From 308bb69eefdfb2ff3b893c124ccf0321d99a1bfd Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Lo=C3=AFc=20Blot?= Date: Mon, 11 Dec 2017 17:33:44 +0100 Subject: CSM fixes: load mods after flavours & add flavour to block mod loading (#6738) * CSM fixes: load mods after flavours & add flavour to block mod loading * Don't permit to load mods twice * Prepare builtin integrity global algorithm * Add missing doc & use a nicer byteflag for LOAD_CLIENT_MODS flavour * flag typo fix * Invert CSM_FL_LOOKUP_NODES & CSM_FL_LOAD_CLIENT_MODS ids --- minetest.conf.example | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'minetest.conf.example') diff --git a/minetest.conf.example b/minetest.conf.example index 9ca6efb05..357d677f4 100644 --- a/minetest.conf.example +++ b/minetest.conf.example @@ -1346,13 +1346,13 @@ # Restricts the access of certain client-side functions on servers # Combine these byteflags below to restrict more client-side features: -# LOOKUP_NODES_LIMIT: 1 (limits get_node call client-side to csm_flavour_noderange_limit) +# LOAD_CLIENT_MODS: 1 (disable client mods loading) # CHAT_MESSAGES: 2 (disable send_chat_message call client-side) # READ_ITEMDEFS: 4 (disable get_item_def call client-side) # READ_NODEDEFS: 8 (disable get_node_def call client-side) # type: int -# type: int -# csm_flavour_limits = 3 +# LOOKUP_NODES_LIMIT: 16 (limits get_node call client-side to csm_flavour_noderange_limit) +# csm_flavour_limits = 18 # If the CSM flavour for node range is enabled, get_node is limited to # this many nodes from the player. -- cgit v1.2.3