From 1e4fb80d46da634f04d84e3f1065aaabc6909468 Mon Sep 17 00:00:00 2001 From: Aaron Suen Date: Sat, 7 Mar 2015 19:52:59 -0500 Subject: Configurable automatic texture scaling and filtering at load time. Signed off by: Zeno, kwolekr --- minetest.conf.example | 13 +++++++++++++ 1 file changed, 13 insertions(+) (limited to 'minetest.conf.example') diff --git a/minetest.conf.example b/minetest.conf.example index 5e8637897..2c6f5e861 100644 --- a/minetest.conf.example +++ b/minetest.conf.example @@ -193,6 +193,19 @@ #anisotropic_filter = false #bilinear_filter = false #trilinear_filter = false +# Filtered textures can blend RGB values with fully-transparent neighbors, +# which PNG optimizers usually discard, sometimes resulting in a dark or +# light edge to transparent textures. Apply this filter to clean that up +# at texture load time. +#texture_clean_transparent = true +# When using bilinear/trilinear/anisotropic filters, low-resolution textures +# can be blurred, so automatically upscale them with nearest-neighbor +# interpolation to preserve crisp pixels. This sets the minimum texture size +# for the upscaled textures; higher values look sharper, but require more +# memory. Powers of 2 are recommended. Setting this higher than 1 may not +# have a visible effect unless bilinear/trilinear/anisotropic filtering is +# enabled. +#texture_min_size = 16 # Set to true to pre-generate all item visuals #preload_item_visuals = false # Set to true to enable shaders. Disable them if video_driver = direct3d9/8. -- cgit v1.2.3