From 43fcfbfe05578d7471d40c8c087fd04e24b264b5 Mon Sep 17 00:00:00 2001 From: RealBadAngel Date: Sun, 14 Jun 2015 21:13:36 +0200 Subject: Improved parallax mapping. Generate heightmaps on the fly. --- minetest.conf.example | 25 ++++++++++++++++--------- 1 file changed, 16 insertions(+), 9 deletions(-) (limited to 'minetest.conf.example') diff --git a/minetest.conf.example b/minetest.conf.example index 76f01bcfc..f73dc3e27 100644 --- a/minetest.conf.example +++ b/minetest.conf.example @@ -225,40 +225,47 @@ # Set to true to pre-generate all item visuals #preload_item_visuals = false # Set to true to enable shaders. Disable them if video_driver = direct3d9/8. + #enable_shaders = true -# Set to true to enable textures bumpmapping. Requires shaders enabled. #enable_bumpmapping = false -# Set to true enables parallax occlusion mapping. Requires shaders enabled. +# Set to true to enable textures bumpmapping. Requires shaders enabled. #generate_normalmaps = false # Set to true enables on the fly normalmap generation (Emboss effect). # Requires bumpmapping enabled. #normalmaps_strength = 0.6 # Strength of generated normalmaps -#normalmaps_smooth = 1 +#normalmaps_smooth = 0 # Defines sampling step of texture (0 - 2). # A higher value results in smoother normal maps. +#parallax_occlusion_mode = 1 +# 0 = parallax occlusion with slope information (faster) +# 1 = relief mapping (slower, more accurate) #enable_parallax_occlusion = false -# Scale of parallax occlusion effect +# Set to true enables parallax occlusion mapping. Requires shaders enabled. +#parallax_occlusion_iterations = 4 +# Number of parallax occlusion iterations #parallax_occlusion_scale = 0.08 -# Bias of parallax occlusion effect, usually scale/2 +# Overall scale of parallax occlusion effect #parallax_occlusion_bias = 0.04 -# Set to true enables waving water. Requires shaders enabled. +# Overall bias of parallax occlusion effect, usually scale/2 #enable_waving_water = false +# Set to true enables waving water. Requires shaders enabled. # Parameters for waving water: #water_wave_height = 1.0 #water_wave_length = 20.0 #water_wave_speed = 5.0 -# Set to true enables waving leaves. Requires shaders enabled. #enable_waving_leaves = false -# Set to true enables waving plants. Requires shaders enabled. +# Set to true enables waving leaves. Requires shaders enabled. #enable_waving_plants = false -# Enables caching of facedir rotated meshes +# Set to true enables waving plants. Requires shaders enabled. #ambient_occlusion_gamma = 2.2 # The strength (darkness) of node ambient-occlusion shading. # Lower is darker, Higher is lighter. The valid range of values for this # setting is 0.25 to 4.0 inclusive. If the value is out of range it will be # set to the nearest valid value. #enable_mesh_cache = true +# Enables caching of facedir rotated meshes + # The time in seconds it takes between repeated # right clicks when holding the right mouse button. #repeat_rightclick_time = 0.25 -- cgit v1.2.3