From 80c7612e76ca83fa69a6e709213026478edfe5ab Mon Sep 17 00:00:00 2001 From: Duane Robertson Date: Sun, 31 Jan 2016 02:59:15 -0600 Subject: Mgvalleys: use standard caves Replace simple caves with V5 caves, adding unpredictable water and lava settings and massive caves based on subterrain. Remove fast terrain mode and accompanying settings. Remove superfluous temperature/humidity settings. Remove lava/water height setting. Fix errors in humidity handling and remove humidity_break_point setting. Move cave noises to generateCaves. Fix minor formatting/naming issues and use MYMAX/MYMIN/myround. --- minetest.conf.example | 23 ++++++++++------------- 1 file changed, 10 insertions(+), 13 deletions(-) (limited to 'minetest.conf.example') diff --git a/minetest.conf.example b/minetest.conf.example index b95b32eea..d8f91e7cb 100644 --- a/minetest.conf.example +++ b/minetest.conf.example @@ -1315,31 +1315,28 @@ #### Mapgen Valleys -#mg_valleys_spflags = altitude_chill,cliffs,humid_rivers,nofast,rugged +#mg_valleys_spflags = altitude_chill,humid_rivers # "altitude_chill" makes higher elevations colder, which may cause biome issues. -# "fast" produces softer terrain, more quickly # "humid_rivers" modifies the humidity around rivers and in areas where water would tend to pool. It may interfere with delicately adjusted biomes. -# "rugged" and "cliffs" do nothing unless "fast" is enabled # #mg_valleys_altitude_chill = 90 # the altitude at which temperature drops by 20C -#mg_valleys_cave_water_max_height = 31000 # max altitude of water in caves -#mg_valleys_humidity = 50 # the average humidity -#mg_valleys_humidity_break_point = 65 # The highest humidity around rivers in otherwise dry areas -#mg_valleys_lava_max_height = 0 # maximum altitude of lava +#mg_valleys_large_cave_depth = -33 # Depth below which you'll find large caves. +#mg_valleys_lava_features = 0 # Creates unpredictable lava features in caves. These can make mining difficult. Zero disables them. (0-10) +#mg_valleys_massive_cave_depth = -256 # Depth below which you'll find massive caves. #mg_valleys_river_depth = 4 # how deep to make rivers #mg_valleys_river_size = 5 # how wide to make rivers -#mg_valleys_temperature = 50 # the average temperature -#mg_valleys_water_features = 3 # how often water occurs in caves (0-10) +#mg_valleys_water_features = 0 # Creates unpredictable water features in caves. These can make mining difficult. Zero disables them. (0-10) # -#mg_valleys_np_cliffs = 0, 1, (750, 750, 750), 8445, 5, 1.0, 2.0 -#mg_valleys_np_corr = 0, 1, (40, 40, 40), -3536, 4, 1.0, 2.0 #mg_valleys_np_filler_depth = 0, 1.2, (256, 256, 256), 1605, 3, 0.5, 2.0 # # River noise -- rivers occur close to zero #mg_valleys_np_rivers = 0, 1, (256, 256, 256), -6050, 5, 0.6, 2.0 # -#mg_valleys_np_simple_caves_1 = 0, 1, v3f(64, 64, 64), -8402, 3, 0.5, 2.0 -#mg_valleys_np_simple_caves_2 = 0, 1, v3f(64, 64, 64), 3944, 3, 0.5, 2.0 +# Caves and tunnels form at the intersection of the two noises +#mg_valleys_np_cave1 = 0, 12, (100, 100, 100), 52534, 4, 0.5, 2.0 +#mg_valleys_np_cave2 = 0, 12, (100, 100, 100), 10325, 4, 0.5, 2.0 +# +#mg_valleys_np_massive_caves = 0, 1, (768, 256, 768), 59033, 6, 0.63, 2 # Massive caves form here. # # Base terrain height #mg_valleys_np_terrain_height = -10, 50, (1024, 1024, 1024), 5202, 6, 0.4, 2.0 -- cgit v1.2.3