list displayed in the Multiplayer Tab. +# type: string +# serverlist_url = servers.minetest.net -# Video back-end. -# Possible values: null, software, burningsvideo, direct3d8, direct3d9, opengl. -#video_driver = opengl +# File in client/serverlist/ that contains your favorite servers displayed in the Multiplayer Tab. +# type: string +# serverlist_file = favoriteservers.txt -# Unobstructed movement without physics, downwards key is keymap_special1 -#free_move = false +## Graphics -# Continuous forward movement (for testing) -#continuous_forward = false +### In-Game -# Enable cinematic mode -#cinematic = false +# Minimum wanted FPS. +# The amount of rendered stuff is dynamically set according to this. +# type: int +# wanted_fps = 30 -# Camera smoothing - smooths rotation of camera. 0 is no smoothing. -# Must be equal to or greater than 0, and less than 1. -#camera_smoothing = 0.0 +# If FPS would go higher than this, limit it by sleeping. +# to not waste CPU power for no benefit. +# type: int +# fps_max = 60 -# Camera smoothing when in cinematic mode -#cinematic_camera_smoothing = 0.7 +# Maximum FPS when game is paused. +# type: int +# pause_fps_max = 20 -# Fast movement (keymap_special1) -#fast_move = false +# The allowed adjustment range for the automatic rendering range adjustment. +# type: int +# viewing_range_nodes_max = 160 -# Invert mouse -#invert_mouse = false +# The allowed adjustment range for the automatic rendering range adjustment. +# type: int +# viewing_range_nodes_min = 35 -# Enable/disable clouds -#enable_clouds = true +# Vertical initial window size. +# type: int +# screenW = 800 -# Height on which clouds are appearing -#cloud_height = 120 +# Horizontal initial window size. +# type: int +# screenH = 600 -# Radius of cloud area stated in number of 64 node cloud squares. -# Values larger than 26 will start to produce sharp cutoffs at cloud area corners. -#cloud_radius = 12 +# Fullscreen mode. +# type: bool +# fullscreen = false -# Use 3D cloud look instead of flat -#enable_3d_clouds = true +# type: int +# fullscreen_bpp = 24 -# Use a cloud animation for the main menu background -#menu_clouds = true +# Experimental option, might cause visible spaces between blocks +# when set to higher number than 0. +# type: enum values: 0, 1, 2, 4, 8, 16 +# fsaa = 0 -# Path for screenshots -#screenshot_path = +# Vertical screen synchronization. +# type: bool +# vsync = false -# Amount of view bobbing (0 = no view bobbing, 1.0 = normal, 2.0 = double) -#view_bobbing_amount = 1.0 +# Field of view in degrees. +# type: int min: 30 max: 160 +# fov = 72 -# Amount of fall bobbing (0 = no fall bobbing, 1.0 = normal, 2.0 = double) -#fall_bobbing_amount = 0.0 +# Whether to fog out the end of the visible area. +# type: bool +# enable_fog = true -# 3d support. -# Currently: -# "none" = no 3d output. -# "anaglyph" = cyan/magenta color 3d. -# "interlaced" = odd/even line based polarisation screen support. -# "topbottom" = split screen top/bottom. -# "sidebyside" = split screen side by side. -#3d_mode = none +# Enable a bit lower water surface; disable for speed (not quite optimized). +# type: bool +# new_style_water = false -# Strength of parallax -#3d_parallax_strength = 0.025 +# Leaves style: +# - Fancy -> all faces visible +# - Simple -> only outer faces, if defined special_tiles are used +# - Opaque -> disable transparency +# type: enum values: fancy, simple, opaque +# leaves_style = fancy -# In-game chat console background color (R,G,B) -#console_color = (0,0,0) +# Connects glass if supported by node. +# type: bool +# connected_glass = false -# In-game chat console background alpha (opaqueness, between 0 and 255) -#console_alpha = 200 +# Enable smooth lighting with simple ambient occlusion. +# Disable for speed or for different looks. +# type: bool +# smooth_lighting = true -# Selection box border color (R,G,B) -#selectionbox_color = (0,0,0) +# Adjust the gamma encoding for the light tables. Lower numbers are brighter. +# This setting is for the client only and is ignored by the server. +# type: float min: 1.0 max: 3.0 +# display_gamma = 1.8 -# Crosshair color (R,G,B) -#crosshair_color = (255,255,255) +# Path to texture directory. All textures are first searched from here. +# type: path +# texture_path = -# Cross alpha (opaqueness, between 0 and 255) -#crosshair_alpha = 255 +# Video back-end. +# Possible values: null, software, burningsvideo, direct3d8, direct3d9, opengl. +# type: enum values: null, software, burningsvideo, direct3d8, direct3d9, opengl +# video_driver = opengl -# Scale gui by a user specified value -# Use a nearest-neighbor-anti-alias filter to scale the GUI. -# This will smooth over some of the rough edges, and blend -# pixels when scaling down, at the cost of blurring some -# edge pixels when images are scaled by non-integer sizes. -#gui_scaling = 1.0 +# Enable/disable clouds. +# type: bool +# enable_clouds = true -# When gui_scaling_filter is true, all GUI images need to be -# filtered in software, but some images are generated directly -# to hardware (e.g. render-to-texture for nodes in inventory). -#gui_scaling_filter = false +# Height on which clouds are appearing. +# type: int +# cloud_height = 120 -# When gui_scaling_filter_txr2img is true, copy those images -# from hardware to software for scaling. When false, fall back -# to the old scaling method, for video drivers that don't -# propery support downloading textures back from hardware. -#gui_scaling_filter_txr2img = true +# Radius of cloud area stated in number of 64 node cloud squares. +# Values larger than 26 will start to produce sharp cutoffs at cloud area corners. +# type: int +# cloud_radius = 12 -# Sensitivity multiplier -#mouse_sensitivity = 0.2 +# Use 3D cloud look instead of flat. +# type: bool +# enable_3d_clouds = true -# Sound settings -#enable_sound = true -#sound_volume = 0.7 +# Amount of view bobbing (0 = no view bobbing, 1.0 = normal, 2.0 = double). +# type: float +# view_bobbing_amount = 1.0 -# Whether node texture animations should be desynchronized per mapblock -#desynchronize_mapblock_texture_animation = true +# Amount of fall bobbing (0 = no fall bobbing, 1.0 = normal, 2.0 = double). +# type: float +# fall_bobbing_amount = 0.0 -# Width of the selectionbox's lines (Between 1 and 5) -#selectionbox_width = 2 +# 3D support. +# Currently: +# - "none" = no 3d output. +# - "anaglyph" = cyan/magenta color 3d. +# - "interlaced" = odd/even line based polarisation screen support. +# - "topbottom" = split screen top/bottom. +# - "sidebyside" = split screen side by side. +# type: enum values: none, anaglyph, interlaced, topbottom, sidebyside +# 3d_mode = none + +# In-game chat console background color (R,G,B). +# type: string +# console_color = (0,0,0) + +# In-game chat console background alpha (opaqueness, between 0 and 255). +# type: int min: 0 max: 255 +# console_alpha = 200 + +# Selection box border color (R,G,B). +# type: string +# selectionbox_color = (0,0,0) + +# Width of the selectionbox's lines. +# type: int min: 1 max: 5 +# selectionbox_width = 2 + +# Crosshair color (R,G,B). +# type: string +# crosshair_color = (255,255,255) + +# Cross alpha (opaqueness, between 0 and 255). +# type: int min: 0 max: 255 +# crosshair_alpha = 255 + +# Path for screenshots. +# type: path +# screenshot_path = + +# Whether node texture animations should be desynchronized per mapblock. +# type: bool +# desynchronize_mapblock_texture_animation = true # Maximum proportion of current window to be used for hotbar. # Useful if there's something to be displayed right or left of hotbar. -#hud_hotbar_max_width = 1.0 +# type: float +# hud_hotbar_max_width = 1.0 + +# Enable selection highlighting for nodes (disables selectionbox). +# type: bool +# enable_node_highlighting = false -# Save the map received by the client on disk -#enable_local_map_saving = false +# type: bool +# mip_map = false -# Enable selection highlighting for nodes (disables selectionbox) -#enable_node_highlighting = false +# type: bool +# anisotropic_filter = false -# Texture filtering settings -#mip_map = false -#anisotropic_filter = false -#bilinear_filter = false -#trilinear_filter = false +# type: bool +# bilinear_filter = false + +# type: bool +# trilinear_filter = false # Filtered textures can blend RGB values with fully-transparent neighbors, # which PNG optimizers usually discard, sometimes resulting in a dark or # light edge to transparent textures. Apply this filter to clean that up # at texture load time. -#texture_clean_transparent = false +# type: bool +# texture_clean_transparent = false # When using bilinear/trilinear/anisotropic filters, low-resolution textures # can be blurred, so automatically upscale them with nearest-neighbor @@ -296,492 +296,777 @@ # memory. Powers of 2 are recommended. Setting this higher than 1 may not # have a visible effect unless bilinear/trilinear/anisotropic filtering is # enabled. -#texture_min_size = 64 +# type: int +# texture_min_size = 64 -# Set to true to pre-generate all item visuals -#preload_item_visuals = false +# Set to true to pre-generate all item visuals. +# type: bool +# preload_item_visuals = false # Set to true to enable shaders. Disable them if video_driver = direct3d9/8. -#enable_shaders = true +# type: bool +# enable_shaders = true # Set to true to enable textures bumpmapping. Requires shaders enabled. -#enable_bumpmapping = false +# type: bool +# enable_bumpmapping = false # Set to true enables on the fly normalmap generation (Emboss effect). # Requires bumpmapping enabled. -#generate_normalmaps = false +# type: bool +# generate_normalmaps = false -# Strength of generated normalmaps -#normalmaps_strength = 0.6 +# Strength of generated normalmaps. +# type: float +# normalmaps_strength = 0.6 # Defines sampling step of texture (0 - 2). # A higher value results in smoother normal maps. -#normalmaps_smooth = 0 - -# 0 = parallax occlusion with slope information (faster) -# 1 = relief mapping (slower, more accurate) -#parallax_occlusion_mode = 1 +# type: int min: 0 max: 2 +# normalmaps_smooth = 0 # Set to true enables parallax occlusion mapping. Requires shaders enabled. -#enable_parallax_occlusion = false +# type: bool +# enable_parallax_occlusion = false -# Number of parallax occlusion iterations -#parallax_occlusion_iterations = 4 +# 0 = parallax occlusion with slope information (faster). +# 1 = relief mapping (slower, more accurate). +# type: int min: 0 max: 1 +# parallax_occlusion_mode = 1 -# Overall scale of parallax occlusion effect -#parallax_occlusion_scale = 0.08 +# Strength of parallax. +# type: float +# 3d_parallax_strength = 0.025 -# Overall bias of parallax occlusion effect, usually scale/2 -#parallax_occlusion_bias = 0.04 +# Number of parallax occlusion iterations. +# type: int +# parallax_occlusion_iterations = 4 + +# Overall scale of parallax occlusion effect. +# type: float +# parallax_occlusion_scale = 0.08 + +# Overall bias of parallax occlusion effect, usually scale/2. +# type: float +# parallax_occlusion_bias = 0.04 # Set to true enables waving water. Requires shaders enabled. -#enable_waving_water = false +# type: bool +# enable_waving_water = false + +# type: float +# water_wave_height = 1.0 + +# type: float +# water_wave_length = 20.0 -# Parameters for waving water: -#water_wave_height = 1.0 -#water_wave_length = 20.0 -#water_wave_speed = 5.0 +# type: float +# water_wave_speed = 5.0 # Set to true enables waving leaves. Requires shaders enabled. -#enable_waving_leaves = false +# type: bool +# enable_waving_leaves = false # Set to true enables waving plants. Requires shaders enabled. -#enable_waving_plants = false +# type: bool +# enable_waving_plants = false # The strength (darkness) of node ambient-occlusion shading. # Lower is darker, Higher is lighter. The valid range of values for this # setting is 0.25 to 4.0 inclusive. If the value is out of range it will be # set to the nearest valid value. -#ambient_occlusion_gamma = 2.2 +# type: float min: 0.25 max: 4.0 +# ambient_occlusion_gamma = 2.2 + +# Enables caching of facedir rotated meshes. +# type: bool +# enable_mesh_cache = false + +# Enables minimap. +# type: bool +# enable_minimap = true + +# Shape of the minimap. Enabled = round, disabled = square. +# type: bool +# minimap_shape_round = true -# Enables caching of facedir rotated meshes -#enable_mesh_cache = false +# True = 256 +# False = 128 +# Useable to make minimap smoother on slower machines. +# type: bool +# minimap_double_scan_height = true -# Enables minimap -#enable_minimap = true +# Make fog and sky colors depend on daytime (dawn/sunset) and view direction. +# type: bool +# directional_colored_fog = true -# true - round shape, false - square -#minimap_shape_round = true +### Menus -# true = 256, false = 128 -# useable to make minimap smoother on slower machines -#minimap_double_scan_height = true +# Use a cloud animation for the main menu background. +# type: bool +# menu_clouds = true -# The time in seconds it takes between repeated -# right clicks when holding the right mouse button. -#repeat_rightclick_time = 0.25 +# Scale gui by a user specified value. +# Use a nearest-neighbor-anti-alias filter to scale the GUI. +# This will smooth over some of the rough edges, and blend +# pixels when scaling down, at the cost of blurring some +# edge pixels when images are scaled by non-integer sizes. +# type: float +# gui_scaling = 1.0 -# Make fog and sky colors depend on daytime (dawn/sunset) and view direction -#directional_colored_fog = true +# When gui_scaling_filter is true, all GUI images need to be +# filtered in software, but some images are generated directly +# to hardware (e.g. render-to-texture for nodes in inventory). +# type: bool +# gui_scaling_filter = false -# Delay showing tooltips, stated in milliseconds -#tooltip_show_delay = 400 +# When gui_scaling_filter_txr2img is true, copy those images +# from hardware to software for scaling. When false, fall back +# to the old scaling method, for video drivers that don't +# propery support downloading textures back from hardware. +# type: bool +# gui_scaling_filter_txr2img = true -# Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k screens -#screen_dpi = 72 +# Delay showing tooltips, stated in milliseconds. +# type: int +# tooltip_show_delay = 400 -# Default timeout for cURL, stated in milliseconds. -# Only has an effect if compiled with cURL. -#curl_timeout = 5000 +# Whether freetype fonts are used, requires freetype support to be compiled in. +# type: bool +# freetype = true -# Limits number of parallel HTTP requests. Affects: -# Media fetch if server uses remote_media setting. -# Serverlist download and server announcement. -# Downloads performed by main menu (e.g. mod manager). -# Only has an effect if compiled with cURL. -#curl_parallel_limit = 8 +# Path to TrueTypeFont or bitmap. +# type: path +# font_path = fonts/liberationsans.ttf -# Maximum time in ms a file download (e.g. a mod download) may take -#curl_file_download_timeout = 300000 +# Font size. +# type: int +# font_size = 15 -# Enable usage of remote media server (if provided by server) -#enable_remote_media_server = true +# Font shadow offset, if 0 then shadow will not be drawn. +# type: int +# font_shadow = 1 -# Url to the server list displayed in the Multiplayer Tab -#serverlist_url = servers.minetest.net +# Font shadow alpha (opaqueness, between 0 and 255). +# type: int min: 0 max: 255 +# font_shadow_alpha = 128 -# File in client/serverlist/ that contains your favorite servers displayed in the Multiplayer Tab -#serverlist_file = favoriteservers.txt +# type: path +# mono_font_path = fonts/liberationmono.ttf -# Whether freetype fonts are used, requires freetype support to be compiled in -#freetype = true +# type: int +# mono_font_size = 15 -# Path to TrueTypeFont or bitmap -#font_path = fonts/liberationsans.ttf -#font_size = 15 +# This font will be used for certain languages. +# type: path +# fallback_font_path = fonts/DroidSansFallbackFull.ttf -# Font shadow offset, if 0 then shadow will not be drawn -#font_shadow = 1 +# type: int +# fallback_font_size = 15 -# Font shadow alpha (opaqueness, between 0 and 255) -#font_shadow_alpha = 128 -#mono_font_path = fonts/liberationmono.ttf -#mono_font_size = 15 +# type: int +# fallback_font_shadow = 1 -# This font will be used for certain languages -#fallback_font_path = fonts/DroidSansFallbackFull.ttf -#fallback_font_size = 15 -#fallback_font_shadow = 1 -#fallback_font_shadow_alpha = 128 +# type: int min: 0 max: 255 +# fallback_font_shadow_alpha = 128 -# -# Server stuff -# +### Advanced + +# Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k screens. +# type: int +# screen_dpi = 72 + +## Sound + +# type: bool +# enable_sound = true + +# type: float min: 0.0 max: 1.0 +# sound_volume = 0.7 + +## Advanced + +# Timeout for client to remove unused map data from memory. +# type: int +# client_unload_unused_data_timeout = 600 -# Network port to listen (UDP) -#port = 30000 +# Maximum number of mapblocks for client to be kept in memory. +# Set to -1 for unlimited amount. +# type: int +# client_mapblock_limit = 5000 -# Bind address -#bind_address = +# Whether to show the client debug info (has the same effect as hitting F5). +# type: bool +# show_debug = false -# Name of server -#server_name = Minetest server +# +# Server / Singleplayer +# -# Description of server -#server_description = mine here +# Name of the server. +# type: string +# server_name = Minetest server -# Domain name of server -#server_address = game.minetest.net +# Description of server. +# type: string +# server_description = mine here -# Homepage of server -#server_url = http://minetest.net +# Domain name of server. +# type: string +# server_address = game.minetest.net -# Automaticaly report to masterserver -#server_announce = 0 +# Homepage of server. +# type: string +# server_url = http://minetest.net + +# Automaticaly report to masterserver. +# type: bool +# server_announce = false # Announce to this masterserver. # If you want to announce your ipv6 address - use serverlist_url = v6.servers.minetest.net. -#serverlist_url = servers.minetest.net +# type: string +# serverlist_url = servers.minetest.net -# Default game (default when creating a new world) -#default_game = minetest +## Network -# World directory (everything in the world is stored here) -#map-dir = /custom/world +# Network port to listen (UDP). +# type: int +# port = 30000 -# Message of the Day -#motd = Welcome to this awesome Minetest server! +# The network interface that the server listens on. +# type: string +# bind_address = -# Maximum number of players connected simultaneously -#max_users = 15 +# Set to true to disallow old clients from connecting. +# type: bool +# strict_protocol_version_checking = false -# Set to true to disallow old clients from connecting -#strict_protocol_version_checking = false +# Specifies URL from which client fetches media instead of using UDP. +# $filename should be accessible from $remote_media$filename via cURL +# (obviously, remote_media should end with a slash). +# Files that are not present would be fetched the usual way. +# type: string +# remote_media = -# Time in seconds for item entity to live. Default value: 900s. +# Enable/disable running an IPv6 server. An IPv6 server may be restricted +# to IPv6 clients, depending on system configuration. +# Ignored if bind_address is set. +# type: bool +# ipv6_server = false + +### Advanced + +# How many blocks are flying in the wire simultaneously per client. +# type: int +# max_simultaneous_block_sends_per_client = 10 + +# How many blocks are flying in the wire simultaneously per server. +# type: int +# max_simultaneous_block_sends_server_total = 40 + +# To reduce lag, block transfers are slowed down when a player is building something. +# This determines how long they are slowed down after placing or removing a node. +# type: float +# full_block_send_enable_min_time_from_building = 2.0 + +# Maximum number of packets sent per send step, if you have a slow connection +# try reducing it, but don't reduce it to a number below double of targeted +# client number. +# type: int +# max_packets_per_iteration = 1024 + +## Game + +# Default game (default when creating a new world). +# type: string +# default_game = minetest + +# Message of the Day. +# type: string +# motd = Welcome to this awesome Minetest server! + +# Maximum number of players connected simultaneously. +# type: int +# max_users = 15 + +# World directory (everything in the world is stored here). +# type: path +# map-dir = + +# Time in seconds for item entity to live. # Setting it to -1 disables the feature. -#item_entity_ttl = 900 +# type: int +# item_entity_ttl = 900 -# Set to true to enable creative mode (unlimited inventory) -#creative_mode = false +# Set to true to enable creative mode (unlimited inventory). +# type: bool +# creative_mode = false -# Enable players getting damage and dying -#enable_damage = false +# Enable players getting damage and dying. +# type: bool +# enable_damage = false -# A chosen map seed for a new map, leave empty for random -#fixed_map_seed = +# A chosen map seed for a new map, leave empty for random. +# type: string +# fixed_map_seed = -# Gives some stuff to players at the beginning -#give_initial_stuff = false +# Gives some stuff to players at the beginning. +# type: bool +# give_initial_stuff = false -# New users need to input this password -#default_password = +# New users need to input this password. +# type: string +# default_password = # Available privileges: interact, shout, teleport, settime, privs, ... # See /privs in game for a full list on your server and mod configuration. -#default_privs = interact, shout +# type: string +# default_privs = interact, shout # Whether players are shown to clients without any range limit. # Deprecated, use the setting player_transfer_distance instead. -#unlimited_player_transfer_distance = true +# type: bool +# unlimited_player_transfer_distance = true -# Defines the maximal player transfer distance in blocks (0 = unlimited) -#player_transfer_distance = 0 +# Defines the maximal player transfer distance in blocks (0 = unlimited). +# type: int +# player_transfer_distance = 0 -# Whether to enable players killing each other -#enable_pvp = true +# Whether to enable players killing each other. +# type: bool +# enable_pvp = true -# If this is set, players will always (re)spawn at the given position -#static_spawnpoint = 0, 10, 0 +# If this is set, players will always (re)spawn at the given position. +# type: string +# static_spawnpoint = 0, 10, 0 -# If true, new players cannot join with an empty password -#disallow_empty_password = false +# If true, new players cannot join with an empty password. +# type: bool +# disallow_empty_password = false -# If true, disable cheat prevention in multiplayer -#disable_anticheat = false +# If true, disable cheat prevention in multiplayer. +# type: bool +# disable_anticheat = false -# If true, actions are recorded for rollback -# This option is only read when server starts -#enable_rollback_recording = false - -# Handling for deprecated lua api calls: -# "legacy" = (try to) mimic old behaviour (default for release). -# "log" = mimic and log backtrace of deprecated call (default for debug). -# "error" = abort on usage of deprecated call (suggested for mod developers). -#deprecated_lua_api_handling = legacy +# If true, actions are recorded for rollback. +# This option is only read when server starts. +# type: bool +# enable_rollback_recording = false -# A message to be displayed to all clients when the server shuts down -#kick_msg_shutdown = Server shutting down. +# A message to be displayed to all clients when the server shuts down. +# type: string +# kick_msg_shutdown = Server shutting down. -# A message to be displayed to all clients when the server crashes -#kick_msg_crash = This server has experienced an internal error. You will now be disconnected. +# A message to be displayed to all clients when the server crashes. +# type: string +# kick_msg_crash = This server has experienced an internal error. You will now be disconnected. -# Whether to ask clients to reconnect after a (lua) crash. +# Whether to ask clients to reconnect after a (Lua) crash. # Set this to true if your server is set up to restart automatically. -#ask_reconnect_on_crash = false +# type: bool +# ask_reconnect_on_crash = false -# Mod profiler -#mod_profiling = false +# From how far client knows about objects. +# type: int +# active_object_send_range_blocks = 3 -# Detailed mod profile data -#detailed_profiling = false +# How large area of blocks are subject to the active block stuff. +# Active = objects are loaded and ABMs run. +# type: int +# active_block_range = 2 -# Profiler data print interval. #0 = disable. -#profiler_print_interval = 0 -#enable_mapgen_debug_info = false +# From how far blocks are sent to clients, stated in mapblocks (16 nodes). +# type: int +# max_block_send_distance = 10 -# From how far client knows about objects -#active_object_send_range_blocks = 3 +# Maximum number of forceloaded blocks. +# type: int +# max_forceloaded_blocks = 16 -# How large area of blocks are subject to the active block stuff. -# Active = objects are loaded and ABMs run. -#active_block_range = 2 +# Interval of sending time of day to clients. +# type: int +# time_send_interval = 5 -# How many blocks are flying in the wire simultaneously per client -#max_simultaneous_block_sends_per_client = 10 +# Controls length of day/night cycle. +# 72=20min, 360=4min, 1=24hour, 0=day/night/whatever stays unchanged. +# type: int +# time_speed = 72 -# How many blocks are flying in the wire simultaneously per server -#max_simultaneous_block_sends_server_total = 40 +# Interval of saving important changes in the world, stated in seconds. +# type: float +# server_map_save_interval = 5.3 -# From how far blocks are sent to clients, stated in mapblocks (16 nodes) -#max_block_send_distance = 10 +### Physics -# From how far blocks are generated for clients, stated in mapblocks (16 nodes) -#max_block_generate_distance = 6 +# type: float +# movement_acceleration_default = 3 -# Where the map generator stops. -# Please note: -# * Limited to 31000 (setting above has no effect) -# * The map generator works in groups of 80x80x80 nodes (5x5x5 MapBlocks). -# * Those groups have an offset of -32, -32 nodes from the origin. -# * Only groups which are within the map_generation_limit are generated -#map_generation_limit = 31000 +# type: float +# movement_acceleration_air = 2 + +# type: float +# movement_acceleration_fast = 10 + +# type: float +# movement_speed_walk = 4 + +# type: float +# movement_speed_crouch = 1.35 + +# type: float +# movement_speed_fast = 20 + +# type: float +# movement_speed_climb = 2 + +# type: float +# movement_speed_jump = 6.5 + +# type: float +# movement_speed_descend = 6 + +# type: float +# movement_liquid_fluidity = 1 + +# type: float +# movement_liquid_fluidity_smooth = 0.5 + +# type: float +# movement_liquid_sink = 10 + +# type: float +# movement_gravity = 9.81 + +### Advanced + +# Handling for deprecated lua api calls: +# - "legacy" = (try to) mimic old behaviour (default for release). +# - "log" = mimic and log backtrace of deprecated call (default for debug). +# - "error" = abort on usage of deprecated call (suggested for mod developers). +# type: enum values: legacy, log, error +# deprecated_lua_api_handling = legacy + +# Mod profiler. +# type: bool +# mod_profiling = false + +# Detailed mod profile data. +# type: bool +# detailed_profiling = false + +# Profiler data print interval. 0 = disable. +# type: int +# profiler_print_interval = 0 # Number of extra blocks that can be loaded by /clearobjects at once. # This is a trade-off between sqlite transaction overhead and # memory consumption (4096=100MB, as a rule of thumb). -#max_clearobjects_extra_loaded_blocks = 4096 +# type: int +# max_clearobjects_extra_loaded_blocks = 4096 -# Maximum number of forceloaded blocks -#max_forceloaded_blocks = 16 +# How much the server will wait before unloading unused MapBlocks. +# Higher value is smoother, but will use more RAM. +# type: int +# server_unload_unused_data_timeout = 29 -# Interval of sending time of day to clients -#time_send_interval = 5 +# Maximum number of statically stored objects in a block. +# type: int +# max_objects_per_block = 49 -# Controls length of day/night cycle. -# 72=20min, 360=4min, 1=24hour, 0=day/night/whatever stays unchanged. -#time_speed = 72 +# http://www.sqlite.org/pragma.html#pragma_synchronous only numeric values: 0 1 2 +# type: int min: 0 max: 2 +# sqlite_synchronous = 2 -# How much the server will wait before unloading unused MapBlocks. -# Higher value is smoother, but will use more RAM. -#server_unload_unused_data_timeout = 29 +# Length of a server tick and the interval at which objects are generally updated over network. +# type: float +# dedicated_server_step = 0.1 -# Maximum number of statically stored objects in a block -#max_objects_per_block = 49 +# Can be set to true to disable shutting down on invalid world data. +# type: bool +# ignore_world_load_errors = false -# Interval of saving important changes in the world, stated in seconds -#server_map_save_interval = 5.3 +# Max liquids processed per step. +# type: int +# liquid_loop_max = 100000 -# http://www.sqlite.org/pragma.html#pragma_synchronous only numeric values: 0 1 2 -#sqlite_synchronous = 2 +# The time (in seconds) that the liquids queue may grow beyond processing +# capacity until an attempt is made to decrease its size by dumping old queue +# items. A value of 0 disables the functionality. +# type: int +# liquid_queue_purge_time = 0 -# To reduce lag, block transfers are slowed down when a player is building something. -# This determines how long they are slowed down after placing or removing a node. -#full_block_send_enable_min_time_from_building = 2.0 +# Liquid update interval in seconds. +# type: float +# liquid_update = 1.0 -# Length of a server tick and the interval at which objects are generally updated over network -#dedicated_server_step = 0.1 +## Mapgen -# Can be set to true to disable shutting down on invalid world data -#ignore_world_load_errors = false +# Name of map generator to be used when creating a new world. +# Currently supported: v5, v6, v7, singlenode. +# type: enum values: v5, v6, v7, singlenode +# mg_name = v6 -# Specifies URL from which client fetches media instead of using UDP. -# $filename should be accessible from $remote_media$filename via cURL -# (obviously, remote_media should end with a slash). -# Files that are not present would be fetched the usual way. -#remote_media = +# Water surface level of map +# type: int +# water_level = 1 -# Level of logging to be written to debug.txt: -# (no logging), none (messages with no level), error, -# warning, action, info, or verbose. -#debug_log_level = action +# From how far blocks are generated for clients, stated in mapblocks (16 nodes). +# type: int +# max_block_generate_distance = 6 + +# Where the map generator stops. +# Please note: +# * Limited to 31000 (setting above has no effect) +# * The map generator works in groups of 80x80x80 nodes (5x5x5 MapBlocks). +# * Those groups have an offset of -32, -32 nodes from the origin. +# * Only groups which are within the map_generation_limit are generated +# type: int min: 0 max: 31000 +# map_generation_limit = 31000 + +# Global map generation attributes. +# Currently supported: trees, caves, flat, dungeons, light. +# Flags that are not specified in the flag string are not modified from the default. +# To explicitly turn off a flag, prepend "no" to the beginning, e.g. nolight. +# 'trees' and 'flat' flags only have effect in mgv6. +# type: flags +# mg_flags = trees, caves, dungeons, light + +### Advanced -# Maximum number of blocks that can be queued for loading -#emergequeue_limit_total = 256 +# Size of chunks to be generated, stated in mapblocks (16 nodes). +# type: int +# chunksize = 5 + +# Dump the mapgen debug infos. +# type: bool +# enable_mapgen_debug_info = false + +# Maximum number of blocks that can be queued for loading. +# type: int +# emergequeue_limit_total = 256 # Maximum number of blocks to be queued that are to be loaded from file. # Set to blank for an appropriate amount to be chosen automatically. -#emergequeue_limit_diskonly = 32 +# type: int +# emergequeue_limit_diskonly = 32 # Maximum number of blocks to be queued that are to be generated. # Set to blank for an appropriate amount to be chosen automatically. -#emergequeue_limit_generate = 32 +# type: int +# emergequeue_limit_generate = 32 # Number of emerge threads to use. Make this field blank, or increase this number # to use multiple threads. On multiprocessor systems, this will improve mapgen speed greatly # at the cost of slightly buggy caves. -#num_emerge_threads = 1 +# type: int +# num_emerge_threads = 1 -# Maximum number of packets sent per send step, if you have a slow connection -# try reducing it, but don't reduce it to a number below double of targeted -# client number. -#max_packets_per_iteration = 1024 +# Noise parameters for biome API temperature, humidity and biome blend. +# type: noise_params +# mg_biome_np_heat = 50, 50, (750, 750, 750), 5349, 3, 0.5, 2.0 -# Enable/disable IPv6 -#enable_ipv6 = true +# type: noise_params +# mg_biome_np_heat_blend = 0, 1.5, (8, 8, 8), 13, 2, 1.0, 2.0 -# Enable/disable running an IPv6 server. An IPv6 server may be restricted -# to IPv6 clients, depending on system configuration. -# Ignored if bind_address is set. -#ipv6_server = false +# type: noise_params +# mg_biome_np_humidity = 50, 50, (750, 750, 750), 842, 3, 0.5, 2.0 -#main_menu_script = -#main_menu_game_mgr = 0 -#main_menu_mod_mgr = 1 -#modstore_download_url = https://forum.minetest.net/media/ -#modstore_listmods_url = https://forum.minetest.net/mmdb/mods/ -#modstore_details_url = https://forum.minetest.net/mmdb/mod/*/ +# type: noise_params +# mg_biome_np_humidity_blend = 0, 1.5, (8, 8, 8), 90003, 2, 1.0, 2.0 -# Makes DirectX work with LuaJIT. Disable if it causes troubles. -#high_precision_fpu = true +#### Mapgen v5 -# Override language. When no value is provided (default) system language is used. -# Check "locale" directory for the list of available translations. -#language = +# type: noise_params +# mgv5_np_filler_depth = 0, 1, (150, 150, 150), 261, 4, 0.7, 2.0 -# -# Physics stuff -# +# type: noise_params +# mgv5_np_factor = 0, 1, (250, 250, 250), 920381, 3, 0.45, 2.0 -#movement_acceleration_default = 3 -#movement_acceleration_air = 2 -#movement_acceleration_fast = 10 -#movement_speed_walk = 4 -#movement_speed_crouch = 1.35 -#movement_speed_fast = 20 -#movement_speed_climb = 2 -#movement_speed_jump = 6.5 -#movement_speed_descend = 6 -#movement_liquid_fluidity = 1 -#movement_liquid_fluidity_smooth = 0.5 -#movement_liquid_sink = 10 -#movement_gravity = 9.81 +# type: noise_params +# mgv5_np_height = 0, 10, (250, 250, 250), 84174, 4, 0.5, 2.0 -# -# Mapgen stuff -# +# type: noise_params +# mgv5_np_cave1 = 0, 12, (50, 50, 50), 52534, 4, 0.5, 2.0 -# Name of map generator to be used. -# Currently supported: v5, v6, v7, singlenode. -#mg_name = v6 +# type: noise_params +# mgv5_np_cave2 = 0, 12, (50, 50, 50), 10325, 4, 0.5, 2.0 -# Water surface level of map -#water_level = 1 - -# Size of chunks to be generated, stated in mapblocks (16 nodes) -#chunksize = 5 - -# Global map generation attributes. -# Currently supported: trees, caves, flat, dungeons, light. -# Flags that are not specified in the flag string are not modified from the default. -# To explicitly turn off a flag, prepend "no" to the beginning, e.g. nolight. -# 'trees' and 'flat' flags only have effect in mgv6. -#mg_flags = trees, caves, dungeons, light +#### Mapgen v6 # Map generation attributes specific to Mapgen V6. # Currently supported: jungles, biomeblend, mudflow, snowbiomes. # When snowbiomes are enabled jungles are enabled and the jungles flag is ignored. -#mgv6_spflags = jungles, biomeblend, mudflow, snowbiomes +# type: flags +# mgv6_spflags = jungles, biomeblend, mudflow, snowbiomes -# Controls size of deserts and beaches in Mapgen V6 +# Controls size of deserts and beaches in Mapgen V6. # When snowbiomes are enabled 'mgv6_freq_desert' is ignored. -#mgv6_freq_desert = 0.45 -#mgv6_freq_beach = 0.15 +# type: float +# mgv6_freq_desert = 0.45 -# Map generation attributes specific to Mapgen V7. -# Currently supported: mountains, ridges. -# 'ridges' are the rivers. -#mgv7_spflags = mountains, ridges +# type: float +# mgv6_freq_beach = 0.15 # Perlin noise attributes for different map generation parameters. # Noise parameters can be specified as a set of positional values: # Offset, scale, (spread factors), seed offset, number of octaves, persistence, lacunarity. # For example: -#mgv6_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0 -# Or the new group format can be used instead, for example: -#mgv6_np_terrain_base = { -# offset = -4 -# scale = 20 -# spread = (250, 250, 250) -# seed = 82341 -# octaves = 5 -# persistence = 0.6 -# lacunarity = 2.0 -# flags = "defaults" -#} -# Only the group format supports noise flags which are needed for eased noise. -# Mgv5 uses eased noise for np_ground so this is shown in group format, -# other noise parameters are shown in positional format to save space. - -# Noise parameters for biome API temperature, humidity and biome blend -#mg_biome_np_heat = 50, 50, (750, 750, 750), 5349, 3, 0.5, 2.0 -#mg_biome_np_heat_blend = 0, 1.5, (8, 8, 8), 13, 2, 1.0, 2.0 -#mg_biome_np_humidity = 50, 50, (750, 750, 750), 842, 3, 0.5, 2.0 -#mg_biome_np_humidity_blend = 0, 1.5, (8, 8, 8), 90003, 2, 1.0, 2.0 - -#mgv5_np_filler_depth = 0, 1, (150, 150, 150), 261, 4, 0.7, 2.0 -#mgv5_np_factor = 0, 1, (250, 250, 250), 920381, 3, 0.45, 2.0 -#mgv5_np_height = 0, 10, (250, 250, 250), 84174, 4, 0.5, 2.0 -#mgv5_np_cave1 = 0, 12, (50, 50, 50), 52534, 4, 0.5, 2.0 -#mgv5_np_cave2 = 0, 12, (50, 50, 50), 10325, 4, 0.5, 2.0 -#mgv5_np_ground = { -# offset = 0 -# scale = 40 -# spread = (80, 80, 80) -# seed = 983240 -# octaves = 4 -# persistence = 0.55 -# lacunarity = 2.0 -# flags = "eased" -#} - -#mgv6_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0 -#mgv6_np_terrain_higher = 20, 16, (500, 500, 500), 85039, 5, 0.6, 2.0 -#mgv6_np_steepness = 0.85, 0.5, (125, 125, 125), -932, 5, 0.7, 2.0 -#mgv6_np_height_select = 0.5, 1, (250, 250, 250), 4213, 5, 0.69, 2.0 -#mgv6_np_mud = 4, 2, (200, 200, 200), 91013, 3, 0.55, 2.0 -#mgv6_np_beach = 0, 1, (250, 250, 250), 59420, 3, 0.50, 2.0 -#mgv6_np_biome = 0, 1, (500, 500, 500), 9130, 3, 0.50, 2.0 -#mgv6_np_cave = 6, 6, (250, 250, 250), 34329, 3, 0.50, 2.0 -#mgv6_np_humidity = 0.5, 0.5, (500, 500, 500), 72384, 3, 0.50, 2.0 -#mgv6_np_trees = 0, 1, (125, 125, 125), 2, 4, 0.66, 2.0 -#mgv6_np_apple_trees = 0, 1, (100, 100, 100), 342902, 3, 0.45, 2.0 - -#mgv7_np_terrain_base = 4, 70, (600, 600, 600), 82341, 5, 0.6, 2.0 -#mgv7_np_terrain_alt = 4, 25, (600, 600, 600), 5934, 5, 0.6, 2.0 -#mgv7_np_terrain_persist = 0.6, 0.1, (2000, 2000, 2000), 539, 3, 0.6, 2.0 -#mgv7_np_height_select = -12, 24, (500, 500, 500), 4213, 6, 0.7, 2.0 -#mgv7_np_filler_depth = 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0 -#mgv7_np_mount_height = 256, 112, (1000, 1000, 1000), 72449, 3, 0.6, 2.0 -#mgv7_np_ridge_uwater = 0, 1, (1000, 1000, 1000), 85039, 5, 0.6, 2.0 -#mgv7_np_mountain = -0.6, 1, (250, 350, 250), 5333, 5, 0.63, 2.0 -#mgv7_np_ridge = 0, 1, (100, 100, 100), 6467, 4, 0.75, 2.0 -#mgv7_np_cave1 = 0, 12, (100, 100, 100), 52534, 4, 0.5, 2.0 -#mgv7_np_cave2 = 0, 12, (100, 100, 100), 10325, 4, 0.5, 2.0 +# type: noise_params +# mgv6_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0 + +# type: noise_params +# mgv6_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0 + +# type: noise_params +# mgv6_np_terrain_higher = 20, 16, (500, 500, 500), 85039, 5, 0.6, 2.0 + +# type: noise_params +# mgv6_np_steepness = 0.85, 0.5, (125, 125, 125), -932, 5, 0.7, 2.0 + +# type: noise_params +# mgv6_np_height_select = 0.5, 1, (250, 250, 250), 4213, 5, 0.69, 2.0 + +# type: noise_params +# mgv6_np_mud = 4, 2, (200, 200, 200), 91013, 3, 0.55, 2.0 + +# type: noise_params +# mgv6_np_beach = 0, 1, (250, 250, 250), 59420, 3, 0.50, 2.0 + +# type: noise_params +# mgv6_np_biome = 0, 1, (500, 500, 500), 9130, 3, 0.50, 2.0 + +# type: noise_params +# mgv6_np_cave = 6, 6, (250, 250, 250), 34329, 3, 0.50, 2.0 + +# type: noise_params +# mgv6_np_humidity = 0.5, 0.5, (500, 500, 500), 72384, 3, 0.50, 2.0 + +# type: noise_params +# mgv6_np_trees = 0, 1, (125, 125, 125), 2, 4, 0.66, 2.0 + +# type: noise_params +# mgv6_np_apple_trees = 0, 1, (100, 100, 100), 342902, 3, 0.45, 2.0 + +#### Mapgen v7 + +# Map generation attributes specific to Mapgen V7. +# Currently supported: mountains, ridges. +# 'ridges' are the rivers. +# type: flags +# mgv7_spflags = mountains, ridges + +# type: noise_params +# mgv7_np_terrain_base = 4, 70, (600, 600, 600), 82341, 5, 0.6, 2.0 + +# type: noise_params +# mgv7_np_terrain_alt = 4, 25, (600, 600, 600), 5934, 5, 0.6, 2.0 + +# type: noise_params +# mgv7_np_terrain_persist = 0.6, 0.1, (2000, 2000, 2000), 539, 3, 0.6, 2.0 + +# type: noise_params +# mgv7_np_height_select = -12, 24, (500, 500, 500), 4213, 6, 0.7, 2.0 + +# type: noise_params +# mgv7_np_filler_depth = 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0 + +# type: noise_params +# mgv7_np_mount_height = 256, 112, (1000, 1000, 1000), 72449, 3, 0.6, 2.0 + +# type: noise_params +# mgv7_np_ridge_uwater = 0, 1, (1000, 1000, 1000), 85039, 5, 0.6, 2.0 + +# type: noise_params +# mgv7_np_mountain = -0.6, 1, (250, 350, 250), 5333, 5, 0.63, 2.0 + +# type: noise_params +# mgv7_np_ridge = 0, 1, (100, 100, 100), 6467, 4, 0.75, 2.0 + +# type: noise_params +# mgv7_np_cave1 = 0, 12, (100, 100, 100), 52534, 4, 0.5, 2.0 + +# type: noise_params +# mgv7_np_cave2 = 0, 12, (100, 100, 100), 10325, 4, 0.5, 2.0 + +## Security # Prevent mods from doing insecure things like running shell commands. -#secure.enable_security = false +# type: bool +# secure.enable_security = false # Comma-separated list of trusted mods that are allowed to access insecure # functions even when mod security is on (via request_insecure_environment()). -#secure.trusted_mods = +# type: string +# secure.trusted_mods = + +# +# Client and Server +# + +# Name of the player. +# When running a server, clients connecting with this name are admins. +# type: string +# name = + +# Override language. When no value is provided (default) system language is used. +# Check "locale" directory for the list of available translations. +# type: string +# language = + +# Level of logging to be written to debug.txt: +# - (no logging) +# - none (messages with no level) +# - error +# - warning +# - action +# - info +# - verbose +# type: enum values: warning, action, info, verbose +# debug_log_level = action + +# IPv6 support. +# type: bool +# enable_ipv6 = true + +## Advanced + +# Default timeout for cURL, stated in milliseconds. +# Only has an effect if compiled with cURL. +# type: int +# curl_timeout = 5000 + +# Limits number of parallel HTTP requests. Affects: +# - Media fetch if server uses remote_media setting. +# - Serverlist download and server announcement. +# - Downloads performed by main menu (e.g. mod manager). +# Only has an effect if compiled with cURL. +# type: int +# curl_parallel_limit = 8 + +# Maximum time in ms a file download (e.g. a mod download) may take +# type: int +# curl_file_download_timeout = 300000 + +# Makes DirectX work with LuaJIT. Disable if it causes troubles. +# type: bool +# high_precision_fpu = true + +# type: string +# main_menu_script = + +# type: int +# main_menu_game_mgr = 0 + +# type: int +# main_menu_mod_mgr = 1 + +# type: string +# modstore_download_url = https://forum.minetest.net/media/ + +# type: string +# modstore_listmods_url = https://forum.minetest.net/mmdb/mods/ + +# type: string +# modstore_details_url = https://forum.minetest.net/mmdb/mod/*/ + -- cgit v1.2.3