From eea2a9747561d389ccabc3249d4f87481cb6e5db Mon Sep 17 00:00:00 2001 From: "updatepo.sh" Date: Wed, 20 Jul 2022 21:36:03 +0200 Subject: Update minetest.conf.example --- minetest.conf.example | 5271 +++++++++++++++++++++++++------------------------ 1 file changed, 2661 insertions(+), 2610 deletions(-) (limited to 'minetest.conf.example') diff --git a/minetest.conf.example b/minetest.conf.example index 4b4bda0c5..2f153413a 100644 --- a/minetest.conf.example +++ b/minetest.conf.example @@ -16,30 +16,13 @@ # Controls # +## General + # If enabled, you can place blocks at the position (feet + eye level) where you stand. # This is helpful when working with nodeboxes in small areas. # type: bool # enable_build_where_you_stand = false -# Player is able to fly without being affected by gravity. -# This requires the "fly" privilege on the server. -# type: bool -# free_move = false - -# If enabled, makes move directions relative to the player's pitch when flying or swimming. -# type: bool -# pitch_move = false - -# Fast movement (via the "Aux1" key). -# This requires the "fast" privilege on the server. -# type: bool -# fast_move = false - -# If enabled together with fly mode, player is able to fly through solid nodes. -# This requires the "noclip" privilege on the server. -# type: bool -# noclip = false - # Smooths camera when looking around. Also called look or mouse smoothing. # Useful for recording videos. # type: bool @@ -53,14 +36,6 @@ # type: float min: 0 max: 0.99 # cinematic_camera_smoothing = 0.7 -# Invert vertical mouse movement. -# type: bool -# invert_mouse = false - -# Mouse sensitivity multiplier. -# type: float -# mouse_sensitivity = 0.2 - # If enabled, "Aux1" key instead of "Sneak" key is used for climbing down and # descending. # type: bool @@ -77,7 +52,7 @@ # The time in seconds it takes between repeated node placements when holding # the place button. -# type: float min: 0.001 +# type: float min: 0.25 max: 2 # repeat_place_time = 0.25 # Automatically jump up single-node obstacles. @@ -89,14 +64,17 @@ # type: bool # safe_dig_and_place = false -# Enable random user input (only used for testing). -# type: bool -# random_input = false +## Keyboard and Mouse -# Continuous forward movement, toggled by autoforward key. -# Press the autoforward key again or the backwards movement to disable. +# Invert vertical mouse movement. # type: bool -# continuous_forward = false +# invert_mouse = false + +# Mouse sensitivity multiplier. +# type: float min: 0.001 max: 10 +# mouse_sensitivity = 0.2 + +## Touchscreen # The length in pixels it takes for touch screen interaction to start. # type: int min: 0 max: 100 @@ -112,525 +90,302 @@ # type: bool # virtual_joystick_triggers_aux1 = false -# Enable joysticks -# type: bool -# enable_joysticks = false - -# The identifier of the joystick to use -# type: int -# joystick_id = 0 +# +# Graphics and Audio +# -# The type of joystick -# type: enum values: auto, generic, xbox, dragonrise_gamecube -# joystick_type = auto +## Graphics -# The time in seconds it takes between repeated events -# when holding down a joystick button combination. -# type: float min: 0.001 -# repeat_joystick_button_time = 0.17 +### Screen -# The dead zone of the joystick -# type: int -# joystick_deadzone = 2048 +# Width component of the initial window size. Ignored in fullscreen mode. +# type: int min: 1 max: 65535 +# screen_w = 1024 -# The sensitivity of the joystick axes for moving the -# in-game view frustum around. -# type: float -# joystick_frustum_sensitivity = 170 +# Height component of the initial window size. Ignored in fullscreen mode. +# type: int min: 1 max: 65535 +# screen_h = 600 -# Key for moving the player forward. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# type: key -# keymap_forward = KEY_KEY_W +# Save window size automatically when modified. +# type: bool +# autosave_screensize = true -# Key for moving the player backward. -# Will also disable autoforward, when active. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# type: key -# keymap_backward = KEY_KEY_S +# Fullscreen mode. +# type: bool +# fullscreen = false -# Key for moving the player left. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# type: key -# keymap_left = KEY_KEY_A +# Open the pause menu when the window's focus is lost. Does not pause if a formspec is +# open. +# type: bool +# pause_on_lost_focus = false -# Key for moving the player right. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# type: key -# keymap_right = KEY_KEY_D +### FPS -# Key for jumping. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# type: key -# keymap_jump = KEY_SPACE +# If FPS would go higher than this, limit it by sleeping +# to not waste CPU power for no benefit. +# type: int min: 1 max: 4294967295 +# fps_max = 60 -# Key for sneaking. -# Also used for climbing down and descending in water if aux1_descends is disabled. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# type: key -# keymap_sneak = KEY_LSHIFT +# Vertical screen synchronization. +# type: bool +# vsync = false -# Key for digging. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# type: key -# keymap_dig = KEY_LBUTTON +# Maximum FPS when the window is not focused, or when the game is paused. +# type: int min: 1 max: 4294967295 +# fps_max_unfocused = 20 -# Key for placing. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# type: key -# keymap_place = KEY_RBUTTON +# View distance in nodes. +# type: int min: 20 max: 4000 +# viewing_range = 190 -# Key for opening the inventory. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# type: key -# keymap_inventory = KEY_KEY_I +# Undersampling is similar to using a lower screen resolution, but it applies +# to the game world only, keeping the GUI intact. +# It should give a significant performance boost at the cost of less detailed image. +# Higher values result in a less detailed image. +# type: int min: 1 max: 8 +# undersampling = 1 -# Key for moving fast in fast mode. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# type: key -# keymap_aux1 = KEY_KEY_E +### Graphics Effects -# Key for opening the chat window. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# type: key -# keymap_chat = KEY_KEY_T +# Makes all liquids opaque +# type: bool +# opaque_water = false -# Key for opening the chat window to type commands. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# type: key -# keymap_cmd = / +# Leaves style: +# - Fancy: all faces visible +# - Simple: only outer faces, if defined special_tiles are used +# - Opaque: disable transparency +# type: enum values: fancy, simple, opaque +# leaves_style = fancy -# Key for opening the chat window to type local commands. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# type: key -# keymap_cmd_local = . +# Connects glass if supported by node. +# type: bool +# connected_glass = false -# Key for toggling unlimited view range. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# type: key -# keymap_rangeselect = KEY_KEY_R +# Enable smooth lighting with simple ambient occlusion. +# Disable for speed or for different looks. +# type: bool +# smooth_lighting = true -# Key for toggling flying. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# type: key -# keymap_freemove = KEY_KEY_K +# Enables tradeoffs that reduce CPU load or increase rendering performance +# at the expense of minor visual glitches that do not impact game playability. +# type: bool +# performance_tradeoffs = false -# Key for toggling pitch move mode. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# type: key -# keymap_pitchmove = KEY_KEY_P +# Adds particles when digging a node. +# type: bool +# enable_particles = true -# Key for toggling fast mode. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# type: key -# keymap_fastmove = KEY_KEY_J +### 3d -# Key for toggling noclip mode. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# type: key -# keymap_noclip = KEY_KEY_H +# 3D support. +# Currently supported: +# - none: no 3d output. +# - anaglyph: cyan/magenta color 3d. +# - interlaced: odd/even line based polarisation screen support. +# - topbottom: split screen top/bottom. +# - sidebyside: split screen side by side. +# - crossview: Cross-eyed 3d +# - pageflip: quadbuffer based 3d. +# Note that the interlaced mode requires shaders to be enabled. +# type: enum values: none, anaglyph, interlaced, topbottom, sidebyside, crossview, pageflip +# 3d_mode = none -# Key for selecting the next item in the hotbar. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# type: key -# keymap_hotbar_next = KEY_KEY_N +# Strength of 3D mode parallax. +# type: float min: -0.087 max: 0.087 +# 3d_paralax_strength = 0.025 -# Key for selecting the previous item in the hotbar. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# type: key -# keymap_hotbar_previous = KEY_KEY_B +### Bobbing -# Key for muting the game. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# type: key -# keymap_mute = KEY_KEY_M +# Arm inertia, gives a more realistic movement of +# the arm when the camera moves. +# type: bool +# arm_inertia = true -# Key for increasing the volume. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# type: key -# keymap_increase_volume = +# Enable view bobbing and amount of view bobbing. +# For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double. +# type: float min: 0 max: 7.9 +# view_bobbing_amount = 1.0 -# Key for decreasing the volume. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# type: key -# keymap_decrease_volume = +# Multiplier for fall bobbing. +# For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double. +# type: float min: 0 max: 100 +# fall_bobbing_amount = 0.03 -# Key for toggling autoforward. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# type: key -# keymap_autoforward = +### Camera -# Key for toggling cinematic mode. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# type: key -# keymap_cinematic = +# Camera 'near clipping plane' distance in nodes, between 0 and 0.25 +# Only works on GLES platforms. Most users will not need to change this. +# Increasing can reduce artifacting on weaker GPUs. +# 0.1 = Default, 0.25 = Good value for weaker tablets. +# type: float min: 0 max: 0.25 +# near_plane = 0.1 -# Key for toggling display of minimap. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# type: key -# keymap_minimap = KEY_KEY_V +# Field of view in degrees. +# type: int min: 45 max: 160 +# fov = 72 -# Key for taking screenshots. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# type: key -# keymap_screenshot = KEY_F12 - -# Key for dropping the currently selected item. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# type: key -# keymap_drop = KEY_KEY_Q +# Alters the light curve by applying 'gamma correction' to it. +# Higher values make middle and lower light levels brighter. +# Value '1.0' leaves the light curve unaltered. +# This only has significant effect on daylight and artificial +# light, it has very little effect on natural night light. +# type: float min: 0.33 max: 3 +# display_gamma = 1.0 -# Key to use view zoom when possible. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# type: key -# keymap_zoom = KEY_KEY_Z +# The strength (darkness) of node ambient-occlusion shading. +# Lower is darker, Higher is lighter. The valid range of values for this +# setting is 0.25 to 4.0 inclusive. If the value is out of range it will be +# set to the nearest valid value. +# type: float min: 0.25 max: 4 +# ambient_occlusion_gamma = 2.2 -# Key for selecting the first hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# type: key -# keymap_slot1 = KEY_KEY_1 +### Screenshots -# Key for selecting the second hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# type: key -# keymap_slot2 = KEY_KEY_2 +# Path to save screenshots at. Can be an absolute or relative path. +# The folder will be created if it doesn't already exist. +# type: path +# screenshot_path = screenshots -# Key for selecting the third hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# type: key -# keymap_slot3 = KEY_KEY_3 +# Format of screenshots. +# type: enum values: png, jpg +# screenshot_format = png -# Key for selecting the fourth hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# type: key -# keymap_slot4 = KEY_KEY_4 +# Screenshot quality. Only used for JPEG format. +# 1 means worst quality; 100 means best quality. +# Use 0 for default quality. +# type: int min: 0 max: 100 +# screenshot_quality = 0 -# Key for selecting the fifth hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# type: key -# keymap_slot5 = KEY_KEY_5 +### Node and Entity Highlighting -# Key for selecting the sixth hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# type: key -# keymap_slot6 = KEY_KEY_6 +# Method used to highlight selected object. +# type: enum values: box, halo, none +# node_highlighting = box -# Key for selecting the seventh hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# type: key -# keymap_slot7 = KEY_KEY_7 +# Show entity selection boxes +# A restart is required after changing this. +# type: bool +# show_entity_selectionbox = false -# Key for selecting the eighth hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# type: key -# keymap_slot8 = KEY_KEY_8 +# Selection box border color (R,G,B). +# type: string +# selectionbox_color = (0,0,0) -# Key for selecting the ninth hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# type: key -# keymap_slot9 = KEY_KEY_9 +# Width of the selection box lines around nodes. +# type: int min: 1 max: 5 +# selectionbox_width = 2 -# Key for selecting the tenth hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# type: key -# keymap_slot10 = KEY_KEY_0 +# Crosshair color (R,G,B). +# Also controls the object crosshair color +# type: string +# crosshair_color = (255,255,255) -# Key for selecting the 11th hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# type: key -# keymap_slot11 = +# Crosshair alpha (opaqueness, between 0 and 255). +# This also applies to the object crosshair. +# type: int min: 0 max: 255 +# crosshair_alpha = 255 -# Key for selecting the 12th hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# type: key -# keymap_slot12 = +### Fog -# Key for selecting the 13th hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# type: key -# keymap_slot13 = +# Whether to fog out the end of the visible area. +# type: bool +# enable_fog = true -# Key for selecting the 14th hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# type: key -# keymap_slot14 = +# Make fog and sky colors depend on daytime (dawn/sunset) and view direction. +# type: bool +# directional_colored_fog = true -# Key for selecting the 15th hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# type: key -# keymap_slot15 = +# Fraction of the visible distance at which fog starts to be rendered +# type: float min: 0 max: 0.99 +# fog_start = 0.4 -# Key for selecting the 16th hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# type: key -# keymap_slot16 = +### Clouds -# Key for selecting the 17th hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# type: key -# keymap_slot17 = +# Clouds are a client side effect. +# type: bool +# enable_clouds = true -# Key for selecting the 18th hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# type: key -# keymap_slot18 = +# Use 3D cloud look instead of flat. +# type: bool +# enable_3d_clouds = true -# Key for selecting the 19th hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# type: key -# keymap_slot19 = +### Filtering and Antialiasing -# Key for selecting the 20th hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# type: key -# keymap_slot20 = +# Use mipmapping to scale textures. May slightly increase performance, +# especially when using a high resolution texture pack. +# Gamma correct downscaling is not supported. +# type: bool +# mip_map = false -# Key for selecting the 21st hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# type: key -# keymap_slot21 = +# Use anisotropic filtering when viewing at textures from an angle. +# type: bool +# anisotropic_filter = false -# Key for selecting the 22nd hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# type: key -# keymap_slot22 = +# Use bilinear filtering when scaling textures. +# type: bool +# bilinear_filter = false -# Key for selecting the 23rd hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# type: key -# keymap_slot23 = +# Use trilinear filtering when scaling textures. +# type: bool +# trilinear_filter = false -# Key for selecting the 24th hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# type: key -# keymap_slot24 = +# Filtered textures can blend RGB values with fully-transparent neighbors, +# which PNG optimizers usually discard, often resulting in dark or +# light edges to transparent textures. Apply a filter to clean that up +# at texture load time. This is automatically enabled if mipmapping is enabled. +# type: bool +# texture_clean_transparent = false -# Key for selecting the 25th hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# type: key -# keymap_slot25 = +# When using bilinear/trilinear/anisotropic filters, low-resolution textures +# can be blurred, so automatically upscale them with nearest-neighbor +# interpolation to preserve crisp pixels. This sets the minimum texture size +# for the upscaled textures; higher values look sharper, but require more +# memory. Powers of 2 are recommended. This setting is ONLY applied if +# bilinear/trilinear/anisotropic filtering is enabled. +# This is also used as the base node texture size for world-aligned +# texture autoscaling. +# type: int min: 1 max: 32768 +# texture_min_size = 64 -# Key for selecting the 26th hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# type: key -# keymap_slot26 = +# Use multi-sample antialiasing (MSAA) to smooth out block edges. +# This algorithm smooths out the 3D viewport while keeping the image sharp, +# but it doesn't affect the insides of textures +# (which is especially noticeable with transparent textures). +# Visible spaces appear between nodes when shaders are disabled. +# If set to 0, MSAA is disabled. +# A restart is required after changing this option. +# type: enum values: 0, 1, 2, 4, 8, 16 +# fsaa = 0 -# Key for selecting the 27th hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# type: key -# keymap_slot27 = +## Shaders -# Key for selecting the 28th hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# type: key -# keymap_slot28 = +# Shaders allow advanced visual effects and may increase performance on some video +# cards. +# This only works with the OpenGL video backend. +# type: bool +# enable_shaders = true -# Key for selecting the 29th hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# type: key -# keymap_slot29 = +### Tone Mapping -# Key for selecting the 30th hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# type: key -# keymap_slot30 = +# Enables Hable's 'Uncharted 2' filmic tone mapping. +# Simulates the tone curve of photographic film and how this approximates the +# appearance of high dynamic range images. Mid-range contrast is slightly +# enhanced, highlights and shadows are gradually compressed. +# type: bool +# tone_mapping = false -# Key for selecting the 31st hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# type: key -# keymap_slot31 = +### Waving Nodes -# Key for selecting the 32nd hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# type: key -# keymap_slot32 = +# Set to true to enable waving leaves. +# Requires shaders to be enabled. +# type: bool +# enable_waving_leaves = false -# Key for toggling the display of the HUD. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# type: key -# keymap_toggle_hud = KEY_F1 - -# Key for toggling the display of chat. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# type: key -# keymap_toggle_chat = KEY_F2 - -# Key for toggling the display of the large chat console. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# type: key -# keymap_console = KEY_F10 - -# Key for toggling the display of fog. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# type: key -# keymap_toggle_force_fog_off = KEY_F3 - -# Key for toggling the camera update. Only used for development -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# type: key -# keymap_toggle_update_camera = - -# Key for toggling the display of debug info. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# type: key -# keymap_toggle_debug = KEY_F5 - -# Key for toggling the display of the profiler. Used for development. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# type: key -# keymap_toggle_profiler = KEY_F6 - -# Key for switching between first- and third-person camera. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# type: key -# keymap_camera_mode = KEY_KEY_C - -# Key for increasing the viewing range. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# type: key -# keymap_increase_viewing_range_min = + - -# Key for decreasing the viewing range. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# type: key -# keymap_decrease_viewing_range_min = - - -# -# Graphics -# - -## In-Game - -### Basic - -# Whether name tag backgrounds should be shown by default. -# Mods may still set a background. -# type: bool -# show_nametag_backgrounds = true - -# Enable vertex buffer objects. -# This should greatly improve graphics performance. -# type: bool -# enable_vbo = true - -# Whether to fog out the end of the visible area. -# type: bool -# enable_fog = true - -# Leaves style: -# - Fancy: all faces visible -# - Simple: only outer faces, if defined special_tiles are used -# - Opaque: disable transparency -# type: enum values: fancy, simple, opaque -# leaves_style = fancy - -# Connects glass if supported by node. -# type: bool -# connected_glass = false - -# Enable smooth lighting with simple ambient occlusion. -# Disable for speed or for different looks. -# type: bool -# smooth_lighting = true - -# Enables tradeoffs that reduce CPU load or increase rendering performance -# at the expense of minor visual glitches that do not impact game playability. -# type: bool -# performance_tradeoffs = false - -# Clouds are a client side effect. -# type: bool -# enable_clouds = true - -# Use 3D cloud look instead of flat. -# type: bool -# enable_3d_clouds = true - -# Method used to highlight selected object. -# type: enum values: box, halo, none -# node_highlighting = box - -# Adds particles when digging a node. -# type: bool -# enable_particles = true - -### Filtering - -# Use mipmapping to scale textures. May slightly increase performance, -# especially when using a high resolution texture pack. -# Gamma correct downscaling is not supported. -# type: bool -# mip_map = false - -# Use anisotropic filtering when viewing at textures from an angle. -# type: bool -# anisotropic_filter = false - -# Use bilinear filtering when scaling textures. -# type: bool -# bilinear_filter = false - -# Use trilinear filtering when scaling textures. -# type: bool -# trilinear_filter = false - -# Filtered textures can blend RGB values with fully-transparent neighbors, -# which PNG optimizers usually discard, often resulting in dark or -# light edges to transparent textures. Apply a filter to clean that up -# at texture load time. This is automatically enabled if mipmapping is enabled. -# type: bool -# texture_clean_transparent = false - -# When using bilinear/trilinear/anisotropic filters, low-resolution textures -# can be blurred, so automatically upscale them with nearest-neighbor -# interpolation to preserve crisp pixels. This sets the minimum texture size -# for the upscaled textures; higher values look sharper, but require more -# memory. Powers of 2 are recommended. This setting is ONLY applied if -# bilinear/trilinear/anisotropic filtering is enabled. -# This is also used as the base node texture size for world-aligned -# texture autoscaling. -# type: int -# texture_min_size = 64 - -# Use multi-sample antialiasing (MSAA) to smooth out block edges. -# This algorithm smooths out the 3D viewport while keeping the image sharp, -# but it doesn't affect the insides of textures -# (which is especially noticeable with transparent textures). -# Visible spaces appear between nodes when shaders are disabled. -# If set to 0, MSAA is disabled. -# A restart is required after changing this option. -# type: enum values: 0, 1, 2, 4, 8, 16 -# fsaa = 0 - -# Undersampling is similar to using a lower screen resolution, but it applies -# to the game world only, keeping the GUI intact. -# It should give a significant performance boost at the cost of less detailed image. -# Higher values result in a less detailed image. -# type: int min: 1 max: 8 -# undersampling = 1 - -### Shaders - -# Shaders allow advanced visual effects and may increase performance on some video -# cards. -# This only works with the OpenGL video backend. -# type: bool -# enable_shaders = true - -# Path to shader directory. If no path is defined, default location will be used. -# type: path -# shader_path = - -#### Tone Mapping - -# Enables Hable's 'Uncharted 2' filmic tone mapping. -# Simulates the tone curve of photographic film and how this approximates the -# appearance of high dynamic range images. Mid-range contrast is slightly -# enhanced, highlights and shadows are gradually compressed. +# Set to true to enable waving plants. +# Requires shaders to be enabled. # type: bool -# tone_mapping = false - -#### Waving Nodes +# enable_waving_plants = false # Set to true to enable waving liquids (like water). # Requires shaders to be enabled. @@ -656,17 +411,7 @@ # type: float # water_wave_speed = 5.0 -# Set to true to enable waving leaves. -# Requires shaders to be enabled. -# type: bool -# enable_waving_leaves = false - -# Set to true to enable waving plants. -# Requires shaders to be enabled. -# type: bool -# enable_waving_plants = false - -#### Dynamic shadows +### Dynamic shadows # Set to true to enable Shadow Mapping. # Requires shaders to be enabled. @@ -720,9 +465,9 @@ # Set the soft shadow radius size. # Lower values mean sharper shadows, bigger values mean softer shadows. -# Minimum value: 1.0; maximum value: 10.0 -# type: float min: 1 max: 10 -# shadow_soft_radius = 1.0 +# Minimum value: 1.0; maximum value: 15.0 +# type: float min: 1 max: 15 +# shadow_soft_radius = 5.0 # Set the tilt of Sun/Moon orbit in degrees. # Value of 0 means no tilt / vertical orbit. @@ -730,140 +475,90 @@ # type: float min: 0 max: 60 # shadow_sky_body_orbit_tilt = 0.0 -### Advanced - -# Arm inertia, gives a more realistic movement of -# the arm when the camera moves. -# type: bool -# arm_inertia = true - -# If FPS would go higher than this, limit it by sleeping -# to not waste CPU power for no benefit. -# type: int min: 1 -# fps_max = 60 +## Audio -# Maximum FPS when the window is not focused, or when the game is paused. -# type: int min: 1 -# fps_max_unfocused = 20 +# Volume of all sounds. +# Requires the sound system to be enabled. +# type: float min: 0 max: 1 +# sound_volume = 0.7 -# Open the pause menu when the window's focus is lost. Does not pause if a formspec is -# open. +# Whether to mute sounds. You can unmute sounds at any time, unless the +# sound system is disabled (enable_sound=false). +# In-game, you can toggle the mute state with the mute key or by using the +# pause menu. # type: bool -# pause_on_lost_focus = false +# mute_sound = false -# View distance in nodes. -# type: int min: 20 max: 4000 -# viewing_range = 190 +## User Interfaces -# Camera 'near clipping plane' distance in nodes, between 0 and 0.25 -# Only works on GLES platforms. Most users will not need to change this. -# Increasing can reduce artifacting on weaker GPUs. -# 0.1 = Default, 0.25 = Good value for weaker tablets. -# type: float min: 0 max: 0.25 -# near_plane = 0.1 +# Set the language. Leave empty to use the system language. +# A restart is required after changing this. +# type: enum values: , be, bg, ca, cs, da, de, el, en, eo, es, et, eu, fi, fr, gd, gl, hu, id, it, ja, jbo, kk, ko, lt, lv, ms, nb, nl, nn, pl, pt, pt_BR, ro, ru, sk, sl, sr_Cyrl, sr_Latn, sv, sw, tr, uk, vi, zh_CN, zh_TW +# language = -# Width component of the initial window size. Ignored in fullscreen mode. -# type: int min: 1 -# screen_w = 1024 +### GUIs -# Height component of the initial window size. Ignored in fullscreen mode. -# type: int min: 1 -# screen_h = 600 +# Scale GUI by a user specified value. +# Use a nearest-neighbor-anti-alias filter to scale the GUI. +# This will smooth over some of the rough edges, and blend +# pixels when scaling down, at the cost of blurring some +# edge pixels when images are scaled by non-integer sizes. +# type: float min: 0.5 max: 20 +# gui_scaling = 1.0 -# Save window size automatically when modified. +# Enables animation of inventory items. # type: bool -# autosave_screensize = true +# inventory_items_animations = false -# Fullscreen mode. -# type: bool -# fullscreen = false +# Formspec full-screen background opacity (between 0 and 255). +# type: int min: 0 max: 255 +# formspec_fullscreen_bg_opacity = 140 -# Vertical screen synchronization. -# type: bool -# vsync = false +# Formspec full-screen background color (R,G,B). +# type: string +# formspec_fullscreen_bg_color = (0,0,0) -# Field of view in degrees. -# type: int min: 45 max: 160 -# fov = 72 - -# Alters the light curve by applying 'gamma correction' to it. -# Higher values make middle and lower light levels brighter. -# Value '1.0' leaves the light curve unaltered. -# This only has significant effect on daylight and artificial -# light, it has very little effect on natural night light. -# type: float min: 0.33 max: 3 -# display_gamma = 1.0 - -# Gradient of light curve at minimum light level. -# Controls the contrast of the lowest light levels. -# type: float min: 0 max: 3 -# lighting_alpha = 0.0 - -# Gradient of light curve at maximum light level. -# Controls the contrast of the highest light levels. -# type: float min: 0 max: 3 -# lighting_beta = 1.5 - -# Strength of light curve boost. -# The 3 'boost' parameters define a range of the light -# curve that is boosted in brightness. -# type: float min: 0 max: 0.4 -# lighting_boost = 0.2 +# When gui_scaling_filter is true, all GUI images need to be +# filtered in software, but some images are generated directly +# to hardware (e.g. render-to-texture for nodes in inventory). +# type: bool +# gui_scaling_filter = false -# Center of light curve boost range. -# Where 0.0 is minimum light level, 1.0 is maximum light level. -# type: float min: 0 max: 1 -# lighting_boost_center = 0.5 +# When gui_scaling_filter_txr2img is true, copy those images +# from hardware to software for scaling. When false, fall back +# to the old scaling method, for video drivers that don't +# properly support downloading textures back from hardware. +# type: bool +# gui_scaling_filter_txr2img = true -# Spread of light curve boost range. -# Controls the width of the range to be boosted. -# Standard deviation of the light curve boost Gaussian. -# type: float min: 0 max: 0.4 -# lighting_boost_spread = 0.2 +# Delay showing tooltips, stated in milliseconds. +# type: int min: 0 max: 1.844674407371e+19 +# tooltip_show_delay = 400 -# Path to texture directory. All textures are first searched from here. -# type: path -# texture_path = +# Append item name to tooltip. +# type: bool +# tooltip_append_itemname = false -# The rendering back-end. -# A restart is required after changing this. -# Note: On Android, stick with OGLES1 if unsure! App may fail to start otherwise. -# On other platforms, OpenGL is recommended. -# Shaders are supported by OpenGL (desktop only) and OGLES2 (experimental) -# type: enum values: opengl, ogles1, ogles2 -# video_driver = opengl +# Use a cloud animation for the main menu background. +# type: bool +# menu_clouds = true -# Radius of cloud area stated in number of 64 node cloud squares. -# Values larger than 26 will start to produce sharp cutoffs at cloud area corners. -# type: int -# cloud_radius = 12 +### HUD -# Enable view bobbing and amount of view bobbing. -# For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double. -# type: float -# view_bobbing_amount = 1.0 +# Modifies the size of the HUD elements. +# type: float min: 0.5 max: 20 +# hud_scaling = 1.0 -# Multiplier for fall bobbing. -# For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double. -# type: float -# fall_bobbing_amount = 0.03 +# Whether name tag backgrounds should be shown by default. +# Mods may still set a background. +# type: bool +# show_nametag_backgrounds = true -# 3D support. -# Currently supported: -# - none: no 3d output. -# - anaglyph: cyan/magenta color 3d. -# - interlaced: odd/even line based polarisation screen support. -# - topbottom: split screen top/bottom. -# - sidebyside: split screen side by side. -# - crossview: Cross-eyed 3d -# - pageflip: quadbuffer based 3d. -# Note that the interlaced mode requires shaders to be enabled. -# type: enum values: none, anaglyph, interlaced, topbottom, sidebyside, crossview, pageflip -# 3d_mode = none +### Chat -# Strength of 3D mode parallax. -# type: float -# 3d_paralax_strength = 0.025 +# Maximum number of recent chat messages to show +# type: int min: 2 max: 20 +# recent_chat_messages = 6 # In-game chat console height, between 0.1 (10%) and 1.0 (100%). # type: float min: 0.1 max: 1 @@ -877,1130 +572,1251 @@ # type: int min: 0 max: 255 # console_alpha = 200 -# Formspec full-screen background opacity (between 0 and 255). -# type: int min: 0 max: 255 -# formspec_fullscreen_bg_opacity = 140 +# Maximum proportion of current window to be used for hotbar. +# Useful if there's something to be displayed right or left of hotbar. +# type: float min: 0.001 max: 1 +# hud_hotbar_max_width = 1.0 -# Formspec full-screen background color (R,G,B). +# Clickable weblinks (middle-click or Ctrl+left-click) enabled in chat console output. +# type: bool +# clickable_chat_weblinks = true + +# Optional override for chat weblink color. # type: string -# formspec_fullscreen_bg_color = (0,0,0) +# chat_weblink_color = -# Formspec default background opacity (between 0 and 255). -# type: int min: 0 max: 255 -# formspec_default_bg_opacity = 140 +# Font size of the recent chat text and chat prompt in point (pt). +# Value 0 will use the default font size. +# type: int min: 0 max: 72 +# chat_font_size = 0 -# Formspec default background color (R,G,B). -# type: string -# formspec_default_bg_color = (0,0,0) +### Content Repository -# Selection box border color (R,G,B). +# The URL for the content repository # type: string -# selectionbox_color = (0,0,0) - -# Width of the selection box lines around nodes. -# type: int min: 1 max: 5 -# selectionbox_width = 2 +# contentdb_url = https://content.minetest.net -# Crosshair color (R,G,B). -# Also controls the object crosshair color +# Comma-separated list of flags to hide in the content repository. +# "nonfree" can be used to hide packages which do not qualify as 'free software', +# as defined by the Free Software Foundation. +# You can also specify content ratings. +# These flags are independent from Minetest versions, +# so see a full list at https://content.minetest.net/help/content_flags/ # type: string -# crosshair_color = (255,255,255) +# contentdb_flag_blacklist = nonfree, desktop_default -# Crosshair alpha (opaqueness, between 0 and 255). -# This also applies to the object crosshair. -# type: int min: 0 max: 255 -# crosshair_alpha = 255 +# Maximum number of concurrent downloads. Downloads exceeding this limit will be queued. +# This should be lower than curl_parallel_limit. +# type: int min: 1 +# contentdb_max_concurrent_downloads = 3 -# Maximum number of recent chat messages to show -# type: int min: 2 max: 20 -# recent_chat_messages = 6 +# +# Client and Server +# -# Whether node texture animations should be desynchronized per mapblock. -# type: bool -# desynchronize_mapblock_texture_animation = true +## Client -# Maximum proportion of current window to be used for hotbar. -# Useful if there's something to be displayed right or left of hotbar. -# type: float -# hud_hotbar_max_width = 1.0 +# Save the map received by the client on disk. +# type: bool +# enable_local_map_saving = false -# Modifies the size of the HUD elements. -# type: float -# hud_scaling = 1.0 +# URL to the server list displayed in the Multiplayer Tab. +# type: string +# serverlist_url = servers.minetest.net -# Enables caching of facedir rotated meshes. +# If enabled, account registration is separate from login in the UI. +# If disabled, new accounts will be registered automatically when logging in. # type: bool -# enable_mesh_cache = false +# enable_split_login_register = true -# Delay between mesh updates on the client in ms. Increasing this will slow -# down the rate of mesh updates, thus reducing jitter on slower clients. -# type: int min: 0 max: 50 -# mesh_generation_interval = 0 +## Server -# Size of the MapBlock cache of the mesh generator. Increasing this will -# increase the cache hit %, reducing the data being copied from the main -# thread, thus reducing jitter. -# type: int min: 0 max: 1000 -# meshgen_block_cache_size = 20 +# Name of the player. +# When running a server, clients connecting with this name are admins. +# When starting from the main menu, this is overridden. +# type: string +# name = -# Enables minimap. -# type: bool -# enable_minimap = true +### Serverlist and MOTD -# Shape of the minimap. Enabled = round, disabled = square. -# type: bool -# minimap_shape_round = true +# Name of the server, to be displayed when players join and in the serverlist. +# type: string +# server_name = Minetest server -# True = 256 -# False = 128 -# Usable to make minimap smoother on slower machines. -# type: bool -# minimap_double_scan_height = true +# Description of server, to be displayed when players join and in the serverlist. +# type: string +# server_description = mine here -# Make fog and sky colors depend on daytime (dawn/sunset) and view direction. -# type: bool -# directional_colored_fog = true +# Domain name of server, to be displayed in the serverlist. +# type: string +# server_address = game.minetest.net -# The strength (darkness) of node ambient-occlusion shading. -# Lower is darker, Higher is lighter. The valid range of values for this -# setting is 0.25 to 4.0 inclusive. If the value is out of range it will be -# set to the nearest valid value. -# type: float min: 0.25 max: 4 -# ambient_occlusion_gamma = 2.2 +# Homepage of server, to be displayed in the serverlist. +# type: string +# server_url = https://minetest.net -# Enables animation of inventory items. +# Automatically report to the serverlist. # type: bool -# inventory_items_animations = false +# server_announce = false -# Fraction of the visible distance at which fog starts to be rendered -# type: float min: 0 max: 0.99 -# fog_start = 0.4 +# Announce to this serverlist. +# type: string +# serverlist_url = servers.minetest.net -# Makes all liquids opaque -# type: bool -# opaque_water = false +# Message of the day displayed to players connecting. +# type: string +# motd = -# Textures on a node may be aligned either to the node or to the world. -# The former mode suits better things like machines, furniture, etc., while -# the latter makes stairs and microblocks fit surroundings better. -# However, as this possibility is new, thus may not be used by older servers, -# this option allows enforcing it for certain node types. Note though that -# that is considered EXPERIMENTAL and may not work properly. -# type: enum values: disable, enable, force_solid, force_nodebox -# world_aligned_mode = enable +# Maximum number of players that can be connected simultaneously. +# type: int min: 0 max: 65535 +# max_users = 15 -# World-aligned textures may be scaled to span several nodes. However, -# the server may not send the scale you want, especially if you use -# a specially-designed texture pack; with this option, the client tries -# to determine the scale automatically basing on the texture size. -# See also texture_min_size. -# Warning: This option is EXPERIMENTAL! -# type: enum values: disable, enable, force -# autoscale_mode = disable +# If this is set, players will always (re)spawn at the given position. +# type: string +# static_spawnpoint = -# Show entity selection boxes -# A restart is required after changing this. -# type: bool -# show_entity_selectionbox = false +### Networking -# Distance in nodes at which transparency depth sorting is enabled -# Use this to limit the performance impact of transparency depth sorting -# type: int min: 0 max: 128 -# transparency_sorting_distance = 16 +# Network port to listen (UDP). +# This value will be overridden when starting from the main menu. +# type: int min: 1 max: 65535 +# port = 30000 -## Menus +# The network interface that the server listens on. +# type: string +# bind_address = -# Use a cloud animation for the main menu background. +# Enable to disallow old clients from connecting. +# Older clients are compatible in the sense that they will not crash when connecting +# to new servers, but they may not support all new features that you are expecting. # type: bool -# menu_clouds = true +# strict_protocol_version_checking = false -# Scale GUI by a user specified value. -# Use a nearest-neighbor-anti-alias filter to scale the GUI. -# This will smooth over some of the rough edges, and blend -# pixels when scaling down, at the cost of blurring some -# edge pixels when images are scaled by non-integer sizes. -# type: float min: 0.001 -# gui_scaling = 1.0 +# Specifies URL from which client fetches media instead of using UDP. +# $filename should be accessible from $remote_media$filename via cURL +# (obviously, remote_media should end with a slash). +# Files that are not present will be fetched the usual way. +# type: string +# remote_media = -# When gui_scaling_filter is true, all GUI images need to be -# filtered in software, but some images are generated directly -# to hardware (e.g. render-to-texture for nodes in inventory). +# Enable/disable running an IPv6 server. +# Ignored if bind_address is set. +# Needs enable_ipv6 to be enabled. # type: bool -# gui_scaling_filter = false +# ipv6_server = false -# When gui_scaling_filter_txr2img is true, copy those images -# from hardware to software for scaling. When false, fall back -# to the old scaling method, for video drivers that don't -# properly support downloading textures back from hardware. -# type: bool -# gui_scaling_filter_txr2img = true +## Server Security -# Delay showing tooltips, stated in milliseconds. -# type: int -# tooltip_show_delay = 400 +# New users need to input this password. +# type: string +# default_password = -# Append item name to tooltip. +# If enabled, players cannot join without a password or change theirs to an empty password. # type: bool -# tooltip_append_itemname = false +# disallow_empty_password = false -# type: bool -# font_bold = false +# The privileges that new users automatically get. +# See /privs in game for a full list on your server and mod configuration. +# type: string +# default_privs = interact, shout + +# Privileges that players with basic_privs can grant +# type: string +# basic_privs = interact, shout +# If enabled, disable cheat prevention in multiplayer. # type: bool -# font_italic = false +# disable_anticheat = false -# Shadow offset (in pixels) of the default font. If 0, then shadow will not be drawn. -# type: int -# font_shadow = 1 +# If enabled, actions are recorded for rollback. +# This option is only read when server starts. +# type: bool +# enable_rollback_recording = false -# Opaqueness (alpha) of the shadow behind the default font, between 0 and 255. -# type: int min: 0 max: 255 -# font_shadow_alpha = 127 +### Client-side Modding -# Font size of the default font where 1 unit = 1 pixel at 96 DPI -# type: int min: 1 -# font_size = 16 +# Restricts the access of certain client-side functions on servers. +# Combine the byteflags below to restrict client-side features, or set to 0 +# for no restrictions: +# LOAD_CLIENT_MODS: 1 (disable loading client-provided mods) +# CHAT_MESSAGES: 2 (disable send_chat_message call client-side) +# READ_ITEMDEFS: 4 (disable get_item_def call client-side) +# READ_NODEDEFS: 8 (disable get_node_def call client-side) +# LOOKUP_NODES_LIMIT: 16 (limits get_node call client-side to +# csm_restriction_noderange) +# READ_PLAYERINFO: 32 (disable get_player_names call client-side) +# type: int min: 0 max: 63 +# csm_restriction_flags = 62 -# For pixel-style fonts that do not scale well, this ensures that font sizes used -# with this font will always be divisible by this value, in pixels. For instance, -# a pixel font 16 pixels tall should have this set to 16, so it will only ever be -# sized 16, 32, 48, etc., so a mod requesting a size of 25 will get 32. -# type: int min: 1 -# font_size_divisible_by = 1 +# If the CSM restriction for node range is enabled, get_node calls are limited +# to this distance from the player to the node. +# type: int min: 0 max: 4294967295 +# csm_restriction_noderange = 0 -# Path to the default font. Must be a TrueType font. -# The fallback font will be used if the font cannot be loaded. -# type: filepath -# font_path = fonts/Arimo-Regular.ttf +### Chat -# type: filepath -# font_path_bold = fonts/Arimo-Bold.ttf +# Remove color codes from incoming chat messages +# Use this to stop players from being able to use color in their messages +# type: bool +# strip_color_codes = false -# type: filepath -# font_path_italic = fonts/Arimo-Italic.ttf +# Set the maximum length of a chat message (in characters) sent by clients. +# type: int min: 10 max: 65535 +# chat_message_max_size = 500 -# type: filepath -# font_path_bold_italic = fonts/Arimo-BoldItalic.ttf +# Amount of messages a player may send per 10 seconds. +# type: float min: 1 +# chat_message_limit_per_10sec = 10.0 -# Font size of the monospace font where 1 unit = 1 pixel at 96 DPI -# type: int min: 1 -# mono_font_size = 16 +# Kick players who sent more than X messages per 10 seconds. +# type: int min: 1 max: 65535 +# chat_message_limit_trigger_kick = 50 -# For pixel-style fonts that do not scale well, this ensures that font sizes used -# with this font will always be divisible by this value, in pixels. For instance, -# a pixel font 16 pixels tall should have this set to 16, so it will only ever be -# sized 16, 32, 48, etc., so a mod requesting a size of 25 will get 32. -# type: int min: 1 -# mono_font_size_divisible_by = 1 +## Server Gameplay -# Path to the monospace font. Must be a TrueType font. -# This font is used for e.g. the console and profiler screen. -# type: filepath -# mono_font_path = fonts/Cousine-Regular.ttf +# Controls length of day/night cycle. +# Examples: +# 72 = 20min, 360 = 4min, 1 = 24hour, 0 = day/night/whatever stays unchanged. +# type: int min: 0 +# time_speed = 72 -# type: filepath -# mono_font_path_bold = fonts/Cousine-Bold.ttf +# Time of day when a new world is started, in millihours (0-23999). +# type: int min: 0 max: 23999 +# world_start_time = 6125 -# type: filepath -# mono_font_path_italic = fonts/Cousine-Italic.ttf +# Time in seconds for item entity (dropped items) to live. +# Setting it to -1 disables the feature. +# type: int min: -1 +# item_entity_ttl = 900 -# type: filepath -# mono_font_path_bold_italic = fonts/Cousine-BoldItalic.ttf +# Specifies the default stack size of nodes, items and tools. +# Note that mods or games may explicitly set a stack for certain (or all) items. +# type: int min: 1 max: 65535 +# default_stack_max = 99 -# Path of the fallback font. Must be a TrueType font. -# This font will be used for certain languages or if the default font is unavailable. -# type: filepath -# fallback_font_path = fonts/DroidSansFallbackFull.ttf +### Physics -# Font size of the recent chat text and chat prompt in point (pt). -# Value 0 will use the default font size. -# type: int -# chat_font_size = 0 +# Horizontal and vertical acceleration on ground or when climbing, +# in nodes per second per second. +# type: float min: 0 +# movement_acceleration_default = 3.0 -# Path to save screenshots at. Can be an absolute or relative path. -# The folder will be created if it doesn't already exist. -# type: path -# screenshot_path = screenshots +# Horizontal acceleration in air when jumping or falling, +# in nodes per second per second. +# type: float min: 0 +# movement_acceleration_air = 2.0 -# Format of screenshots. -# type: enum values: png, jpg -# screenshot_format = png +# Horizontal and vertical acceleration in fast mode, +# in nodes per second per second. +# type: float min: 0 +# movement_acceleration_fast = 10.0 -# Screenshot quality. Only used for JPEG format. -# 1 means worst quality; 100 means best quality. -# Use 0 for default quality. -# type: int min: 0 max: 100 -# screenshot_quality = 0 +# Walking and flying speed, in nodes per second. +# type: float min: 0 +# movement_speed_walk = 4.0 -## Advanced +# Sneaking speed, in nodes per second. +# type: float min: 0 +# movement_speed_crouch = 1.35 -# Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k screens. -# type: int min: 1 -# screen_dpi = 72 +# Walking, flying and climbing speed in fast mode, in nodes per second. +# type: float min: 0 +# movement_speed_fast = 20.0 -# Adjust the detected display density, used for scaling UI elements. -# type: float -# display_density_factor = 1 +# Vertical climbing speed, in nodes per second. +# type: float min: 0 +# movement_speed_climb = 3.0 -# Windows systems only: Start Minetest with the command line window in the background. -# Contains the same information as the file debug.txt (default name). -# type: bool -# enable_console = false +# Initial vertical speed when jumping, in nodes per second. +# type: float min: 0 +# movement_speed_jump = 6.5 -# -# Sound -# +# How much you are slowed down when moving inside a liquid. +# Decrease this to increase liquid resistance to movement. +# type: float min: 0.001 +# movement_liquid_fluidity = 1.0 -# Enables the sound system. -# If disabled, this completely disables all sounds everywhere and the in-game -# sound controls will be non-functional. -# Changing this setting requires a restart. -# type: bool -# enable_sound = true +# Maximum liquid resistance. Controls deceleration when entering liquid at +# high speed. +# type: float +# movement_liquid_fluidity_smooth = 0.5 -# Volume of all sounds. -# Requires the sound system to be enabled. -# type: float min: 0 max: 1 -# sound_volume = 0.7 +# Controls sinking speed in liquid when idling. Negative values will cause +# you to rise instead. +# type: float +# movement_liquid_sink = 10.0 -# Whether to mute sounds. You can unmute sounds at any time, unless the -# sound system is disabled (enable_sound=false). -# In-game, you can toggle the mute state with the mute key or by using the -# pause menu. -# type: bool -# mute_sound = false +# Acceleration of gravity, in nodes per second per second. +# type: float +# movement_gravity = 9.81 # -# Client +# Mapgen # -# Clickable weblinks (middle-click or Ctrl+left-click) enabled in chat console output. -# type: bool -# clickable_chat_weblinks = true - -# Optional override for chat weblink color. +# A chosen map seed for a new map, leave empty for random. +# Will be overridden when creating a new world in the main menu. # type: string -# chat_weblink_color = +# fixed_map_seed = -## Network +# Name of map generator to be used when creating a new world. +# Creating a world in the main menu will override this. +# Current mapgens in a highly unstable state: +# - The optional floatlands of v7 (disabled by default). +# type: enum values: v7, valleys, carpathian, v5, flat, fractal, singlenode, v6 +# mg_name = v7 -# Address to connect to. -# Leave this blank to start a local server. -# Note that the address field in the main menu overrides this setting. -# type: string -# address = +# Water surface level of the world. +# type: int min: -31000 max: 31000 +# water_level = 1 -# Port to connect to (UDP). -# Note that the port field in the main menu overrides this setting. -# type: int min: 1 max: 65535 -# remote_port = 30000 +# From how far blocks are generated for clients, stated in mapblocks (16 nodes). +# type: int min: 1 max: 32767 +# max_block_generate_distance = 10 -# Prometheus listener address. -# If Minetest is compiled with ENABLE_PROMETHEUS option enabled, -# enable metrics listener for Prometheus on that address. -# Metrics can be fetched on http://127.0.0.1:30000/metrics -# type: string -# prometheus_listener_address = 127.0.0.1:30000 +# Limit of map generation, in nodes, in all 6 directions from (0, 0, 0). +# Only mapchunks completely within the mapgen limit are generated. +# Value is stored per-world. +# type: int min: 0 max: 31007 +# mapgen_limit = 31007 -# Save the map received by the client on disk. -# type: bool -# enable_local_map_saving = false +# Global map generation attributes. +# In Mapgen v6 the 'decorations' flag controls all decorations except trees +# and jungle grass, in all other mapgens this flag controls all decorations. +# type: flags possible values: caves, dungeons, light, decorations, biomes, ores, nocaves, nodungeons, nolight, nodecorations, nobiomes, noores +# mg_flags = caves,dungeons,light,decorations,biomes,ores -# Enable usage of remote media server (if provided by server). -# Remote servers offer a significantly faster way to download media (e.g. textures) -# when connecting to the server. -# type: bool -# enable_remote_media_server = true +## Biome API noise parameters -# Enable Lua modding support on client. -# This support is experimental and API can change. -# type: bool -# enable_client_modding = false +# Temperature variation for biomes. +# type: noise_params_2d +# mg_biome_np_heat = { +# offset = 50, +# scale = 50, +# spread = (1000, 1000, 1000), +# seed = 5349, +# octaves = 3, +# persistence = 0.5, +# lacunarity = 2.0, +# flags = eased +# } -# URL to the server list displayed in the Multiplayer Tab. -# type: string -# serverlist_url = servers.minetest.net +# Small-scale temperature variation for blending biomes on borders. +# type: noise_params_2d +# mg_biome_np_heat_blend = { +# offset = 0, +# scale = 1.5, +# spread = (8, 8, 8), +# seed = 13, +# octaves = 2, +# persistence = 1.0, +# lacunarity = 2.0, +# flags = eased +# } -# File in client/serverlist/ that contains your favorite servers displayed in the -# Multiplayer Tab. -# type: string -# serverlist_file = favoriteservers.json +# Humidity variation for biomes. +# type: noise_params_2d +# mg_biome_np_humidity = { +# offset = 50, +# scale = 50, +# spread = (1000, 1000, 1000), +# seed = 842, +# octaves = 3, +# persistence = 0.5, +# lacunarity = 2.0, +# flags = eased +# } -# Maximum size of the out chat queue. -# 0 to disable queueing and -1 to make the queue size unlimited. -# type: int -# max_out_chat_queue_size = 20 +# Small-scale humidity variation for blending biomes on borders. +# type: noise_params_2d +# mg_biome_np_humidity_blend = { +# offset = 0, +# scale = 1.5, +# spread = (8, 8, 8), +# seed = 90003, +# octaves = 2, +# persistence = 1.0, +# lacunarity = 2.0, +# flags = eased +# } -# Enable register confirmation when connecting to server. -# If disabled, new account will be registered automatically. -# type: bool -# enable_register_confirmation = true +## Mapgen V5 -## Advanced +# Map generation attributes specific to Mapgen v5. +# type: flags possible values: caverns, nocaverns +# mgv5_spflags = caverns -# Timeout for client to remove unused map data from memory. -# type: int -# client_unload_unused_data_timeout = 600 +# Controls width of tunnels, a smaller value creates wider tunnels. +# Value >= 10.0 completely disables generation of tunnels and avoids the +# intensive noise calculations. +# type: float +# mgv5_cave_width = 0.09 -# Maximum number of mapblocks for client to be kept in memory. -# Set to -1 for unlimited amount. -# type: int -# client_mapblock_limit = 7500 +# Y of upper limit of large caves. +# type: int min: -31000 max: 31000 +# mgv5_large_cave_depth = -256 -# Whether to show the client debug info (has the same effect as hitting F5). -# type: bool -# show_debug = false +# Minimum limit of random number of small caves per mapchunk. +# type: int min: 0 max: 256 +# mgv5_small_cave_num_min = 0 -# -# Server / Singleplayer -# +# Maximum limit of random number of small caves per mapchunk. +# type: int min: 0 max: 256 +# mgv5_small_cave_num_max = 0 -# Name of the server, to be displayed when players join and in the serverlist. -# type: string -# server_name = Minetest server +# Minimum limit of random number of large caves per mapchunk. +# type: int min: 0 max: 64 +# mgv5_large_cave_num_min = 0 -# Description of server, to be displayed when players join and in the serverlist. -# type: string -# server_description = mine here +# Maximum limit of random number of large caves per mapchunk. +# type: int min: 0 max: 64 +# mgv5_large_cave_num_max = 2 -# Domain name of server, to be displayed in the serverlist. -# type: string -# server_address = game.minetest.net +# Proportion of large caves that contain liquid. +# type: float min: 0 max: 1 +# mgv5_large_cave_flooded = 0.5 -# Homepage of server, to be displayed in the serverlist. -# type: string -# server_url = https://minetest.net +# Y-level of cavern upper limit. +# type: int min: -31000 max: 31000 +# mgv5_cavern_limit = -256 -# Automatically report to the serverlist. -# type: bool -# server_announce = false +# Y-distance over which caverns expand to full size. +# type: int min: 0 max: 32767 +# mgv5_cavern_taper = 256 -# Announce to this serverlist. -# type: string -# serverlist_url = servers.minetest.net +# Defines full size of caverns, smaller values create larger caverns. +# type: float +# mgv5_cavern_threshold = 0.7 -# Remove color codes from incoming chat messages -# Use this to stop players from being able to use color in their messages -# type: bool -# strip_color_codes = false +# Lower Y limit of dungeons. +# type: int min: -31000 max: 31000 +# mgv5_dungeon_ymin = -31000 -## Network +# Upper Y limit of dungeons. +# type: int min: -31000 max: 31000 +# mgv5_dungeon_ymax = 31000 -# Network port to listen (UDP). -# This value will be overridden when starting from the main menu. -# type: int -# port = 30000 +### Noises -# The network interface that the server listens on. -# type: string -# bind_address = +# Variation of biome filler depth. +# type: noise_params_2d +# mgv5_np_filler_depth = { +# offset = 0, +# scale = 1, +# spread = (150, 150, 150), +# seed = 261, +# octaves = 4, +# persistence = 0.7, +# lacunarity = 2.0, +# flags = eased +# } -# Enable to disallow old clients from connecting. -# Older clients are compatible in the sense that they will not crash when connecting -# to new servers, but they may not support all new features that you are expecting. -# type: bool -# strict_protocol_version_checking = false +# Variation of terrain vertical scale. +# When noise is < -0.55 terrain is near-flat. +# type: noise_params_2d +# mgv5_np_factor = { +# offset = 0, +# scale = 1, +# spread = (250, 250, 250), +# seed = 920381, +# octaves = 3, +# persistence = 0.45, +# lacunarity = 2.0, +# flags = eased +# } -# Specifies URL from which client fetches media instead of using UDP. -# $filename should be accessible from $remote_media$filename via cURL -# (obviously, remote_media should end with a slash). -# Files that are not present will be fetched the usual way. -# type: string -# remote_media = +# Y-level of average terrain surface. +# type: noise_params_2d +# mgv5_np_height = { +# offset = 0, +# scale = 10, +# spread = (250, 250, 250), +# seed = 84174, +# octaves = 4, +# persistence = 0.5, +# lacunarity = 2.0, +# flags = eased +# } -# Enable/disable running an IPv6 server. -# Ignored if bind_address is set. -# Needs enable_ipv6 to be enabled. -# type: bool -# ipv6_server = false +# First of two 3D noises that together define tunnels. +# type: noise_params_3d +# mgv5_np_cave1 = { +# offset = 0, +# scale = 12, +# spread = (61, 61, 61), +# seed = 52534, +# octaves = 3, +# persistence = 0.5, +# lacunarity = 2.0, +# flags = +# } -### Advanced +# Second of two 3D noises that together define tunnels. +# type: noise_params_3d +# mgv5_np_cave2 = { +# offset = 0, +# scale = 12, +# spread = (67, 67, 67), +# seed = 10325, +# octaves = 3, +# persistence = 0.5, +# lacunarity = 2.0, +# flags = +# } -# Maximum number of blocks that are simultaneously sent per client. -# The maximum total count is calculated dynamically: -# max_total = ceil((#clients + max_users) * per_client / 4) -# type: int -# max_simultaneous_block_sends_per_client = 40 +# 3D noise defining giant caverns. +# type: noise_params_3d +# mgv5_np_cavern = { +# offset = 0, +# scale = 1, +# spread = (384, 128, 384), +# seed = 723, +# octaves = 5, +# persistence = 0.63, +# lacunarity = 2.0, +# flags = +# } -# To reduce lag, block transfers are slowed down when a player is building something. -# This determines how long they are slowed down after placing or removing a node. -# type: float -# full_block_send_enable_min_time_from_building = 2.0 +# 3D noise defining terrain. +# type: noise_params_3d +# mgv5_np_ground = { +# offset = 0, +# scale = 40, +# spread = (80, 80, 80), +# seed = 983240, +# octaves = 4, +# persistence = 0.55, +# lacunarity = 2.0, +# flags = eased +# } -# Maximum number of packets sent per send step, if you have a slow connection -# try reducing it, but don't reduce it to a number below double of targeted -# client number. -# type: int -# max_packets_per_iteration = 1024 +# 3D noise that determines number of dungeons per mapchunk. +# type: noise_params_3d +# mgv5_np_dungeons = { +# offset = 0.9, +# scale = 0.5, +# spread = (500, 500, 500), +# seed = 0, +# octaves = 2, +# persistence = 0.8, +# lacunarity = 2.0, +# flags = +# } -# Compression level to use when sending mapblocks to the client. -# -1 - use default compression level -# 0 - least compression, fastest -# 9 - best compression, slowest -# type: int min: -1 max: 9 -# map_compression_level_net = -1 +## Mapgen V6 -## Game +# Map generation attributes specific to Mapgen v6. +# The 'snowbiomes' flag enables the new 5 biome system. +# When the 'snowbiomes' flag is enabled jungles are automatically enabled and +# the 'jungles' flag is ignored. +# type: flags possible values: jungles, biomeblend, mudflow, snowbiomes, flat, trees, nojungles, nobiomeblend, nomudflow, nosnowbiomes, noflat, notrees +# mgv6_spflags = jungles,biomeblend,mudflow,snowbiomes,noflat,trees -# Default game when creating a new world. -# This will be overridden when creating a world from the main menu. -# type: string -# default_game = minetest +# Deserts occur when np_biome exceeds this value. +# When the 'snowbiomes' flag is enabled, this is ignored. +# type: float +# mgv6_freq_desert = 0.45 -# Message of the day displayed to players connecting. -# type: string -# motd = +# Sandy beaches occur when np_beach exceeds this value. +# type: float +# mgv6_freq_beach = 0.15 -# Maximum number of players that can be connected simultaneously. -# type: int -# max_users = 15 +# Lower Y limit of dungeons. +# type: int min: -31000 max: 31000 +# mgv6_dungeon_ymin = -31000 -# World directory (everything in the world is stored here). -# Not needed if starting from the main menu. -# type: path -# map-dir = +# Upper Y limit of dungeons. +# type: int min: -31000 max: 31000 +# mgv6_dungeon_ymax = 31000 -# Time in seconds for item entity (dropped items) to live. -# Setting it to -1 disables the feature. -# type: int -# item_entity_ttl = 900 +### Noises -# Specifies the default stack size of nodes, items and tools. -# Note that mods or games may explicitly set a stack for certain (or all) items. -# type: int -# default_stack_max = 99 +# Y-level of lower terrain and seabed. +# type: noise_params_2d +# mgv6_np_terrain_base = { +# offset = -4, +# scale = 20, +# spread = (250, 250, 250), +# seed = 82341, +# octaves = 5, +# persistence = 0.6, +# lacunarity = 2.0, +# flags = eased +# } -# Enable players getting damage and dying. -# type: bool -# enable_damage = false +# Y-level of higher terrain that creates cliffs. +# type: noise_params_2d +# mgv6_np_terrain_higher = { +# offset = 20, +# scale = 16, +# spread = (500, 500, 500), +# seed = 85039, +# octaves = 5, +# persistence = 0.6, +# lacunarity = 2.0, +# flags = eased +# } -# Enable creative mode for all players -# type: bool -# creative_mode = false +# Varies steepness of cliffs. +# type: noise_params_2d +# mgv6_np_steepness = { +# offset = 0.85, +# scale = 0.5, +# spread = (125, 125, 125), +# seed = -932, +# octaves = 5, +# persistence = 0.7, +# lacunarity = 2.0, +# flags = eased +# } -# A chosen map seed for a new map, leave empty for random. -# Will be overridden when creating a new world in the main menu. -# type: string -# fixed_map_seed = +# Defines distribution of higher terrain. +# type: noise_params_2d +# mgv6_np_height_select = { +# offset = 0.5, +# scale = 1, +# spread = (250, 250, 250), +# seed = 4213, +# octaves = 5, +# persistence = 0.69, +# lacunarity = 2.0, +# flags = eased +# } -# New users need to input this password. -# type: string -# default_password = +# Varies depth of biome surface nodes. +# type: noise_params_2d +# mgv6_np_mud = { +# offset = 4, +# scale = 2, +# spread = (200, 200, 200), +# seed = 91013, +# octaves = 3, +# persistence = 0.55, +# lacunarity = 2.0, +# flags = eased +# } -# The privileges that new users automatically get. -# See /privs in game for a full list on your server and mod configuration. -# type: string -# default_privs = interact, shout +# Defines areas with sandy beaches. +# type: noise_params_2d +# mgv6_np_beach = { +# offset = 0, +# scale = 1, +# spread = (250, 250, 250), +# seed = 59420, +# octaves = 3, +# persistence = 0.50, +# lacunarity = 2.0, +# flags = eased +# } -# Privileges that players with basic_privs can grant -# type: string -# basic_privs = interact, shout +# Temperature variation for biomes. +# type: noise_params_2d +# mgv6_np_biome = { +# offset = 0, +# scale = 1, +# spread = (500, 500, 500), +# seed = 9130, +# octaves = 3, +# persistence = 0.50, +# lacunarity = 2.0, +# flags = eased +# } -# Whether players are shown to clients without any range limit. -# Deprecated, use the setting player_transfer_distance instead. -# type: bool -# unlimited_player_transfer_distance = true +# Variation of number of caves. +# type: noise_params_2d +# mgv6_np_cave = { +# offset = 6, +# scale = 6, +# spread = (250, 250, 250), +# seed = 34329, +# octaves = 3, +# persistence = 0.50, +# lacunarity = 2.0, +# flags = eased +# } -# Defines the maximal player transfer distance in blocks (0 = unlimited). -# type: int -# player_transfer_distance = 0 +# Humidity variation for biomes. +# type: noise_params_2d +# mgv6_np_humidity = { +# offset = 0.5, +# scale = 0.5, +# spread = (500, 500, 500), +# seed = 72384, +# octaves = 3, +# persistence = 0.50, +# lacunarity = 2.0, +# flags = eased +# } -# Whether to allow players to damage and kill each other. -# type: bool -# enable_pvp = true +# Defines tree areas and tree density. +# type: noise_params_2d +# mgv6_np_trees = { +# offset = 0, +# scale = 1, +# spread = (125, 125, 125), +# seed = 2, +# octaves = 4, +# persistence = 0.66, +# lacunarity = 2.0, +# flags = eased +# } -# Enable mod channels support. -# type: bool -# enable_mod_channels = false +# Defines areas where trees have apples. +# type: noise_params_2d +# mgv6_np_apple_trees = { +# offset = 0, +# scale = 1, +# spread = (100, 100, 100), +# seed = 342902, +# octaves = 3, +# persistence = 0.45, +# lacunarity = 2.0, +# flags = eased +# } -# If this is set, players will always (re)spawn at the given position. -# type: string -# static_spawnpoint = +## Mapgen V7 -# If enabled, new players cannot join with an empty password. -# type: bool -# disallow_empty_password = false +# Map generation attributes specific to Mapgen v7. +# 'ridges': Rivers. +# 'floatlands': Floating land masses in the atmosphere. +# 'caverns': Giant caves deep underground. +# type: flags possible values: mountains, ridges, floatlands, caverns, nomountains, noridges, nofloatlands, nocaverns +# mgv7_spflags = mountains,ridges,nofloatlands,caverns -# If enabled, disable cheat prevention in multiplayer. -# type: bool -# disable_anticheat = false +# Y of mountain density gradient zero level. Used to shift mountains vertically. +# type: int min: -31000 max: 31000 +# mgv7_mount_zero_level = 0 -# If enabled, actions are recorded for rollback. -# This option is only read when server starts. -# type: bool -# enable_rollback_recording = false - -# Format of player chat messages. The following strings are valid placeholders: -# @name, @message, @timestamp (optional) -# type: string -# chat_message_format = <@name> @message - -# If the execution of a chat command takes longer than this specified time in -# seconds, add the time information to the chat command message -# type: float -# chatcommand_msg_time_threshold = 0.1 - -# A message to be displayed to all clients when the server shuts down. -# type: string -# kick_msg_shutdown = Server shutting down. - -# A message to be displayed to all clients when the server crashes. -# type: string -# kick_msg_crash = This server has experienced an internal error. You will now be disconnected. - -# Whether to ask clients to reconnect after a (Lua) crash. -# Set this to true if your server is set up to restart automatically. -# type: bool -# ask_reconnect_on_crash = false - -# From how far clients know about objects, stated in mapblocks (16 nodes). -# -# Setting this larger than active_block_range will also cause the server -# to maintain active objects up to this distance in the direction the -# player is looking. (This can avoid mobs suddenly disappearing from view) -# type: int -# active_object_send_range_blocks = 8 - -# The radius of the volume of blocks around every player that is subject to the -# active block stuff, stated in mapblocks (16 nodes). -# In active blocks objects are loaded and ABMs run. -# This is also the minimum range in which active objects (mobs) are maintained. -# This should be configured together with active_object_send_range_blocks. -# type: int -# active_block_range = 4 - -# From how far blocks are sent to clients, stated in mapblocks (16 nodes). -# type: int -# max_block_send_distance = 12 - -# Maximum number of forceloaded mapblocks. -# type: int -# max_forceloaded_blocks = 16 - -# Interval of sending time of day to clients. -# type: int -# time_send_interval = 5 +# Lower Y limit of floatlands. +# type: int min: -31000 max: 31000 +# mgv7_floatland_ymin = 1024 -# Controls length of day/night cycle. -# Examples: -# 72 = 20min, 360 = 4min, 1 = 24hour, 0 = day/night/whatever stays unchanged. -# type: int -# time_speed = 72 +# Upper Y limit of floatlands. +# type: int min: -31000 max: 31000 +# mgv7_floatland_ymax = 4096 -# Time of day when a new world is started, in millihours (0-23999). -# type: int min: 0 max: 23999 -# world_start_time = 6125 +# Y-distance over which floatlands taper from full density to nothing. +# Tapering starts at this distance from the Y limit. +# For a solid floatland layer, this controls the height of hills/mountains. +# Must be less than or equal to half the distance between the Y limits. +# type: int min: 0 max: 32767 +# mgv7_floatland_taper = 256 -# Interval of saving important changes in the world, stated in seconds. +# Exponent of the floatland tapering. Alters the tapering behaviour. +# Value = 1.0 creates a uniform, linear tapering. +# Values > 1.0 create a smooth tapering suitable for the default separated +# floatlands. +# Values < 1.0 (for example 0.25) create a more defined surface level with +# flatter lowlands, suitable for a solid floatland layer. # type: float -# server_map_save_interval = 5.3 - -# Set the maximum character length of a chat message sent by clients. -# type: int -# chat_message_max_size = 500 +# mgv7_float_taper_exp = 2.0 -# Amount of messages a player may send per 10 seconds. +# Adjusts the density of the floatland layer. +# Increase value to increase density. Can be positive or negative. +# Value = 0.0: 50% of volume is floatland. +# Value = 2.0 (can be higher depending on 'mgv7_np_floatland', always test +# to be sure) creates a solid floatland layer. # type: float -# chat_message_limit_per_10sec = 10.0 - -# Kick players who sent more than X messages per 10 seconds. -# type: int -# chat_message_limit_trigger_kick = 50 - -### Physics +# mgv7_floatland_density = -0.6 -# Horizontal and vertical acceleration on ground or when climbing, -# in nodes per second per second. -# type: float -# movement_acceleration_default = 3 +# Surface level of optional water placed on a solid floatland layer. +# Water is disabled by default and will only be placed if this value is set +# to above 'mgv7_floatland_ymax' - 'mgv7_floatland_taper' (the start of the +# upper tapering). +# ***WARNING, POTENTIAL DANGER TO WORLDS AND SERVER PERFORMANCE***: +# When enabling water placement the floatlands must be configured and tested +# to be a solid layer by setting 'mgv7_floatland_density' to 2.0 (or other +# required value depending on 'mgv7_np_floatland'), to avoid +# server-intensive extreme water flow and to avoid vast flooding of the +# world surface below. +# type: int min: -31000 max: 31000 +# mgv7_floatland_ywater = -31000 -# Horizontal acceleration in air when jumping or falling, -# in nodes per second per second. +# Controls width of tunnels, a smaller value creates wider tunnels. +# Value >= 10.0 completely disables generation of tunnels and avoids the +# intensive noise calculations. # type: float -# movement_acceleration_air = 2 +# mgv7_cave_width = 0.09 -# Horizontal and vertical acceleration in fast mode, -# in nodes per second per second. -# type: float -# movement_acceleration_fast = 10 +# Y of upper limit of large caves. +# type: int min: -31000 max: 31000 +# mgv7_large_cave_depth = -33 -# Walking and flying speed, in nodes per second. -# type: float -# movement_speed_walk = 4 +# Minimum limit of random number of small caves per mapchunk. +# type: int min: 0 max: 256 +# mgv7_small_cave_num_min = 0 -# Sneaking speed, in nodes per second. -# type: float -# movement_speed_crouch = 1.35 +# Maximum limit of random number of small caves per mapchunk. +# type: int min: 0 max: 256 +# mgv7_small_cave_num_max = 0 -# Walking, flying and climbing speed in fast mode, in nodes per second. -# type: float -# movement_speed_fast = 20 +# Minimum limit of random number of large caves per mapchunk. +# type: int min: 0 max: 64 +# mgv7_large_cave_num_min = 0 -# Vertical climbing speed, in nodes per second. -# type: float -# movement_speed_climb = 3 +# Maximum limit of random number of large caves per mapchunk. +# type: int min: 0 max: 64 +# mgv7_large_cave_num_max = 2 -# Initial vertical speed when jumping, in nodes per second. -# type: float -# movement_speed_jump = 6.5 +# Proportion of large caves that contain liquid. +# type: float min: 0 max: 1 +# mgv7_large_cave_flooded = 0.5 -# Decrease this to increase liquid resistance to movement. -# type: float -# movement_liquid_fluidity = 1 +# Y-level of cavern upper limit. +# type: int min: -31000 max: 31000 +# mgv7_cavern_limit = -256 -# Maximum liquid resistance. Controls deceleration when entering liquid at -# high speed. -# type: float -# movement_liquid_fluidity_smooth = 0.5 +# Y-distance over which caverns expand to full size. +# type: int min: 0 max: 32767 +# mgv7_cavern_taper = 256 -# Controls sinking speed in liquid. +# Defines full size of caverns, smaller values create larger caverns. # type: float -# movement_liquid_sink = 10 +# mgv7_cavern_threshold = 0.7 -# Acceleration of gravity, in nodes per second per second. -# type: float -# movement_gravity = 9.81 +# Lower Y limit of dungeons. +# type: int min: -31000 max: 31000 +# mgv7_dungeon_ymin = -31000 -### Advanced +# Upper Y limit of dungeons. +# type: int min: -31000 max: 31000 +# mgv7_dungeon_ymax = 31000 -# Handling for deprecated Lua API calls: -# - none: Do not log deprecated calls -# - log: mimic and log backtrace of deprecated call (default). -# - error: abort on usage of deprecated call (suggested for mod developers). -# type: enum values: none, log, error -# deprecated_lua_api_handling = log +### Noises -# Number of extra blocks that can be loaded by /clearobjects at once. -# This is a trade-off between SQLite transaction overhead and -# memory consumption (4096=100MB, as a rule of thumb). -# type: int -# max_clearobjects_extra_loaded_blocks = 4096 +# Y-level of higher terrain that creates cliffs. +# type: noise_params_2d +# mgv7_np_terrain_base = { +# offset = 4, +# scale = 70, +# spread = (600, 600, 600), +# seed = 82341, +# octaves = 5, +# persistence = 0.6, +# lacunarity = 2.0, +# flags = eased +# } -# How much the server will wait before unloading unused mapblocks. -# Higher value is smoother, but will use more RAM. -# type: int -# server_unload_unused_data_timeout = 29 +# Y-level of lower terrain and seabed. +# type: noise_params_2d +# mgv7_np_terrain_alt = { +# offset = 4, +# scale = 25, +# spread = (600, 600, 600), +# seed = 5934, +# octaves = 5, +# persistence = 0.6, +# lacunarity = 2.0, +# flags = eased +# } -# Maximum number of statically stored objects in a block. -# type: int -# max_objects_per_block = 256 +# Varies roughness of terrain. +# Defines the 'persistence' value for terrain_base and terrain_alt noises. +# type: noise_params_2d +# mgv7_np_terrain_persist = { +# offset = 0.6, +# scale = 0.1, +# spread = (2000, 2000, 2000), +# seed = 539, +# octaves = 3, +# persistence = 0.6, +# lacunarity = 2.0, +# flags = eased +# } -# See https://www.sqlite.org/pragma.html#pragma_synchronous -# type: enum values: 0, 1, 2 -# sqlite_synchronous = 2 +# Defines distribution of higher terrain and steepness of cliffs. +# type: noise_params_2d +# mgv7_np_height_select = { +# offset = -8, +# scale = 16, +# spread = (500, 500, 500), +# seed = 4213, +# octaves = 6, +# persistence = 0.7, +# lacunarity = 2.0, +# flags = eased +# } -# Compression level to use when saving mapblocks to disk. -# -1 - use default compression level -# 0 - least compression, fastest -# 9 - best compression, slowest -# type: int min: -1 max: 9 -# map_compression_level_disk = -1 +# Variation of biome filler depth. +# type: noise_params_2d +# mgv7_np_filler_depth = { +# offset = 0, +# scale = 1.2, +# spread = (150, 150, 150), +# seed = 261, +# octaves = 3, +# persistence = 0.7, +# lacunarity = 2.0, +# flags = eased +# } -# Length of a server tick and the interval at which objects are generally updated over -# network. -# type: float -# dedicated_server_step = 0.09 +# Variation of maximum mountain height (in nodes). +# type: noise_params_2d +# mgv7_np_mount_height = { +# offset = 256, +# scale = 112, +# spread = (1000, 1000, 1000), +# seed = 72449, +# octaves = 3, +# persistence = 0.6, +# lacunarity = 2.0, +# flags = eased +# } -# Length of time between active block management cycles -# type: float -# active_block_mgmt_interval = 2.0 +# Defines large-scale river channel structure. +# type: noise_params_2d +# mgv7_np_ridge_uwater = { +# offset = 0, +# scale = 1, +# spread = (1000, 1000, 1000), +# seed = 85039, +# octaves = 5, +# persistence = 0.6, +# lacunarity = 2.0, +# flags = eased +# } -# Length of time between Active Block Modifier (ABM) execution cycles -# type: float -# abm_interval = 1.0 +# 3D noise defining mountain structure and height. +# Also defines structure of floatland mountain terrain. +# type: noise_params_3d +# mgv7_np_mountain = { +# offset = -0.6, +# scale = 1, +# spread = (250, 350, 250), +# seed = 5333, +# octaves = 5, +# persistence = 0.63, +# lacunarity = 2.0, +# flags = +# } -# The time budget allowed for ABMs to execute on each step -# (as a fraction of the ABM Interval) -# type: float min: 0.1 max: 0.9 -# abm_time_budget = 0.2 +# 3D noise defining structure of river canyon walls. +# type: noise_params_3d +# mgv7_np_ridge = { +# offset = 0, +# scale = 1, +# spread = (100, 100, 100), +# seed = 6467, +# octaves = 4, +# persistence = 0.75, +# lacunarity = 2.0, +# flags = +# } -# Length of time between NodeTimer execution cycles -# type: float -# nodetimer_interval = 0.2 +# 3D noise defining structure of floatlands. +# If altered from the default, the noise 'scale' (0.7 by default) may need +# to be adjusted, as floatland tapering functions best when this noise has +# a value range of approximately -2.0 to 2.0. +# type: noise_params_3d +# mgv7_np_floatland = { +# offset = 0, +# scale = 0.7, +# spread = (384, 96, 384), +# seed = 1009, +# octaves = 4, +# persistence = 0.75, +# lacunarity = 1.618, +# flags = +# } -# If enabled, invalid world data won't cause the server to shut down. -# Only enable this if you know what you are doing. -# type: bool -# ignore_world_load_errors = false +# 3D noise defining giant caverns. +# type: noise_params_3d +# mgv7_np_cavern = { +# offset = 0, +# scale = 1, +# spread = (384, 128, 384), +# seed = 723, +# octaves = 5, +# persistence = 0.63, +# lacunarity = 2.0, +# flags = +# } -# Max liquids processed per step. -# type: int -# liquid_loop_max = 100000 +# First of two 3D noises that together define tunnels. +# type: noise_params_3d +# mgv7_np_cave1 = { +# offset = 0, +# scale = 12, +# spread = (61, 61, 61), +# seed = 52534, +# octaves = 3, +# persistence = 0.5, +# lacunarity = 2.0, +# flags = +# } -# The time (in seconds) that the liquids queue may grow beyond processing -# capacity until an attempt is made to decrease its size by dumping old queue -# items. A value of 0 disables the functionality. -# type: int -# liquid_queue_purge_time = 0 +# Second of two 3D noises that together define tunnels. +# type: noise_params_3d +# mgv7_np_cave2 = { +# offset = 0, +# scale = 12, +# spread = (67, 67, 67), +# seed = 10325, +# octaves = 3, +# persistence = 0.5, +# lacunarity = 2.0, +# flags = +# } -# Liquid update interval in seconds. -# type: float -# liquid_update = 1.0 +# 3D noise that determines number of dungeons per mapchunk. +# type: noise_params_3d +# mgv7_np_dungeons = { +# offset = 0.9, +# scale = 0.5, +# spread = (500, 500, 500), +# seed = 0, +# octaves = 2, +# persistence = 0.8, +# lacunarity = 2.0, +# flags = +# } -# At this distance the server will aggressively optimize which blocks are sent to -# clients. -# Small values potentially improve performance a lot, at the expense of visible -# rendering glitches (some blocks will not be rendered under water and in caves, -# as well as sometimes on land). -# Setting this to a value greater than max_block_send_distance disables this -# optimization. -# Stated in mapblocks (16 nodes). -# type: int min: 2 -# block_send_optimize_distance = 4 +## Mapgen Carpathian -# If enabled the server will perform map block occlusion culling based on -# on the eye position of the player. This can reduce the number of blocks -# sent to the client 50-80%. The client will not longer receive most invisible -# so that the utility of noclip mode is reduced. -# type: bool -# server_side_occlusion_culling = true +# Map generation attributes specific to Mapgen Carpathian. +# type: flags possible values: caverns, rivers, nocaverns, norivers +# mgcarpathian_spflags = caverns,norivers -# Restricts the access of certain client-side functions on servers. -# Combine the byteflags below to restrict client-side features, or set to 0 -# for no restrictions: -# LOAD_CLIENT_MODS: 1 (disable loading client-provided mods) -# CHAT_MESSAGES: 2 (disable send_chat_message call client-side) -# READ_ITEMDEFS: 4 (disable get_item_def call client-side) -# READ_NODEDEFS: 8 (disable get_node_def call client-side) -# LOOKUP_NODES_LIMIT: 16 (limits get_node call client-side to -# csm_restriction_noderange) -# READ_PLAYERINFO: 32 (disable get_player_names call client-side) -# type: int -# csm_restriction_flags = 62 +# Defines the base ground level. +# type: float +# mgcarpathian_base_level = 12.0 -# If the CSM restriction for node range is enabled, get_node calls are limited -# to this distance from the player to the node. -# type: int -# csm_restriction_noderange = 0 +# Defines the width of the river channel. +# type: float +# mgcarpathian_river_width = 0.05 -## Security +# Defines the depth of the river channel. +# type: float +# mgcarpathian_river_depth = 24.0 -# Prevent mods from doing insecure things like running shell commands. -# type: bool -# secure.enable_security = true +# Defines the width of the river valley. +# type: float +# mgcarpathian_valley_width = 0.25 -# Comma-separated list of trusted mods that are allowed to access insecure -# functions even when mod security is on (via request_insecure_environment()). -# type: string -# secure.trusted_mods = +# Controls width of tunnels, a smaller value creates wider tunnels. +# Value >= 10.0 completely disables generation of tunnels and avoids the +# intensive noise calculations. +# type: float +# mgcarpathian_cave_width = 0.09 -# Comma-separated list of mods that are allowed to access HTTP APIs, which -# allow them to upload and download data to/from the internet. -# type: string -# secure.http_mods = +# Y of upper limit of large caves. +# type: int min: -31000 max: 31000 +# mgcarpathian_large_cave_depth = -33 -## Advanced +# Minimum limit of random number of small caves per mapchunk. +# type: int min: 0 max: 256 +# mgcarpathian_small_cave_num_min = 0 -### Profiling +# Maximum limit of random number of small caves per mapchunk. +# type: int min: 0 max: 256 +# mgcarpathian_small_cave_num_max = 0 -# Load the game profiler to collect game profiling data. -# Provides a /profiler command to access the compiled profile. -# Useful for mod developers and server operators. -# type: bool -# profiler.load = false +# Minimum limit of random number of large caves per mapchunk. +# type: int min: 0 max: 64 +# mgcarpathian_large_cave_num_min = 0 -# The default format in which profiles are being saved, -# when calling `/profiler save [format]` without format. -# type: enum values: txt, csv, lua, json, json_pretty -# profiler.default_report_format = txt +# Maximum limit of random number of large caves per mapchunk. +# type: int min: 0 max: 64 +# mgcarpathian_large_cave_num_max = 2 -# The file path relative to your worldpath in which profiles will be saved to. -# type: string -# profiler.report_path = "" +# Proportion of large caves that contain liquid. +# type: float min: 0 max: 1 +# mgcarpathian_large_cave_flooded = 0.5 -#### Instrumentation +# Y-level of cavern upper limit. +# type: int min: -31000 max: 31000 +# mgcarpathian_cavern_limit = -256 -# Instrument the methods of entities on registration. -# type: bool -# instrument.entity = true +# Y-distance over which caverns expand to full size. +# type: int min: 0 max: 32767 +# mgcarpathian_cavern_taper = 256 -# Instrument the action function of Active Block Modifiers on registration. -# type: bool -# instrument.abm = true +# Defines full size of caverns, smaller values create larger caverns. +# type: float +# mgcarpathian_cavern_threshold = 0.7 -# Instrument the action function of Loading Block Modifiers on registration. -# type: bool -# instrument.lbm = true +# Lower Y limit of dungeons. +# type: int min: -31000 max: 31000 +# mgcarpathian_dungeon_ymin = -31000 -# Instrument chat commands on registration. -# type: bool -# instrument.chatcommand = true +# Upper Y limit of dungeons. +# type: int min: -31000 max: 31000 +# mgcarpathian_dungeon_ymax = 31000 -# Instrument global callback functions on registration. -# (anything you pass to a minetest.register_*() function) -# type: bool -# instrument.global_callback = true +### Noises -##### Advanced +# Variation of biome filler depth. +# type: noise_params_2d +# mgcarpathian_np_filler_depth = { +# offset = 0, +# scale = 1, +# spread = (128, 128, 128), +# seed = 261, +# octaves = 3, +# persistence = 0.7, +# lacunarity = 2.0, +# flags = eased +# } -# Instrument builtin. -# This is usually only needed by core/builtin contributors -# type: bool -# instrument.builtin = false - -# Have the profiler instrument itself: -# * Instrument an empty function. -# This estimates the overhead, that instrumentation is adding (+1 function call). -# * Instrument the sampler being used to update the statistics. -# type: bool -# instrument.profiler = false - -# -# Client and Server -# - -# Name of the player. -# When running a server, clients connecting with this name are admins. -# When starting from the main menu, this is overridden. -# type: string -# name = - -# Set the language. Leave empty to use the system language. -# A restart is required after changing this. -# type: enum values: , be, bg, ca, cs, da, de, el, en, eo, es, et, eu, fi, fr, gd, gl, hu, id, it, ja, jbo, kk, ko, lt, lv, ms, nb, nl, nn, pl, pt, pt_BR, ro, ru, sk, sl, sr_Cyrl, sr_Latn, sv, sw, tr, uk, vi, zh_CN, zh_TW -# language = - -# Level of logging to be written to debug.txt: -# - (no logging) -# - none (messages with no level) -# - error -# - warning -# - action -# - info -# - verbose -# - trace -# type: enum values: , none, error, warning, action, info, verbose, trace -# debug_log_level = action - -# If the file size of debug.txt exceeds the number of megabytes specified in -# this setting when it is opened, the file is moved to debug.txt.1, -# deleting an older debug.txt.1 if it exists. -# debug.txt is only moved if this setting is positive. -# type: int -# debug_log_size_max = 50 - -# Minimal level of logging to be written to chat. -# type: enum values: , none, error, warning, action, info, verbose, trace -# chat_log_level = error - -# Enable IPv6 support (for both client and server). -# Required for IPv6 connections to work at all. -# type: bool -# enable_ipv6 = true - -## Advanced - -# Maximum time an interactive request (e.g. server list fetch) may take, stated in milliseconds. -# type: int -# curl_timeout = 20000 - -# Limits number of parallel HTTP requests. Affects: -# - Media fetch if server uses remote_media setting. -# - Serverlist download and server announcement. -# - Downloads performed by main menu (e.g. mod manager). -# Only has an effect if compiled with cURL. -# type: int -# curl_parallel_limit = 8 - -# Maximum time a file download (e.g. a mod download) may take, stated in milliseconds. -# type: int -# curl_file_download_timeout = 300000 - -# Replaces the default main menu with a custom one. -# type: string -# main_menu_script = - -# Print the engine's profiling data in regular intervals (in seconds). -# 0 = disable. Useful for developers. -# type: int -# profiler_print_interval = 0 - -# -# Mapgen -# - -# Name of map generator to be used when creating a new world. -# Creating a world in the main menu will override this. -# Current mapgens in a highly unstable state: -# - The optional floatlands of v7 (disabled by default). -# type: enum values: v7, valleys, carpathian, v5, flat, fractal, singlenode, v6 -# mg_name = v7 - -# Water surface level of the world. -# type: int -# water_level = 1 - -# From how far blocks are generated for clients, stated in mapblocks (16 nodes). -# type: int -# max_block_generate_distance = 10 - -# Limit of map generation, in nodes, in all 6 directions from (0, 0, 0). -# Only mapchunks completely within the mapgen limit are generated. -# Value is stored per-world. -# type: int min: 0 max: 31007 -# mapgen_limit = 31007 - -# Global map generation attributes. -# In Mapgen v6 the 'decorations' flag controls all decorations except trees -# and jungle grass, in all other mapgens this flag controls all decorations. -# type: flags possible values: caves, dungeons, light, decorations, biomes, ores, nocaves, nodungeons, nolight, nodecorations, nobiomes, noores -# mg_flags = caves,dungeons,light,decorations,biomes,ores - -## Biome API temperature and humidity noise parameters - -# Temperature variation for biomes. +# First of 4 2D noises that together define hill/mountain range height. # type: noise_params_2d -# mg_biome_np_heat = { -# offset = 50, -# scale = 50, -# spread = (1000, 1000, 1000), -# seed = 5349, -# octaves = 3, +# mgcarpathian_np_height1 = { +# offset = 0, +# scale = 5, +# spread = (251, 251, 251), +# seed = 9613, +# octaves = 5, # persistence = 0.5, # lacunarity = 2.0, # flags = eased # } -# Small-scale temperature variation for blending biomes on borders. +# Second of 4 2D noises that together define hill/mountain range height. # type: noise_params_2d -# mg_biome_np_heat_blend = { +# mgcarpathian_np_height2 = { # offset = 0, -# scale = 1.5, -# spread = (8, 8, 8), -# seed = 13, -# octaves = 2, -# persistence = 1.0, +# scale = 5, +# spread = (383, 383, 383), +# seed = 1949, +# octaves = 5, +# persistence = 0.5, # lacunarity = 2.0, # flags = eased # } -# Humidity variation for biomes. +# Third of 4 2D noises that together define hill/mountain range height. # type: noise_params_2d -# mg_biome_np_humidity = { -# offset = 50, -# scale = 50, -# spread = (1000, 1000, 1000), -# seed = 842, -# octaves = 3, +# mgcarpathian_np_height3 = { +# offset = 0, +# scale = 5, +# spread = (509, 509, 509), +# seed = 3211, +# octaves = 5, # persistence = 0.5, # lacunarity = 2.0, # flags = eased # } -# Small-scale humidity variation for blending biomes on borders. +# Fourth of 4 2D noises that together define hill/mountain range height. # type: noise_params_2d -# mg_biome_np_humidity_blend = { +# mgcarpathian_np_height4 = { # offset = 0, -# scale = 1.5, -# spread = (8, 8, 8), -# seed = 90003, -# octaves = 2, -# persistence = 1.0, +# scale = 5, +# spread = (631, 631, 631), +# seed = 1583, +# octaves = 5, +# persistence = 0.5, # lacunarity = 2.0, # flags = eased # } -## Mapgen V5 - -# Map generation attributes specific to Mapgen v5. -# type: flags possible values: caverns, nocaverns -# mgv5_spflags = caverns - -# Controls width of tunnels, a smaller value creates wider tunnels. -# Value >= 10.0 completely disables generation of tunnels and avoids the -# intensive noise calculations. -# type: float -# mgv5_cave_width = 0.09 - -# Y of upper limit of large caves. -# type: int -# mgv5_large_cave_depth = -256 - -# Minimum limit of random number of small caves per mapchunk. -# type: int min: 0 max: 256 -# mgv5_small_cave_num_min = 0 - -# Maximum limit of random number of small caves per mapchunk. -# type: int min: 0 max: 256 -# mgv5_small_cave_num_max = 0 - -# Minimum limit of random number of large caves per mapchunk. -# type: int min: 0 max: 64 -# mgv5_large_cave_num_min = 0 - -# Maximum limit of random number of large caves per mapchunk. -# type: int min: 0 max: 64 -# mgv5_large_cave_num_max = 2 - -# Proportion of large caves that contain liquid. -# type: float min: 0 max: 1 -# mgv5_large_cave_flooded = 0.5 - -# Y-level of cavern upper limit. -# type: int -# mgv5_cavern_limit = -256 - -# Y-distance over which caverns expand to full size. -# type: int -# mgv5_cavern_taper = 256 - -# Defines full size of caverns, smaller values create larger caverns. -# type: float -# mgv5_cavern_threshold = 0.7 - -# Lower Y limit of dungeons. -# type: int -# mgv5_dungeon_ymin = -31000 - -# Upper Y limit of dungeons. -# type: int -# mgv5_dungeon_ymax = 31000 - -### Noises - -# Variation of biome filler depth. +# 2D noise that controls the size/occurrence of rolling hills. # type: noise_params_2d -# mgv5_np_filler_depth = { -# offset = 0, +# mgcarpathian_np_hills_terrain = { +# offset = 1, # scale = 1, -# spread = (150, 150, 150), -# seed = 261, -# octaves = 4, -# persistence = 0.7, +# spread = (1301, 1301, 1301), +# seed = 1692, +# octaves = 3, +# persistence = 0.5, # lacunarity = 2.0, # flags = eased # } -# Variation of terrain vertical scale. -# When noise is < -0.55 terrain is near-flat. +# 2D noise that controls the size/occurrence of ridged mountain ranges. # type: noise_params_2d -# mgv5_np_factor = { -# offset = 0, +# mgcarpathian_np_ridge_terrain = { +# offset = 1, # scale = 1, -# spread = (250, 250, 250), -# seed = 920381, +# spread = (1889, 1889, 1889), +# seed = 3568, # octaves = 3, -# persistence = 0.45, +# persistence = 0.5, # lacunarity = 2.0, # flags = eased # } -# Y-level of average terrain surface. +# 2D noise that controls the size/occurrence of step mountain ranges. # type: noise_params_2d -# mgv5_np_height = { -# offset = 0, -# scale = 10, -# spread = (250, 250, 250), -# seed = 84174, -# octaves = 4, +# mgcarpathian_np_step_terrain = { +# offset = 1, +# scale = 1, +# spread = (1889, 1889, 1889), +# seed = 4157, +# octaves = 3, # persistence = 0.5, # lacunarity = 2.0, # flags = eased # } -# First of two 3D noises that together define tunnels. +# 2D noise that controls the shape/size of rolling hills. +# type: noise_params_2d +# mgcarpathian_np_hills = { +# offset = 0, +# scale = 3, +# spread = (257, 257, 257), +# seed = 6604, +# octaves = 6, +# persistence = 0.5, +# lacunarity = 2.0, +# flags = eased +# } + +# 2D noise that controls the shape/size of ridged mountains. +# type: noise_params_2d +# mgcarpathian_np_ridge_mnt = { +# offset = 0, +# scale = 12, +# spread = (743, 743, 743), +# seed = 5520, +# octaves = 6, +# persistence = 0.7, +# lacunarity = 2.0, +# flags = eased +# } + +# 2D noise that controls the shape/size of step mountains. +# type: noise_params_2d +# mgcarpathian_np_step_mnt = { +# offset = 0, +# scale = 8, +# spread = (509, 509, 509), +# seed = 2590, +# octaves = 6, +# persistence = 0.6, +# lacunarity = 2.0, +# flags = eased +# } + +# 2D noise that locates the river valleys and channels. +# type: noise_params_2d +# mgcarpathian_np_rivers = { +# offset = 0, +# scale = 1, +# spread = (1000, 1000, 1000), +# seed = 85039, +# octaves = 5, +# persistence = 0.6, +# lacunarity = 2.0, +# flags = eased +# } + +# 3D noise for mountain overhangs, cliffs, etc. Usually small variations. # type: noise_params_3d -# mgv5_np_cave1 = { +# mgcarpathian_np_mnt_var = { +# offset = 0, +# scale = 1, +# spread = (499, 499, 499), +# seed = 2490, +# octaves = 5, +# persistence = 0.55, +# lacunarity = 2.0, +# flags = +# } + +# First of two 3D noises that together define tunnels. +# type: noise_params_3d +# mgcarpathian_np_cave1 = { # offset = 0, # scale = 12, # spread = (61, 61, 61), @@ -2013,7 +1829,7 @@ # Second of two 3D noises that together define tunnels. # type: noise_params_3d -# mgv5_np_cave2 = { +# mgcarpathian_np_cave2 = { # offset = 0, # scale = 12, # spread = (67, 67, 67), @@ -2026,7 +1842,7 @@ # 3D noise defining giant caverns. # type: noise_params_3d -# mgv5_np_cavern = { +# mgcarpathian_np_cavern = { # offset = 0, # scale = 1, # spread = (384, 128, 384), @@ -2037,22 +1853,9 @@ # flags = # } -# 3D noise defining terrain. -# type: noise_params_3d -# mgv5_np_ground = { -# offset = 0, -# scale = 40, -# spread = (80, 80, 80), -# seed = 983240, -# octaves = 4, -# persistence = 0.55, -# lacunarity = 2.0, -# flags = eased -# } - # 3D noise that determines number of dungeons per mapchunk. # type: noise_params_3d -# mgv5_np_dungeons = { +# mgcarpathian_np_dungeons = { # offset = 0.9, # scale = 0.5, # spread = (500, 500, 500), @@ -2063,343 +1866,318 @@ # flags = # } -## Mapgen V6 +## Mapgen Flat -# Map generation attributes specific to Mapgen v6. -# The 'snowbiomes' flag enables the new 5 biome system. -# When the 'snowbiomes' flag is enabled jungles are automatically enabled and -# the 'jungles' flag is ignored. -# type: flags possible values: jungles, biomeblend, mudflow, snowbiomes, flat, trees, nojungles, nobiomeblend, nomudflow, nosnowbiomes, noflat, notrees -# mgv6_spflags = jungles,biomeblend,mudflow,snowbiomes,noflat,trees +# Map generation attributes specific to Mapgen Flat. +# Occasional lakes and hills can be added to the flat world. +# type: flags possible values: lakes, hills, caverns, nolakes, nohills, nocaverns +# mgflat_spflags = nolakes,nohills,nocaverns -# Deserts occur when np_biome exceeds this value. -# When the 'snowbiomes' flag is enabled, this is ignored. +# Y of flat ground. +# type: int min: -31000 max: 31000 +# mgflat_ground_level = 8 + +# Y of upper limit of large caves. +# type: int min: -31000 max: 31000 +# mgflat_large_cave_depth = -33 + +# Minimum limit of random number of small caves per mapchunk. +# type: int min: 0 max: 256 +# mgflat_small_cave_num_min = 0 + +# Maximum limit of random number of small caves per mapchunk. +# type: int min: 0 max: 256 +# mgflat_small_cave_num_max = 0 + +# Minimum limit of random number of large caves per mapchunk. +# type: int min: 0 max: 64 +# mgflat_large_cave_num_min = 0 + +# Maximum limit of random number of large caves per mapchunk. +# type: int min: 0 max: 64 +# mgflat_large_cave_num_max = 2 + +# Proportion of large caves that contain liquid. +# type: float min: 0 max: 1 +# mgflat_large_cave_flooded = 0.5 + +# Controls width of tunnels, a smaller value creates wider tunnels. +# Value >= 10.0 completely disables generation of tunnels and avoids the +# intensive noise calculations. # type: float -# mgv6_freq_desert = 0.45 +# mgflat_cave_width = 0.09 -# Sandy beaches occur when np_beach exceeds this value. +# Terrain noise threshold for lakes. +# Controls proportion of world area covered by lakes. +# Adjust towards 0.0 for a larger proportion. # type: float -# mgv6_freq_beach = 0.15 +# mgflat_lake_threshold = -0.45 + +# Controls steepness/depth of lake depressions. +# type: float +# mgflat_lake_steepness = 48.0 + +# Terrain noise threshold for hills. +# Controls proportion of world area covered by hills. +# Adjust towards 0.0 for a larger proportion. +# type: float +# mgflat_hill_threshold = 0.45 + +# Controls steepness/height of hills. +# type: float +# mgflat_hill_steepness = 64.0 + +# Y-level of cavern upper limit. +# type: int min: -31000 max: 31000 +# mgflat_cavern_limit = -256 + +# Y-distance over which caverns expand to full size. +# type: int min: 0 max: 32767 +# mgflat_cavern_taper = 256 + +# Defines full size of caverns, smaller values create larger caverns. +# type: float +# mgflat_cavern_threshold = 0.7 # Lower Y limit of dungeons. -# type: int -# mgv6_dungeon_ymin = -31000 +# type: int min: -31000 max: 31000 +# mgflat_dungeon_ymin = -31000 # Upper Y limit of dungeons. -# type: int -# mgv6_dungeon_ymax = 31000 +# type: int min: -31000 max: 31000 +# mgflat_dungeon_ymax = 31000 ### Noises -# Y-level of lower terrain and seabed. -# type: noise_params_2d -# mgv6_np_terrain_base = { -# offset = -4, -# scale = 20, -# spread = (250, 250, 250), -# seed = 82341, -# octaves = 5, -# persistence = 0.6, -# lacunarity = 2.0, -# flags = eased -# } - -# Y-level of higher terrain that creates cliffs. +# Defines location and terrain of optional hills and lakes. # type: noise_params_2d -# mgv6_np_terrain_higher = { -# offset = 20, -# scale = 16, -# spread = (500, 500, 500), -# seed = 85039, +# mgflat_np_terrain = { +# offset = 0, +# scale = 1, +# spread = (600, 600, 600), +# seed = 7244, # octaves = 5, # persistence = 0.6, # lacunarity = 2.0, # flags = eased # } -# Varies steepness of cliffs. +# Variation of biome filler depth. # type: noise_params_2d -# mgv6_np_steepness = { -# offset = 0.85, -# scale = 0.5, -# spread = (125, 125, 125), -# seed = -932, -# octaves = 5, +# mgflat_np_filler_depth = { +# offset = 0, +# scale = 1.2, +# spread = (150, 150, 150), +# seed = 261, +# octaves = 3, # persistence = 0.7, # lacunarity = 2.0, # flags = eased # } -# Defines distribution of higher terrain. -# type: noise_params_2d -# mgv6_np_height_select = { -# offset = 0.5, -# scale = 1, -# spread = (250, 250, 250), -# seed = 4213, -# octaves = 5, -# persistence = 0.69, -# lacunarity = 2.0, -# flags = eased -# } - -# Varies depth of biome surface nodes. -# type: noise_params_2d -# mgv6_np_mud = { -# offset = 4, -# scale = 2, -# spread = (200, 200, 200), -# seed = 91013, +# First of two 3D noises that together define tunnels. +# type: noise_params_3d +# mgflat_np_cave1 = { +# offset = 0, +# scale = 12, +# spread = (61, 61, 61), +# seed = 52534, # octaves = 3, -# persistence = 0.55, +# persistence = 0.5, # lacunarity = 2.0, -# flags = eased +# flags = # } -# Defines areas with sandy beaches. -# type: noise_params_2d -# mgv6_np_beach = { +# Second of two 3D noises that together define tunnels. +# type: noise_params_3d +# mgflat_np_cave2 = { # offset = 0, -# scale = 1, -# spread = (250, 250, 250), -# seed = 59420, +# scale = 12, +# spread = (67, 67, 67), +# seed = 10325, # octaves = 3, -# persistence = 0.50, +# persistence = 0.5, # lacunarity = 2.0, -# flags = eased +# flags = # } -# Temperature variation for biomes. -# type: noise_params_2d -# mgv6_np_biome = { -# offset = 0, +# 3D noise defining giant caverns. +# type: noise_params_3d +# mgflat_np_cavern = { +# offset = 0, # scale = 1, -# spread = (500, 500, 500), -# seed = 9130, -# octaves = 3, -# persistence = 0.50, -# lacunarity = 2.0, -# flags = eased -# } - -# Variation of number of caves. -# type: noise_params_2d -# mgv6_np_cave = { -# offset = 6, -# scale = 6, -# spread = (250, 250, 250), -# seed = 34329, -# octaves = 3, -# persistence = 0.50, +# spread = (384, 128, 384), +# seed = 723, +# octaves = 5, +# persistence = 0.63, # lacunarity = 2.0, -# flags = eased +# flags = # } -# Humidity variation for biomes. -# type: noise_params_2d -# mgv6_np_humidity = { -# offset = 0.5, +# 3D noise that determines number of dungeons per mapchunk. +# type: noise_params_3d +# mgflat_np_dungeons = { +# offset = 0.9, # scale = 0.5, # spread = (500, 500, 500), -# seed = 72384, -# octaves = 3, -# persistence = 0.50, -# lacunarity = 2.0, -# flags = eased -# } - -# Defines tree areas and tree density. -# type: noise_params_2d -# mgv6_np_trees = { -# offset = 0, -# scale = 1, -# spread = (125, 125, 125), -# seed = 2, -# octaves = 4, -# persistence = 0.66, -# lacunarity = 2.0, -# flags = eased -# } - -# Defines areas where trees have apples. -# type: noise_params_2d -# mgv6_np_apple_trees = { -# offset = 0, -# scale = 1, -# spread = (100, 100, 100), -# seed = 342902, -# octaves = 3, -# persistence = 0.45, +# seed = 0, +# octaves = 2, +# persistence = 0.8, # lacunarity = 2.0, -# flags = eased +# flags = # } -## Mapgen V7 - -# Map generation attributes specific to Mapgen v7. -# 'ridges': Rivers. -# 'floatlands': Floating land masses in the atmosphere. -# 'caverns': Giant caves deep underground. -# type: flags possible values: mountains, ridges, floatlands, caverns, nomountains, noridges, nofloatlands, nocaverns -# mgv7_spflags = mountains,ridges,nofloatlands,caverns - -# Y of mountain density gradient zero level. Used to shift mountains vertically. -# type: int -# mgv7_mount_zero_level = 0 - -# Lower Y limit of floatlands. -# type: int -# mgv7_floatland_ymin = 1024 - -# Upper Y limit of floatlands. -# type: int -# mgv7_floatland_ymax = 4096 - -# Y-distance over which floatlands taper from full density to nothing. -# Tapering starts at this distance from the Y limit. -# For a solid floatland layer, this controls the height of hills/mountains. -# Must be less than or equal to half the distance between the Y limits. -# type: int -# mgv7_floatland_taper = 256 - -# Exponent of the floatland tapering. Alters the tapering behaviour. -# Value = 1.0 creates a uniform, linear tapering. -# Values > 1.0 create a smooth tapering suitable for the default separated -# floatlands. -# Values < 1.0 (for example 0.25) create a more defined surface level with -# flatter lowlands, suitable for a solid floatland layer. -# type: float -# mgv7_float_taper_exp = 2.0 - -# Adjusts the density of the floatland layer. -# Increase value to increase density. Can be positive or negative. -# Value = 0.0: 50% of volume is floatland. -# Value = 2.0 (can be higher depending on 'mgv7_np_floatland', always test -# to be sure) creates a solid floatland layer. -# type: float -# mgv7_floatland_density = -0.6 +## Mapgen Fractal -# Surface level of optional water placed on a solid floatland layer. -# Water is disabled by default and will only be placed if this value is set -# to above 'mgv7_floatland_ymax' - 'mgv7_floatland_taper' (the start of the -# upper tapering). -# ***WARNING, POTENTIAL DANGER TO WORLDS AND SERVER PERFORMANCE***: -# When enabling water placement the floatlands must be configured and tested -# to be a solid layer by setting 'mgv7_floatland_density' to 2.0 (or other -# required value depending on 'mgv7_np_floatland'), to avoid -# server-intensive extreme water flow and to avoid vast flooding of the -# world surface below. -# type: int -# mgv7_floatland_ywater = -31000 +# Map generation attributes specific to Mapgen Fractal. +# 'terrain' enables the generation of non-fractal terrain: +# ocean, islands and underground. +# type: flags possible values: terrain, noterrain +# mgfractal_spflags = terrain # Controls width of tunnels, a smaller value creates wider tunnels. # Value >= 10.0 completely disables generation of tunnels and avoids the # intensive noise calculations. # type: float -# mgv7_cave_width = 0.09 +# mgfractal_cave_width = 0.09 # Y of upper limit of large caves. -# type: int -# mgv7_large_cave_depth = -33 +# type: int min: -31000 max: 31000 +# mgfractal_large_cave_depth = -33 # Minimum limit of random number of small caves per mapchunk. # type: int min: 0 max: 256 -# mgv7_small_cave_num_min = 0 +# mgfractal_small_cave_num_min = 0 # Maximum limit of random number of small caves per mapchunk. # type: int min: 0 max: 256 -# mgv7_small_cave_num_max = 0 +# mgfractal_small_cave_num_max = 0 # Minimum limit of random number of large caves per mapchunk. # type: int min: 0 max: 64 -# mgv7_large_cave_num_min = 0 +# mgfractal_large_cave_num_min = 0 # Maximum limit of random number of large caves per mapchunk. # type: int min: 0 max: 64 -# mgv7_large_cave_num_max = 2 +# mgfractal_large_cave_num_max = 2 # Proportion of large caves that contain liquid. # type: float min: 0 max: 1 -# mgv7_large_cave_flooded = 0.5 +# mgfractal_large_cave_flooded = 0.5 -# Y-level of cavern upper limit. -# type: int -# mgv7_cavern_limit = -256 +# Lower Y limit of dungeons. +# type: int min: -31000 max: 31000 +# mgfractal_dungeon_ymin = -31000 -# Y-distance over which caverns expand to full size. -# type: int -# mgv7_cavern_taper = 256 +# Upper Y limit of dungeons. +# type: int min: -31000 max: 31000 +# mgfractal_dungeon_ymax = 31000 -# Defines full size of caverns, smaller values create larger caverns. +# Selects one of 18 fractal types. +# 1 = 4D "Roundy" Mandelbrot set. +# 2 = 4D "Roundy" Julia set. +# 3 = 4D "Squarry" Mandelbrot set. +# 4 = 4D "Squarry" Julia set. +# 5 = 4D "Mandy Cousin" Mandelbrot set. +# 6 = 4D "Mandy Cousin" Julia set. +# 7 = 4D "Variation" Mandelbrot set. +# 8 = 4D "Variation" Julia set. +# 9 = 3D "Mandelbrot/Mandelbar" Mandelbrot set. +# 10 = 3D "Mandelbrot/Mandelbar" Julia set. +# 11 = 3D "Christmas Tree" Mandelbrot set. +# 12 = 3D "Christmas Tree" Julia set. +# 13 = 3D "Mandelbulb" Mandelbrot set. +# 14 = 3D "Mandelbulb" Julia set. +# 15 = 3D "Cosine Mandelbulb" Mandelbrot set. +# 16 = 3D "Cosine Mandelbulb" Julia set. +# 17 = 4D "Mandelbulb" Mandelbrot set. +# 18 = 4D "Mandelbulb" Julia set. +# type: int min: 1 max: 18 +# mgfractal_fractal = 1 + +# Iterations of the recursive function. +# Increasing this increases the amount of fine detail, but also +# increases processing load. +# At iterations = 20 this mapgen has a similar load to mapgen V7. +# type: int min: 1 max: 65535 +# mgfractal_iterations = 11 + +# (X,Y,Z) scale of fractal in nodes. +# Actual fractal size will be 2 to 3 times larger. +# These numbers can be made very large, the fractal does +# not have to fit inside the world. +# Increase these to 'zoom' into the detail of the fractal. +# Default is for a vertically-squashed shape suitable for +# an island, set all 3 numbers equal for the raw shape. +# type: v3f +# mgfractal_scale = (4096.0, 1024.0, 4096.0) + +# (X,Y,Z) offset of fractal from world center in units of 'scale'. +# Can be used to move a desired point to (0, 0) to create a +# suitable spawn point, or to allow 'zooming in' on a desired +# point by increasing 'scale'. +# The default is tuned for a suitable spawn point for Mandelbrot +# sets with default parameters, it may need altering in other +# situations. +# Range roughly -2 to 2. Multiply by 'scale' for offset in nodes. +# type: v3f +# mgfractal_offset = (1.79, 0.0, 0.0) + +# W coordinate of the generated 3D slice of a 4D fractal. +# Determines which 3D slice of the 4D shape is generated. +# Alters the shape of the fractal. +# Has no effect on 3D fractals. +# Range roughly -2 to 2. # type: float -# mgv7_cavern_threshold = 0.7 +# mgfractal_slice_w = 0.0 -# Lower Y limit of dungeons. -# type: int -# mgv7_dungeon_ymin = -31000 +# Julia set only. +# X component of hypercomplex constant. +# Alters the shape of the fractal. +# Range roughly -2 to 2. +# type: float +# mgfractal_julia_x = 0.33 -# Upper Y limit of dungeons. -# type: int -# mgv7_dungeon_ymax = 31000 +# Julia set only. +# Y component of hypercomplex constant. +# Alters the shape of the fractal. +# Range roughly -2 to 2. +# type: float +# mgfractal_julia_y = 0.33 + +# Julia set only. +# Z component of hypercomplex constant. +# Alters the shape of the fractal. +# Range roughly -2 to 2. +# type: float +# mgfractal_julia_z = 0.33 + +# Julia set only. +# W component of hypercomplex constant. +# Alters the shape of the fractal. +# Has no effect on 3D fractals. +# Range roughly -2 to 2. +# type: float +# mgfractal_julia_w = 0.33 ### Noises -# Y-level of higher terrain that creates cliffs. +# Y-level of seabed. # type: noise_params_2d -# mgv7_np_terrain_base = { -# offset = 4, -# scale = 70, +# mgfractal_np_seabed = { +# offset = -14, +# scale = 9, # spread = (600, 600, 600), -# seed = 82341, +# seed = 41900, # octaves = 5, # persistence = 0.6, # lacunarity = 2.0, # flags = eased # } -# Y-level of lower terrain and seabed. +# Variation of biome filler depth. # type: noise_params_2d -# mgv7_np_terrain_alt = { -# offset = 4, -# scale = 25, -# spread = (600, 600, 600), -# seed = 5934, -# octaves = 5, -# persistence = 0.6, -# lacunarity = 2.0, -# flags = eased -# } - -# Varies roughness of terrain. -# Defines the 'persistence' value for terrain_base and terrain_alt noises. -# type: noise_params_2d -# mgv7_np_terrain_persist = { -# offset = 0.6, -# scale = 0.1, -# spread = (2000, 2000, 2000), -# seed = 539, -# octaves = 3, -# persistence = 0.6, -# lacunarity = 2.0, -# flags = eased -# } - -# Defines distribution of higher terrain and steepness of cliffs. -# type: noise_params_2d -# mgv7_np_height_select = { -# offset = -8, -# scale = 16, -# spread = (500, 500, 500), -# seed = 4213, -# octaves = 6, -# persistence = 0.7, -# lacunarity = 2.0, -# flags = eased -# } - -# Variation of biome filler depth. -# type: noise_params_2d -# mgv7_np_filler_depth = { +# mgfractal_np_filler_depth = { # offset = 0, # scale = 1.2, # spread = (150, 150, 150), @@ -2410,91 +2188,9 @@ # flags = eased # } -# Variation of maximum mountain height (in nodes). -# type: noise_params_2d -# mgv7_np_mount_height = { -# offset = 256, -# scale = 112, -# spread = (1000, 1000, 1000), -# seed = 72449, -# octaves = 3, -# persistence = 0.6, -# lacunarity = 2.0, -# flags = eased -# } - -# Defines large-scale river channel structure. -# type: noise_params_2d -# mgv7_np_ridge_uwater = { -# offset = 0, -# scale = 1, -# spread = (1000, 1000, 1000), -# seed = 85039, -# octaves = 5, -# persistence = 0.6, -# lacunarity = 2.0, -# flags = eased -# } - -# 3D noise defining mountain structure and height. -# Also defines structure of floatland mountain terrain. -# type: noise_params_3d -# mgv7_np_mountain = { -# offset = -0.6, -# scale = 1, -# spread = (250, 350, 250), -# seed = 5333, -# octaves = 5, -# persistence = 0.63, -# lacunarity = 2.0, -# flags = -# } - -# 3D noise defining structure of river canyon walls. -# type: noise_params_3d -# mgv7_np_ridge = { -# offset = 0, -# scale = 1, -# spread = (100, 100, 100), -# seed = 6467, -# octaves = 4, -# persistence = 0.75, -# lacunarity = 2.0, -# flags = -# } - -# 3D noise defining structure of floatlands. -# If altered from the default, the noise 'scale' (0.7 by default) may need -# to be adjusted, as floatland tapering functions best when this noise has -# a value range of approximately -2.0 to 2.0. -# type: noise_params_3d -# mgv7_np_floatland = { -# offset = 0, -# scale = 0.7, -# spread = (384, 96, 384), -# seed = 1009, -# octaves = 4, -# persistence = 0.75, -# lacunarity = 1.618, -# flags = -# } - -# 3D noise defining giant caverns. -# type: noise_params_3d -# mgv7_np_cavern = { -# offset = 0, -# scale = 1, -# spread = (384, 128, 384), -# seed = 723, -# octaves = 5, -# persistence = 0.63, -# lacunarity = 2.0, -# flags = -# } - # First of two 3D noises that together define tunnels. # type: noise_params_3d -# mgv7_np_cave1 = { +# mgfractal_np_cave1 = { # offset = 0, # scale = 12, # spread = (61, 61, 61), @@ -2507,7 +2203,7 @@ # Second of two 3D noises that together define tunnels. # type: noise_params_3d -# mgv7_np_cave2 = { +# mgfractal_np_cave2 = { # offset = 0, # scale = 12, # spread = (67, 67, 67), @@ -2520,7 +2216,7 @@ # 3D noise that determines number of dungeons per mapchunk. # type: noise_params_3d -# mgv7_np_dungeons = { +# mgfractal_np_dungeons = { # offset = 0.9, # scale = 0.5, # spread = (500, 500, 500), @@ -2531,291 +2227,216 @@ # flags = # } -## Mapgen Carpathian - -# Map generation attributes specific to Mapgen Carpathian. -# type: flags possible values: caverns, rivers, nocaverns, norivers -# mgcarpathian_spflags = caverns,norivers - -# Defines the base ground level. -# type: float -# mgcarpathian_base_level = 12.0 - -# Defines the width of the river channel. -# type: float -# mgcarpathian_river_width = 0.05 - -# Defines the depth of the river channel. -# type: float -# mgcarpathian_river_depth = 24.0 +## Mapgen Valleys -# Defines the width of the river valley. -# type: float -# mgcarpathian_valley_width = 0.25 +# Map generation attributes specific to Mapgen Valleys. +# 'altitude_chill': Reduces heat with altitude. +# 'humid_rivers': Increases humidity around rivers. +# 'vary_river_depth': If enabled, low humidity and high heat causes rivers +# to become shallower and occasionally dry. +# 'altitude_dry': Reduces humidity with altitude. +# type: flags possible values: altitude_chill, humid_rivers, vary_river_depth, altitude_dry, noaltitude_chill, nohumid_rivers, novary_river_depth, noaltitude_dry +# mgvalleys_spflags = altitude_chill,humid_rivers,vary_river_depth,altitude_dry -# Controls width of tunnels, a smaller value creates wider tunnels. -# Value >= 10.0 completely disables generation of tunnels and avoids the -# intensive noise calculations. -# type: float -# mgcarpathian_cave_width = 0.09 +# The vertical distance over which heat drops by 20 if 'altitude_chill' is +# enabled. Also the vertical distance over which humidity drops by 10 if +# 'altitude_dry' is enabled. +# type: int min: 0 max: 65535 +# mgvalleys_altitude_chill = 90 -# Y of upper limit of large caves. -# type: int -# mgcarpathian_large_cave_depth = -33 +# Depth below which you'll find large caves. +# type: int min: -31000 max: 31000 +# mgvalleys_large_cave_depth = -33 # Minimum limit of random number of small caves per mapchunk. # type: int min: 0 max: 256 -# mgcarpathian_small_cave_num_min = 0 +# mgvalleys_small_cave_num_min = 0 # Maximum limit of random number of small caves per mapchunk. # type: int min: 0 max: 256 -# mgcarpathian_small_cave_num_max = 0 +# mgvalleys_small_cave_num_max = 0 # Minimum limit of random number of large caves per mapchunk. # type: int min: 0 max: 64 -# mgcarpathian_large_cave_num_min = 0 +# mgvalleys_large_cave_num_min = 0 # Maximum limit of random number of large caves per mapchunk. # type: int min: 0 max: 64 -# mgcarpathian_large_cave_num_max = 2 +# mgvalleys_large_cave_num_max = 2 # Proportion of large caves that contain liquid. # type: float min: 0 max: 1 -# mgcarpathian_large_cave_flooded = 0.5 +# mgvalleys_large_cave_flooded = 0.5 -# Y-level of cavern upper limit. -# type: int -# mgcarpathian_cavern_limit = -256 +# Depth below which you'll find giant caverns. +# type: int min: -31000 max: 31000 +# mgvalleys_cavern_limit = -256 # Y-distance over which caverns expand to full size. -# type: int -# mgcarpathian_cavern_taper = 256 +# type: int min: 0 max: 32767 +# mgvalleys_cavern_taper = 192 # Defines full size of caverns, smaller values create larger caverns. # type: float -# mgcarpathian_cavern_threshold = 0.7 +# mgvalleys_cavern_threshold = 0.6 + +# How deep to make rivers. +# type: int min: 0 max: 65535 +# mgvalleys_river_depth = 4 + +# How wide to make rivers. +# type: int min: 0 max: 65535 +# mgvalleys_river_size = 5 + +# Controls width of tunnels, a smaller value creates wider tunnels. +# Value >= 10.0 completely disables generation of tunnels and avoids the +# intensive noise calculations. +# type: float +# mgvalleys_cave_width = 0.09 # Lower Y limit of dungeons. -# type: int -# mgcarpathian_dungeon_ymin = -31000 +# type: int min: -31000 max: 31000 +# mgvalleys_dungeon_ymin = -31000 # Upper Y limit of dungeons. -# type: int -# mgcarpathian_dungeon_ymax = 31000 +# type: int min: -31000 max: 31000 +# mgvalleys_dungeon_ymax = 63 ### Noises -# Variation of biome filler depth. -# type: noise_params_2d -# mgcarpathian_np_filler_depth = { +# First of two 3D noises that together define tunnels. +# type: noise_params_3d +# mgvalleys_np_cave1 = { # offset = 0, -# scale = 1, -# spread = (128, 128, 128), -# seed = 261, +# scale = 12, +# spread = (61, 61, 61), +# seed = 52534, # octaves = 3, -# persistence = 0.7, -# lacunarity = 2.0, -# flags = eased -# } - -# First of 4 2D noises that together define hill/mountain range height. -# type: noise_params_2d -# mgcarpathian_np_height1 = { -# offset = 0, -# scale = 5, -# spread = (251, 251, 251), -# seed = 9613, -# octaves = 5, # persistence = 0.5, # lacunarity = 2.0, -# flags = eased +# flags = # } -# Second of 4 2D noises that together define hill/mountain range height. -# type: noise_params_2d -# mgcarpathian_np_height2 = { +# Second of two 3D noises that together define tunnels. +# type: noise_params_3d +# mgvalleys_np_cave2 = { # offset = 0, -# scale = 5, -# spread = (383, 383, 383), -# seed = 1949, -# octaves = 5, +# scale = 12, +# spread = (67, 67, 67), +# seed = 10325, +# octaves = 3, # persistence = 0.5, # lacunarity = 2.0, -# flags = eased +# flags = # } -# Third of 4 2D noises that together define hill/mountain range height. +# The depth of dirt or other biome filler node. # type: noise_params_2d -# mgcarpathian_np_height3 = { +# mgvalleys_np_filler_depth = { # offset = 0, -# scale = 5, -# spread = (509, 509, 509), -# seed = 3211, -# octaves = 5, +# scale = 1.2, +# spread = (256, 256, 256), +# seed = 1605, +# octaves = 3, # persistence = 0.5, # lacunarity = 2.0, # flags = eased # } -# Fourth of 4 2D noises that together define hill/mountain range height. -# type: noise_params_2d -# mgcarpathian_np_height4 = { +# 3D noise defining giant caverns. +# type: noise_params_3d +# mgvalleys_np_cavern = { # offset = 0, -# scale = 5, -# spread = (631, 631, 631), -# seed = 1583, -# octaves = 5, -# persistence = 0.5, -# lacunarity = 2.0, -# flags = eased -# } - -# 2D noise that controls the size/occurrence of rolling hills. -# type: noise_params_2d -# mgcarpathian_np_hills_terrain = { -# offset = 1, -# scale = 1, -# spread = (1301, 1301, 1301), -# seed = 1692, -# octaves = 3, -# persistence = 0.5, -# lacunarity = 2.0, -# flags = eased -# } - -# 2D noise that controls the size/occurrence of ridged mountain ranges. -# type: noise_params_2d -# mgcarpathian_np_ridge_terrain = { -# offset = 1, -# scale = 1, -# spread = (1889, 1889, 1889), -# seed = 3568, -# octaves = 3, -# persistence = 0.5, -# lacunarity = 2.0, -# flags = eased -# } - -# 2D noise that controls the size/occurrence of step mountain ranges. -# type: noise_params_2d -# mgcarpathian_np_step_terrain = { -# offset = 1, # scale = 1, -# spread = (1889, 1889, 1889), -# seed = 4157, -# octaves = 3, -# persistence = 0.5, -# lacunarity = 2.0, -# flags = eased -# } - -# 2D noise that controls the shape/size of rolling hills. -# type: noise_params_2d -# mgcarpathian_np_hills = { -# offset = 0, -# scale = 3, -# spread = (257, 257, 257), -# seed = 6604, +# spread = (768, 256, 768), +# seed = 59033, # octaves = 6, -# persistence = 0.5, +# persistence = 0.63, # lacunarity = 2.0, -# flags = eased +# flags = # } -# 2D noise that controls the shape/size of ridged mountains. +# Defines large-scale river channel structure. # type: noise_params_2d -# mgcarpathian_np_ridge_mnt = { +# mgvalleys_np_rivers = { # offset = 0, -# scale = 12, -# spread = (743, 743, 743), -# seed = 5520, -# octaves = 6, -# persistence = 0.7, +# scale = 1, +# spread = (256, 256, 256), +# seed = -6050, +# octaves = 5, +# persistence = 0.6, # lacunarity = 2.0, # flags = eased # } -# 2D noise that controls the shape/size of step mountains. +# Base terrain height. # type: noise_params_2d -# mgcarpathian_np_step_mnt = { -# offset = 0, -# scale = 8, -# spread = (509, 509, 509), -# seed = 2590, +# mgvalleys_np_terrain_height = { +# offset = -10, +# scale = 50, +# spread = (1024, 1024, 1024), +# seed = 5202, # octaves = 6, -# persistence = 0.6, +# persistence = 0.4, # lacunarity = 2.0, # flags = eased # } -# 2D noise that locates the river valleys and channels. +# Raises terrain to make valleys around the rivers. # type: noise_params_2d -# mgcarpathian_np_rivers = { -# offset = 0, -# scale = 1, -# spread = (1000, 1000, 1000), -# seed = 85039, -# octaves = 5, -# persistence = 0.6, +# mgvalleys_np_valley_depth = { +# offset = 5, +# scale = 4, +# spread = (512, 512, 512), +# seed = -1914, +# octaves = 1, +# persistence = 1.0, # lacunarity = 2.0, # flags = eased # } -# 3D noise for mountain overhangs, cliffs, etc. Usually small variations. +# Slope and fill work together to modify the heights. # type: noise_params_3d -# mgcarpathian_np_mnt_var = { +# mgvalleys_np_inter_valley_fill = { # offset = 0, # scale = 1, -# spread = (499, 499, 499), -# seed = 2490, -# octaves = 5, -# persistence = 0.55, -# lacunarity = 2.0, -# flags = -# } - -# First of two 3D noises that together define tunnels. -# type: noise_params_3d -# mgcarpathian_np_cave1 = { -# offset = 0, -# scale = 12, -# spread = (61, 61, 61), -# seed = 52534, -# octaves = 3, -# persistence = 0.5, +# spread = (256, 512, 256), +# seed = 1993, +# octaves = 6, +# persistence = 0.8, # lacunarity = 2.0, # flags = # } -# Second of two 3D noises that together define tunnels. -# type: noise_params_3d -# mgcarpathian_np_cave2 = { -# offset = 0, -# scale = 12, -# spread = (67, 67, 67), -# seed = 10325, -# octaves = 3, -# persistence = 0.5, +# Amplifies the valleys. +# type: noise_params_2d +# mgvalleys_np_valley_profile = { +# offset = 0.6, +# scale = 0.5, +# spread = (512, 512, 512), +# seed = 777, +# octaves = 1, +# persistence = 1.0, # lacunarity = 2.0, -# flags = +# flags = eased # } -# 3D noise defining giant caverns. -# type: noise_params_3d -# mgcarpathian_np_cavern = { -# offset = 0, -# scale = 1, -# spread = (384, 128, 384), -# seed = 723, -# octaves = 5, -# persistence = 0.63, +# Slope and fill work together to modify the heights. +# type: noise_params_2d +# mgvalleys_np_inter_valley_slope = { +# offset = 0.5, +# scale = 0.5, +# spread = (128, 128, 128), +# seed = 746, +# octaves = 1, +# persistence = 1.0, # lacunarity = 2.0, -# flags = +# flags = eased # } # 3D noise that determines number of dungeons per mapchunk. # type: noise_params_3d -# mgcarpathian_np_dungeons = { +# mgvalleys_np_dungeons = { # offset = 0.9, # scale = 0.5, # spread = (500, 500, 500), @@ -2826,648 +2447,1078 @@ # flags = # } -## Mapgen Flat +# +# Advanced +# -# Map generation attributes specific to Mapgen Flat. -# Occasional lakes and hills can be added to the flat world. -# type: flags possible values: lakes, hills, caverns, nolakes, nohills, nocaverns -# mgflat_spflags = nolakes,nohills,nocaverns +## Developer Options -# Y of flat ground. -# type: int -# mgflat_ground_level = 8 +# Enable Lua modding support on client. +# This support is experimental and API can change. +# type: bool +# enable_client_modding = false -# Y of upper limit of large caves. -# type: int -# mgflat_large_cave_depth = -33 +# Replaces the default main menu with a custom one. +# type: string +# main_menu_script = -# Minimum limit of random number of small caves per mapchunk. -# type: int min: 0 max: 256 -# mgflat_small_cave_num_min = 0 +### Mod Security -# Maximum limit of random number of small caves per mapchunk. -# type: int min: 0 max: 256 -# mgflat_small_cave_num_max = 0 +# Prevent mods from doing insecure things like running shell commands. +# type: bool +# secure.enable_security = true -# Minimum limit of random number of large caves per mapchunk. -# type: int min: 0 max: 64 -# mgflat_large_cave_num_min = 0 +# Comma-separated list of trusted mods that are allowed to access insecure +# functions even when mod security is on (via request_insecure_environment()). +# type: string +# secure.trusted_mods = -# Maximum limit of random number of large caves per mapchunk. -# type: int min: 0 max: 64 -# mgflat_large_cave_num_max = 2 +# Comma-separated list of mods that are allowed to access HTTP APIs, which +# allow them to upload and download data to/from the internet. +# type: string +# secure.http_mods = -# Proportion of large caves that contain liquid. -# type: float min: 0 max: 1 -# mgflat_large_cave_flooded = 0.5 +### Debugging -# Controls width of tunnels, a smaller value creates wider tunnels. -# Value >= 10.0 completely disables generation of tunnels and avoids the -# intensive noise calculations. -# type: float -# mgflat_cave_width = 0.09 +# Level of logging to be written to debug.txt: +# - (no logging) +# - none (messages with no level) +# - error +# - warning +# - action +# - info +# - verbose +# - trace +# type: enum values: , none, error, warning, action, info, verbose, trace +# debug_log_level = action -# Terrain noise threshold for lakes. -# Controls proportion of world area covered by lakes. -# Adjust towards 0.0 for a larger proportion. -# type: float -# mgflat_lake_threshold = -0.45 +# If the file size of debug.txt exceeds the number of megabytes specified in +# this setting when it is opened, the file is moved to debug.txt.1, +# deleting an older debug.txt.1 if it exists. +# debug.txt is only moved if this setting is positive. +# type: int min: 1 +# debug_log_size_max = 50 -# Controls steepness/depth of lake depressions. -# type: float -# mgflat_lake_steepness = 48.0 +# Minimal level of logging to be written to chat. +# type: enum values: , none, error, warning, action, info, verbose, trace +# chat_log_level = error -# Terrain noise threshold for hills. -# Controls proportion of world area covered by hills. -# Adjust towards 0.0 for a larger proportion. -# type: float -# mgflat_hill_threshold = 0.45 +# Handling for deprecated Lua API calls: +# - none: Do not log deprecated calls +# - log: mimic and log backtrace of deprecated call (default). +# - error: abort on usage of deprecated call (suggested for mod developers). +# type: enum values: none, log, error +# deprecated_lua_api_handling = log -# Controls steepness/height of hills. -# type: float -# mgflat_hill_steepness = 64.0 +# Enable random user input (only used for testing). +# type: bool +# random_input = false -# Y-level of cavern upper limit. -# type: int -# mgflat_cavern_limit = -256 +# Enable mod channels support. +# type: bool +# enable_mod_channels = false -# Y-distance over which caverns expand to full size. -# type: int -# mgflat_cavern_taper = 256 +### Mod Profiler -# Defines full size of caverns, smaller values create larger caverns. -# type: float -# mgflat_cavern_threshold = 0.7 +# Load the game profiler to collect game profiling data. +# Provides a /profiler command to access the compiled profile. +# Useful for mod developers and server operators. +# type: bool +# profiler.load = false -# Lower Y limit of dungeons. -# type: int -# mgflat_dungeon_ymin = -31000 +# The default format in which profiles are being saved, +# when calling `/profiler save [format]` without format. +# type: enum values: txt, csv, lua, json, json_pretty +# profiler.default_report_format = txt -# Upper Y limit of dungeons. -# type: int -# mgflat_dungeon_ymax = 31000 +# The file path relative to your worldpath in which profiles will be saved to. +# type: string +# profiler.report_path = "" -### Noises +# Instrument the methods of entities on registration. +# type: bool +# instrument.entity = true -# Defines location and terrain of optional hills and lakes. -# type: noise_params_2d -# mgflat_np_terrain = { -# offset = 0, -# scale = 1, -# spread = (600, 600, 600), -# seed = 7244, -# octaves = 5, -# persistence = 0.6, -# lacunarity = 2.0, -# flags = eased -# } +# Instrument the action function of Active Block Modifiers on registration. +# type: bool +# instrument.abm = true -# Variation of biome filler depth. -# type: noise_params_2d -# mgflat_np_filler_depth = { -# offset = 0, -# scale = 1.2, -# spread = (150, 150, 150), -# seed = 261, -# octaves = 3, -# persistence = 0.7, -# lacunarity = 2.0, -# flags = eased -# } +# Instrument the action function of Loading Block Modifiers on registration. +# type: bool +# instrument.lbm = true -# First of two 3D noises that together define tunnels. -# type: noise_params_3d -# mgflat_np_cave1 = { -# offset = 0, -# scale = 12, -# spread = (61, 61, 61), -# seed = 52534, -# octaves = 3, -# persistence = 0.5, -# lacunarity = 2.0, -# flags = -# } +# Instrument chat commands on registration. +# type: bool +# instrument.chatcommand = true -# Second of two 3D noises that together define tunnels. -# type: noise_params_3d -# mgflat_np_cave2 = { -# offset = 0, -# scale = 12, -# spread = (67, 67, 67), -# seed = 10325, -# octaves = 3, -# persistence = 0.5, -# lacunarity = 2.0, -# flags = -# } +# Instrument global callback functions on registration. +# (anything you pass to a minetest.register_*() function) +# type: bool +# instrument.global_callback = true -# 3D noise defining giant caverns. -# type: noise_params_3d -# mgflat_np_cavern = { -# offset = 0, -# scale = 1, -# spread = (384, 128, 384), -# seed = 723, -# octaves = 5, -# persistence = 0.63, -# lacunarity = 2.0, -# flags = -# } +# Instrument builtin. +# This is usually only needed by core/builtin contributors +# type: bool +# instrument.builtin = false -# 3D noise that determines number of dungeons per mapchunk. -# type: noise_params_3d -# mgflat_np_dungeons = { -# offset = 0.9, -# scale = 0.5, -# spread = (500, 500, 500), -# seed = 0, -# octaves = 2, -# persistence = 0.8, -# lacunarity = 2.0, -# flags = -# } +# Have the profiler instrument itself: +# * Instrument an empty function. +# This estimates the overhead, that instrumentation is adding (+1 function call). +# * Instrument the sampler being used to update the statistics. +# type: bool +# instrument.profiler = false -## Mapgen Fractal +### Engine profiler -# Map generation attributes specific to Mapgen Fractal. -# 'terrain' enables the generation of non-fractal terrain: -# ocean, islands and underground. -# type: flags possible values: terrain, noterrain -# mgfractal_spflags = terrain +# Print the engine's profiling data in regular intervals (in seconds). +# 0 = disable. Useful for developers. +# type: int min: 0 +# profiler_print_interval = 0 -# Controls width of tunnels, a smaller value creates wider tunnels. -# Value >= 10.0 completely disables generation of tunnels and avoids the -# intensive noise calculations. -# type: float -# mgfractal_cave_width = 0.09 +## Advanced -# Y of upper limit of large caves. -# type: int -# mgfractal_large_cave_depth = -33 +# Enable IPv6 support (for both client and server). +# Required for IPv6 connections to work at all. +# type: bool +# enable_ipv6 = true -# Minimum limit of random number of small caves per mapchunk. -# type: int min: 0 max: 256 -# mgfractal_small_cave_num_min = 0 +# If enabled, invalid world data won't cause the server to shut down. +# Only enable this if you know what you are doing. +# type: bool +# ignore_world_load_errors = false -# Maximum limit of random number of small caves per mapchunk. -# type: int min: 0 max: 256 -# mgfractal_small_cave_num_max = 0 +### Graphics -# Minimum limit of random number of large caves per mapchunk. -# type: int min: 0 max: 64 -# mgfractal_large_cave_num_min = 0 +# Path to shader directory. If no path is defined, default location will be used. +# type: path +# shader_path = -# Maximum limit of random number of large caves per mapchunk. -# type: int min: 0 max: 64 -# mgfractal_large_cave_num_max = 2 +# The rendering back-end. +# A restart is required after changing this. +# Note: On Android, stick with OGLES1 if unsure! App may fail to start otherwise. +# On other platforms, OpenGL is recommended. +# Shaders are supported by OpenGL (desktop only) and OGLES2 (experimental) +# type: enum values: opengl, ogles1, ogles2 +# video_driver = opengl -# Proportion of large caves that contain liquid. -# type: float min: 0 max: 1 -# mgfractal_large_cave_flooded = 0.5 +# Distance in nodes at which transparency depth sorting is enabled +# Use this to limit the performance impact of transparency depth sorting +# type: int min: 0 max: 128 +# transparency_sorting_distance = 16 -# Lower Y limit of dungeons. -# type: int -# mgfractal_dungeon_ymin = -31000 +# Enable vertex buffer objects. +# This should greatly improve graphics performance. +# type: bool +# enable_vbo = true -# Upper Y limit of dungeons. -# type: int -# mgfractal_dungeon_ymax = 31000 +# Radius of cloud area stated in number of 64 node cloud squares. +# Values larger than 26 will start to produce sharp cutoffs at cloud area corners. +# type: int min: 1 max: 62 +# cloud_radius = 12 -# Selects one of 18 fractal types. -# 1 = 4D "Roundy" Mandelbrot set. -# 2 = 4D "Roundy" Julia set. -# 3 = 4D "Squarry" Mandelbrot set. -# 4 = 4D "Squarry" Julia set. -# 5 = 4D "Mandy Cousin" Mandelbrot set. -# 6 = 4D "Mandy Cousin" Julia set. -# 7 = 4D "Variation" Mandelbrot set. -# 8 = 4D "Variation" Julia set. -# 9 = 3D "Mandelbrot/Mandelbar" Mandelbrot set. -# 10 = 3D "Mandelbrot/Mandelbar" Julia set. -# 11 = 3D "Christmas Tree" Mandelbrot set. -# 12 = 3D "Christmas Tree" Julia set. -# 13 = 3D "Mandelbulb" Mandelbrot set. -# 14 = 3D "Mandelbulb" Julia set. -# 15 = 3D "Cosine Mandelbulb" Mandelbrot set. -# 16 = 3D "Cosine Mandelbulb" Julia set. -# 17 = 4D "Mandelbulb" Mandelbrot set. -# 18 = 4D "Mandelbulb" Julia set. -# type: int min: 1 max: 18 -# mgfractal_fractal = 1 +# Whether node texture animations should be desynchronized per mapblock. +# type: bool +# desynchronize_mapblock_texture_animation = true -# Iterations of the recursive function. -# Increasing this increases the amount of fine detail, but also -# increases processing load. -# At iterations = 20 this mapgen has a similar load to mapgen V7. -# type: int -# mgfractal_iterations = 11 +# Enables caching of facedir rotated meshes. +# type: bool +# enable_mesh_cache = false -# (X,Y,Z) scale of fractal in nodes. -# Actual fractal size will be 2 to 3 times larger. -# These numbers can be made very large, the fractal does -# not have to fit inside the world. -# Increase these to 'zoom' into the detail of the fractal. -# Default is for a vertically-squashed shape suitable for -# an island, set all 3 numbers equal for the raw shape. -# type: v3f -# mgfractal_scale = (4096.0, 1024.0, 4096.0) +# Delay between mesh updates on the client in ms. Increasing this will slow +# down the rate of mesh updates, thus reducing jitter on slower clients. +# type: int min: 0 max: 50 +# mesh_generation_interval = 0 -# (X,Y,Z) offset of fractal from world center in units of 'scale'. -# Can be used to move a desired point to (0, 0) to create a -# suitable spawn point, or to allow 'zooming in' on a desired -# point by increasing 'scale'. -# The default is tuned for a suitable spawn point for Mandelbrot -# sets with default parameters, it may need altering in other -# situations. -# Range roughly -2 to 2. Multiply by 'scale' for offset in nodes. -# type: v3f -# mgfractal_offset = (1.79, 0.0, 0.0) +# Size of the MapBlock cache of the mesh generator. Increasing this will +# increase the cache hit %, reducing the data being copied from the main +# thread, thus reducing jitter. +# type: int min: 0 max: 1000 +# meshgen_block_cache_size = 20 -# W coordinate of the generated 3D slice of a 4D fractal. -# Determines which 3D slice of the 4D shape is generated. -# Alters the shape of the fractal. -# Has no effect on 3D fractals. -# Range roughly -2 to 2. -# type: float -# mgfractal_slice_w = 0.0 +# True = 256 +# False = 128 +# Usable to make minimap smoother on slower machines. +# type: bool +# minimap_double_scan_height = true -# Julia set only. -# X component of hypercomplex constant. -# Alters the shape of the fractal. -# Range roughly -2 to 2. -# type: float -# mgfractal_julia_x = 0.33 +# Textures on a node may be aligned either to the node or to the world. +# The former mode suits better things like machines, furniture, etc., while +# the latter makes stairs and microblocks fit surroundings better. +# However, as this possibility is new, thus may not be used by older servers, +# this option allows enforcing it for certain node types. Note though that +# that is considered EXPERIMENTAL and may not work properly. +# type: enum values: disable, enable, force_solid, force_nodebox +# world_aligned_mode = enable -# Julia set only. -# Y component of hypercomplex constant. -# Alters the shape of the fractal. -# Range roughly -2 to 2. -# type: float -# mgfractal_julia_y = 0.33 +# World-aligned textures may be scaled to span several nodes. However, +# the server may not send the scale you want, especially if you use +# a specially-designed texture pack; with this option, the client tries +# to determine the scale automatically basing on the texture size. +# See also texture_min_size. +# Warning: This option is EXPERIMENTAL! +# type: enum values: disable, enable, force +# autoscale_mode = disable -# Julia set only. -# Z component of hypercomplex constant. -# Alters the shape of the fractal. -# Range roughly -2 to 2. -# type: float -# mgfractal_julia_z = 0.33 +### Font -# Julia set only. -# W component of hypercomplex constant. -# Alters the shape of the fractal. -# Has no effect on 3D fractals. -# Range roughly -2 to 2. -# type: float -# mgfractal_julia_w = 0.33 +# type: bool +# font_bold = false -### Noises +# type: bool +# font_italic = false -# Y-level of seabed. -# type: noise_params_2d -# mgfractal_np_seabed = { -# offset = -14, -# scale = 9, -# spread = (600, 600, 600), -# seed = 41900, -# octaves = 5, -# persistence = 0.6, -# lacunarity = 2.0, -# flags = eased -# } +# Shadow offset (in pixels) of the default font. If 0, then shadow will not be drawn. +# type: int min: 0 max: 65535 +# font_shadow = 1 -# Variation of biome filler depth. -# type: noise_params_2d -# mgfractal_np_filler_depth = { -# offset = 0, -# scale = 1.2, -# spread = (150, 150, 150), -# seed = 261, -# octaves = 3, -# persistence = 0.7, -# lacunarity = 2.0, -# flags = eased -# } +# Opaqueness (alpha) of the shadow behind the default font, between 0 and 255. +# type: int min: 0 max: 255 +# font_shadow_alpha = 127 -# First of two 3D noises that together define tunnels. -# type: noise_params_3d -# mgfractal_np_cave1 = { -# offset = 0, -# scale = 12, -# spread = (61, 61, 61), -# seed = 52534, -# octaves = 3, -# persistence = 0.5, -# lacunarity = 2.0, -# flags = -# } +# Font size of the default font where 1 unit = 1 pixel at 96 DPI +# type: int min: 5 max: 72 +# font_size = 16 -# Second of two 3D noises that together define tunnels. -# type: noise_params_3d -# mgfractal_np_cave2 = { -# offset = 0, -# scale = 12, -# spread = (67, 67, 67), -# seed = 10325, -# octaves = 3, -# persistence = 0.5, -# lacunarity = 2.0, -# flags = -# } +# For pixel-style fonts that do not scale well, this ensures that font sizes used +# with this font will always be divisible by this value, in pixels. For instance, +# a pixel font 16 pixels tall should have this set to 16, so it will only ever be +# sized 16, 32, 48, etc., so a mod requesting a size of 25 will get 32. +# type: int min: 1 +# font_size_divisible_by = 1 -# 3D noise that determines number of dungeons per mapchunk. -# type: noise_params_3d -# mgfractal_np_dungeons = { -# offset = 0.9, -# scale = 0.5, -# spread = (500, 500, 500), -# seed = 0, -# octaves = 2, -# persistence = 0.8, -# lacunarity = 2.0, -# flags = -# } +# Path to the default font. Must be a TrueType font. +# The fallback font will be used if the font cannot be loaded. +# type: filepath +# font_path = fonts/Arimo-Regular.ttf -## Mapgen Valleys +# type: filepath +# font_path_bold = fonts/Arimo-Bold.ttf -# Map generation attributes specific to Mapgen Valleys. -# 'altitude_chill': Reduces heat with altitude. -# 'humid_rivers': Increases humidity around rivers. -# 'vary_river_depth': If enabled, low humidity and high heat causes rivers -# to become shallower and occasionally dry. -# 'altitude_dry': Reduces humidity with altitude. -# type: flags possible values: altitude_chill, humid_rivers, vary_river_depth, altitude_dry, noaltitude_chill, nohumid_rivers, novary_river_depth, noaltitude_dry -# mgvalleys_spflags = altitude_chill,humid_rivers,vary_river_depth,altitude_dry +# type: filepath +# font_path_italic = fonts/Arimo-Italic.ttf -# The vertical distance over which heat drops by 20 if 'altitude_chill' is -# enabled. Also the vertical distance over which humidity drops by 10 if -# 'altitude_dry' is enabled. -# type: int -# mgvalleys_altitude_chill = 90 +# type: filepath +# font_path_bold_italic = fonts/Arimo-BoldItalic.ttf -# Depth below which you'll find large caves. -# type: int -# mgvalleys_large_cave_depth = -33 +# Font size of the monospace font where 1 unit = 1 pixel at 96 DPI +# type: int min: 5 max: 72 +# mono_font_size = 16 -# Minimum limit of random number of small caves per mapchunk. -# type: int min: 0 max: 256 -# mgvalleys_small_cave_num_min = 0 +# For pixel-style fonts that do not scale well, this ensures that font sizes used +# with this font will always be divisible by this value, in pixels. For instance, +# a pixel font 16 pixels tall should have this set to 16, so it will only ever be +# sized 16, 32, 48, etc., so a mod requesting a size of 25 will get 32. +# type: int min: 1 +# mono_font_size_divisible_by = 1 -# Maximum limit of random number of small caves per mapchunk. -# type: int min: 0 max: 256 -# mgvalleys_small_cave_num_max = 0 +# Path to the monospace font. Must be a TrueType font. +# This font is used for e.g. the console and profiler screen. +# type: filepath +# mono_font_path = fonts/Cousine-Regular.ttf -# Minimum limit of random number of large caves per mapchunk. -# type: int min: 0 max: 64 -# mgvalleys_large_cave_num_min = 0 +# type: filepath +# mono_font_path_bold = fonts/Cousine-Bold.ttf -# Maximum limit of random number of large caves per mapchunk. -# type: int min: 0 max: 64 -# mgvalleys_large_cave_num_max = 2 +# type: filepath +# mono_font_path_italic = fonts/Cousine-Italic.ttf -# Proportion of large caves that contain liquid. -# type: float min: 0 max: 1 -# mgvalleys_large_cave_flooded = 0.5 +# type: filepath +# mono_font_path_bold_italic = fonts/Cousine-BoldItalic.ttf -# Depth below which you'll find giant caverns. -# type: int -# mgvalleys_cavern_limit = -256 +# Path of the fallback font. Must be a TrueType font. +# This font will be used for certain languages or if the default font is unavailable. +# type: filepath +# fallback_font_path = fonts/DroidSansFallbackFull.ttf -# Y-distance over which caverns expand to full size. -# type: int -# mgvalleys_cavern_taper = 192 +### Lighting -# Defines full size of caverns, smaller values create larger caverns. -# type: float -# mgvalleys_cavern_threshold = 0.6 +# Gradient of light curve at minimum light level. +# Controls the contrast of the lowest light levels. +# type: float min: 0 max: 3 +# lighting_alpha = 0.0 -# How deep to make rivers. -# type: int -# mgvalleys_river_depth = 4 +# Gradient of light curve at maximum light level. +# Controls the contrast of the highest light levels. +# type: float min: 0 max: 3 +# lighting_beta = 1.5 -# How wide to make rivers. -# type: int -# mgvalleys_river_size = 5 +# Strength of light curve boost. +# The 3 'boost' parameters define a range of the light +# curve that is boosted in brightness. +# type: float min: 0 max: 0.4 +# lighting_boost = 0.2 -# Controls width of tunnels, a smaller value creates wider tunnels. -# Value >= 10.0 completely disables generation of tunnels and avoids the -# intensive noise calculations. -# type: float -# mgvalleys_cave_width = 0.09 +# Center of light curve boost range. +# Where 0.0 is minimum light level, 1.0 is maximum light level. +# type: float min: 0 max: 1 +# lighting_boost_center = 0.5 -# Lower Y limit of dungeons. -# type: int -# mgvalleys_dungeon_ymin = -31000 +# Spread of light curve boost range. +# Controls the width of the range to be boosted. +# Standard deviation of the light curve boost Gaussian. +# type: float min: 0 max: 0.4 +# lighting_boost_spread = 0.2 -# Upper Y limit of dungeons. -# type: int -# mgvalleys_dungeon_ymax = 63 +### Networking -### Noises +# Prometheus listener address. +# If Minetest is compiled with ENABLE_PROMETHEUS option enabled, +# enable metrics listener for Prometheus on that address. +# Metrics can be fetched on http://127.0.0.1:30000/metrics +# type: string +# prometheus_listener_address = 127.0.0.1:30000 -# First of two 3D noises that together define tunnels. -# type: noise_params_3d -# mgvalleys_np_cave1 = { -# offset = 0, -# scale = 12, -# spread = (61, 61, 61), -# seed = 52534, -# octaves = 3, -# persistence = 0.5, -# lacunarity = 2.0, -# flags = -# } +# Maximum size of the out chat queue. +# 0 to disable queueing and -1 to make the queue size unlimited. +# type: int min: -1 max: 32767 +# max_out_chat_queue_size = 20 -# Second of two 3D noises that together define tunnels. -# type: noise_params_3d -# mgvalleys_np_cave2 = { -# offset = 0, -# scale = 12, -# spread = (67, 67, 67), -# seed = 10325, -# octaves = 3, -# persistence = 0.5, -# lacunarity = 2.0, -# flags = -# } +# Timeout for client to remove unused map data from memory, in seconds. +# type: float min: 0 +# client_unload_unused_data_timeout = 600.0 -# The depth of dirt or other biome filler node. -# type: noise_params_2d -# mgvalleys_np_filler_depth = { -# offset = 0, -# scale = 1.2, -# spread = (256, 256, 256), -# seed = 1605, -# octaves = 3, -# persistence = 0.5, -# lacunarity = 2.0, -# flags = eased -# } +# Maximum number of mapblocks for client to be kept in memory. +# Set to -1 for unlimited amount. +# type: int min: -1 max: 2147483647 +# client_mapblock_limit = 7500 -# 3D noise defining giant caverns. -# type: noise_params_3d -# mgvalleys_np_cavern = { -# offset = 0, -# scale = 1, -# spread = (768, 256, 768), -# seed = 59033, -# octaves = 6, -# persistence = 0.63, -# lacunarity = 2.0, -# flags = -# } +# Whether to show the client debug info (has the same effect as hitting F5). +# type: bool +# show_debug = false -# Defines large-scale river channel structure. -# type: noise_params_2d -# mgvalleys_np_rivers = { -# offset = 0, -# scale = 1, -# spread = (256, 256, 256), -# seed = -6050, -# octaves = 5, -# persistence = 0.6, -# lacunarity = 2.0, -# flags = eased -# } +# Maximum number of blocks that are simultaneously sent per client. +# The maximum total count is calculated dynamically: +# max_total = ceil((#clients + max_users) * per_client / 4) +# type: int min: 1 max: 4294967295 +# max_simultaneous_block_sends_per_client = 40 -# Base terrain height. -# type: noise_params_2d -# mgvalleys_np_terrain_height = { -# offset = -10, -# scale = 50, -# spread = (1024, 1024, 1024), -# seed = 5202, -# octaves = 6, -# persistence = 0.4, -# lacunarity = 2.0, -# flags = eased -# } +# To reduce lag, block transfers are slowed down when a player is building something. +# This determines how long they are slowed down after placing or removing a node. +# type: float min: 0 +# full_block_send_enable_min_time_from_building = 2.0 -# Raises terrain to make valleys around the rivers. -# type: noise_params_2d -# mgvalleys_np_valley_depth = { -# offset = 5, -# scale = 4, -# spread = (512, 512, 512), -# seed = -1914, -# octaves = 1, -# persistence = 1.0, -# lacunarity = 2.0, -# flags = eased -# } +# Maximum number of packets sent per send step, if you have a slow connection +# try reducing it, but don't reduce it to a number below double of targeted +# client number. +# type: int min: 1 max: 65535 +# max_packets_per_iteration = 1024 -# Slope and fill work together to modify the heights. -# type: noise_params_3d -# mgvalleys_np_inter_valley_fill = { -# offset = 0, -# scale = 1, -# spread = (256, 512, 256), -# seed = 1993, -# octaves = 6, -# persistence = 0.8, -# lacunarity = 2.0, -# flags = -# } +# Compression level to use when sending mapblocks to the client. +# -1 - use default compression level +# 0 - least compression, fastest +# 9 - best compression, slowest +# type: int min: -1 max: 9 +# map_compression_level_net = -1 -# Amplifies the valleys. -# type: noise_params_2d -# mgvalleys_np_valley_profile = { -# offset = 0.6, -# scale = 0.5, -# spread = (512, 512, 512), -# seed = 777, -# octaves = 1, -# persistence = 1.0, -# lacunarity = 2.0, -# flags = eased -# } +### Server -# Slope and fill work together to modify the heights. -# type: noise_params_2d -# mgvalleys_np_inter_valley_slope = { -# offset = 0.5, -# scale = 0.5, -# spread = (128, 128, 128), -# seed = 746, -# octaves = 1, -# persistence = 1.0, -# lacunarity = 2.0, -# flags = eased -# } +# Format of player chat messages. The following strings are valid placeholders: +# @name, @message, @timestamp (optional) +# type: string +# chat_message_format = <@name> @message -# 3D noise that determines number of dungeons per mapchunk. -# type: noise_params_3d -# mgvalleys_np_dungeons = { -# offset = 0.9, -# scale = 0.5, -# spread = (500, 500, 500), -# seed = 0, -# octaves = 2, -# persistence = 0.8, -# lacunarity = 2.0, -# flags = -# } +# If the execution of a chat command takes longer than this specified time in +# seconds, add the time information to the chat command message +# type: float min: 0 +# chatcommand_msg_time_threshold = 0.1 -## Advanced +# A message to be displayed to all clients when the server shuts down. +# type: string +# kick_msg_shutdown = Server shutting down. -# Size of mapchunks generated by mapgen, stated in mapblocks (16 nodes). -# WARNING!: There is no benefit, and there are several dangers, in -# increasing this value above 5. -# Reducing this value increases cave and dungeon density. -# Altering this value is for special usage, leaving it unchanged is -# recommended. -# type: int -# chunksize = 5 +# A message to be displayed to all clients when the server crashes. +# type: string +# kick_msg_crash = This server has experienced an internal error. You will now be disconnected. -# Dump the mapgen debug information. +# Whether to ask clients to reconnect after a (Lua) crash. +# Set this to true if your server is set up to restart automatically. # type: bool -# enable_mapgen_debug_info = false +# ask_reconnect_on_crash = false -# Maximum number of blocks that can be queued for loading. -# type: int min: 1 max: 1000000 -# emergequeue_limit_total = 1024 +### Server/Env Performance -# Maximum number of blocks to be queued that are to be loaded from file. -# This limit is enforced per player. -# type: int min: 1 max: 1000000 -# emergequeue_limit_diskonly = 128 +# Length of a server tick and the interval at which objects are generally updated over +# network, stated in seconds. +# type: float min: 0 +# dedicated_server_step = 0.09 -# Maximum number of blocks to be queued that are to be generated. -# This limit is enforced per player. -# type: int min: 1 max: 1000000 -# emergequeue_limit_generate = 128 +# Whether players are shown to clients without any range limit. +# Deprecated, use the setting player_transfer_distance instead. +# type: bool +# unlimited_player_transfer_distance = true -# Number of emerge threads to use. -# Value 0: -# - Automatic selection. The number of emerge threads will be -# - 'number of processors - 2', with a lower limit of 1. -# Any other value: -# - Specifies the number of emerge threads, with a lower limit of 1. -# WARNING: Increasing the number of emerge threads increases engine mapgen -# speed, but this may harm game performance by interfering with other -# processes, especially in singleplayer and/or when running Lua code in -# 'on_generated'. For many users the optimum setting may be '1'. -# type: int -# num_emerge_threads = 1 +# Defines the maximal player transfer distance in blocks (0 = unlimited). +# type: int min: 0 max: 65535 +# player_transfer_distance = 0 +# From how far clients know about objects, stated in mapblocks (16 nodes). # -# Online Content Repository -# +# Setting this larger than active_block_range will also cause the server +# to maintain active objects up to this distance in the direction the +# player is looking. (This can avoid mobs suddenly disappearing from view) +# type: int min: 1 max: 65535 +# active_object_send_range_blocks = 8 -# The URL for the content repository -# type: string -# contentdb_url = https://content.minetest.net +# The radius of the volume of blocks around every player that is subject to the +# active block stuff, stated in mapblocks (16 nodes). +# In active blocks objects are loaded and ABMs run. +# This is also the minimum range in which active objects (mobs) are maintained. +# This should be configured together with active_object_send_range_blocks. +# type: int min: 1 max: 65535 +# active_block_range = 4 -# Comma-separated list of flags to hide in the content repository. -# "nonfree" can be used to hide packages which do not qualify as 'free software', -# as defined by the Free Software Foundation. -# You can also specify content ratings. -# These flags are independent from Minetest versions, -# so see a full list at https://content.minetest.net/help/content_flags/ -# type: string -# contentdb_flag_blacklist = nonfree, desktop_default +# From how far blocks are sent to clients, stated in mapblocks (16 nodes). +# type: int min: 1 max: 65535 +# max_block_send_distance = 12 -# Maximum number of concurrent downloads. Downloads exceeding this limit will be queued. -# This should be lower than curl_parallel_limit. -# type: int -# contentdb_max_concurrent_downloads = 3 +# Maximum number of forceloaded mapblocks. +# type: int min: 0 +# max_forceloaded_blocks = 16 + +# Interval of sending time of day to clients, stated in seconds. +# type: float min: 0.001 +# time_send_interval = 5.0 + +# Interval of saving important changes in the world, stated in seconds. +# type: float min: 0.001 +# server_map_save_interval = 5.3 + +# How long the server will wait before unloading unused mapblocks, stated in seconds. +# Higher value is smoother, but will use more RAM. +# type: int min: 0 max: 4294967295 +# server_unload_unused_data_timeout = 29 + +# Maximum number of statically stored objects in a block. +# type: int min: 1 max: 65535 +# max_objects_per_block = 256 + +# Length of time between active block management cycles, stated in seconds. +# type: float min: 0 +# active_block_mgmt_interval = 2.0 + +# Length of time between Active Block Modifier (ABM) execution cycles, stated in seconds. +# type: float min: 0 +# abm_interval = 1.0 + +# The time budget allowed for ABMs to execute on each step +# (as a fraction of the ABM Interval) +# type: float min: 0.1 max: 0.9 +# abm_time_budget = 0.2 + +# Length of time between NodeTimer execution cycles, stated in seconds. +# type: float min: 0 +# nodetimer_interval = 0.2 + +# Max liquids processed per step. +# type: int min: 1 max: 4294967295 +# liquid_loop_max = 100000 + +# The time (in seconds) that the liquids queue may grow beyond processing +# capacity until an attempt is made to decrease its size by dumping old queue +# items. A value of 0 disables the functionality. +# type: int min: 0 max: 65535 +# liquid_queue_purge_time = 0 + +# Liquid update interval in seconds. +# type: float min: 0.001 +# liquid_update = 1.0 + +# At this distance the server will aggressively optimize which blocks are sent to +# clients. +# Small values potentially improve performance a lot, at the expense of visible +# rendering glitches (some blocks will not be rendered under water and in caves, +# as well as sometimes on land). +# Setting this to a value greater than max_block_send_distance disables this +# optimization. +# Stated in mapblocks (16 nodes). +# type: int min: 2 max: 32767 +# block_send_optimize_distance = 4 + +# If enabled the server will perform map block occlusion culling based on +# on the eye position of the player. This can reduce the number of blocks +# sent to the client 50-80%. The client will not longer receive most invisible +# so that the utility of noclip mode is reduced. +# type: bool +# server_side_occlusion_culling = true + +### Mapgen + +# Size of mapchunks generated by mapgen, stated in mapblocks (16 nodes). +# WARNING!: There is no benefit, and there are several dangers, in +# increasing this value above 5. +# Reducing this value increases cave and dungeon density. +# Altering this value is for special usage, leaving it unchanged is +# recommended. +# type: int min: 1 max: 10 +# chunksize = 5 + +# Dump the mapgen debug information. +# type: bool +# enable_mapgen_debug_info = false + +# Maximum number of blocks that can be queued for loading. +# type: int min: 1 max: 1000000 +# emergequeue_limit_total = 1024 + +# Maximum number of blocks to be queued that are to be loaded from file. +# This limit is enforced per player. +# type: int min: 1 max: 1000000 +# emergequeue_limit_diskonly = 128 + +# Maximum number of blocks to be queued that are to be generated. +# This limit is enforced per player. +# type: int min: 1 max: 1000000 +# emergequeue_limit_generate = 128 + +# Number of emerge threads to use. +# Value 0: +# - Automatic selection. The number of emerge threads will be +# - 'number of processors - 2', with a lower limit of 1. +# Any other value: +# - Specifies the number of emerge threads, with a lower limit of 1. +# WARNING: Increasing the number of emerge threads increases engine mapgen +# speed, but this may harm game performance by interfering with other +# processes, especially in singleplayer and/or when running Lua code in +# 'on_generated'. For many users the optimum setting may be '1'. +# type: int min: 0 max: 32767 +# num_emerge_threads = 1 + +### cURL + +# Maximum time an interactive request (e.g. server list fetch) may take, stated in milliseconds. +# type: int min: 100 max: 2147483647 +# curl_timeout = 20000 + +# Limits number of parallel HTTP requests. Affects: +# - Media fetch if server uses remote_media setting. +# - Serverlist download and server announcement. +# - Downloads performed by main menu (e.g. mod manager). +# Only has an effect if compiled with cURL. +# type: int min: 1 max: 2147483647 +# curl_parallel_limit = 8 + +# Maximum time a file download (e.g. a mod download) may take, stated in milliseconds. +# type: int min: 100 max: 2147483647 +# curl_file_download_timeout = 300000 + +### Misc + +# Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k screens. +# type: int min: 1 +# screen_dpi = 72 + +# Adjust the detected display density, used for scaling UI elements. +# type: float min: 0.5 max: 5 +# display_density_factor = 1 + +# Windows systems only: Start Minetest with the command line window in the background. +# Contains the same information as the file debug.txt (default name). +# type: bool +# enable_console = false + +# Number of extra blocks that can be loaded by /clearobjects at once. +# This is a trade-off between SQLite transaction overhead and +# memory consumption (4096=100MB, as a rule of thumb). +# type: int min: 0 max: 4294967295 +# max_clearobjects_extra_loaded_blocks = 4096 + +# World directory (everything in the world is stored here). +# Not needed if starting from the main menu. +# type: path +# map-dir = + +# See https://www.sqlite.org/pragma.html#pragma_synchronous +# type: enum values: 0, 1, 2 +# sqlite_synchronous = 2 + +# Compression level to use when saving mapblocks to disk. +# -1 - use default compression level +# 0 - least compression, fastest +# 9 - best compression, slowest +# type: int min: -1 max: 9 +# map_compression_level_disk = -1 + +# Enable usage of remote media server (if provided by server). +# Remote servers offer a significantly faster way to download media (e.g. textures) +# when connecting to the server. +# type: bool +# enable_remote_media_server = true + +# File in client/serverlist/ that contains your favorite servers displayed in the +# Multiplayer Tab. +# type: string +# serverlist_file = favoriteservers.json + +## Gamepads + +# Enable joysticks. Requires a restart to take effect +# type: bool +# enable_joysticks = false + +# The identifier of the joystick to use +# type: int min: 0 max: 255 +# joystick_id = 0 + +# The type of joystick +# type: enum values: auto, generic, xbox, dragonrise_gamecube +# joystick_type = auto + +# The time in seconds it takes between repeated events +# when holding down a joystick button combination. +# type: float min: 0.001 +# repeat_joystick_button_time = 0.17 + +# The dead zone of the joystick +# type: int min: 0 max: 65535 +# joystick_deadzone = 2048 + +# The sensitivity of the joystick axes for moving the +# in-game view frustum around. +# type: float min: 0.001 +# joystick_frustum_sensitivity = 170.0 + +## Temporary Settings + +# Path to texture directory. All textures are first searched from here. +# type: path +# texture_path = + +# Enables minimap. +# type: bool +# enable_minimap = true + +# Shape of the minimap. Enabled = round, disabled = square. +# type: bool +# minimap_shape_round = true + +# Address to connect to. +# Leave this blank to start a local server. +# Note that the address field in the main menu overrides this setting. +# type: string +# address = + +# Port to connect to (UDP). +# Note that the port field in the main menu overrides this setting. +# type: int min: 1 max: 65535 +# remote_port = 30000 + +# Default game when creating a new world. +# This will be overridden when creating a world from the main menu. +# type: string +# default_game = minetest + +# Enable players getting damage and dying. +# type: bool +# enable_damage = false + +# Enable creative mode for all players +# type: bool +# creative_mode = false + +# Whether to allow players to damage and kill each other. +# type: bool +# enable_pvp = true + +# Player is able to fly without being affected by gravity. +# This requires the "fly" privilege on the server. +# type: bool +# free_move = false + +# If enabled, makes move directions relative to the player's pitch when flying or swimming. +# type: bool +# pitch_move = false + +# Fast movement (via the "Aux1" key). +# This requires the "fast" privilege on the server. +# type: bool +# fast_move = false + +# If enabled together with fly mode, player is able to fly through solid nodes. +# This requires the "noclip" privilege on the server. +# type: bool +# noclip = false + +# Continuous forward movement, toggled by autoforward key. +# Press the autoforward key again or the backwards movement to disable. +# type: bool +# continuous_forward = false + +# Formspec default background opacity (between 0 and 255). +# type: int min: 0 max: 255 +# formspec_default_bg_opacity = 140 + +# Formspec default background color (R,G,B). +# type: string +# formspec_default_bg_color = (0,0,0) + +# Whether to show technical names. +# Affects mods and texture packs in the Content and Select Mods menus, as well as +# setting names in All Settings. +# Controlled by the checkbox in the "All settings" menu. +# type: bool +# show_technical_names = false + +# Enables the sound system. +# If disabled, this completely disables all sounds everywhere and the in-game +# sound controls will be non-functional. +# Changing this setting requires a restart. +# type: bool +# enable_sound = true + +# Key for moving the player forward. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_forward = KEY_KEY_W + +# Key for moving the player backward. +# Will also disable autoforward, when active. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_backward = KEY_KEY_S + +# Key for moving the player left. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_left = KEY_KEY_A + +# Key for moving the player right. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_right = KEY_KEY_D + +# Key for jumping. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_jump = KEY_SPACE + +# Key for sneaking. +# Also used for climbing down and descending in water if aux1_descends is disabled. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_sneak = KEY_LSHIFT + +# Key for digging. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_dig = KEY_LBUTTON + +# Key for placing. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_place = KEY_RBUTTON + +# Key for opening the inventory. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_inventory = KEY_KEY_I + +# Key for moving fast in fast mode. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_aux1 = KEY_KEY_E + +# Key for opening the chat window. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_chat = KEY_KEY_T + +# Key for opening the chat window to type commands. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_cmd = / + +# Key for opening the chat window to type local commands. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_cmd_local = . + +# Key for toggling unlimited view range. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_rangeselect = KEY_KEY_R + +# Key for toggling flying. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_freemove = KEY_KEY_K + +# Key for toggling pitch move mode. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_pitchmove = KEY_KEY_P + +# Key for toggling fast mode. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_fastmove = KEY_KEY_J + +# Key for toggling noclip mode. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_noclip = KEY_KEY_H + +# Key for selecting the next item in the hotbar. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_hotbar_next = KEY_KEY_N + +# Key for selecting the previous item in the hotbar. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_hotbar_previous = KEY_KEY_B + +# Key for muting the game. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_mute = KEY_KEY_M + +# Key for increasing the volume. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_increase_volume = + +# Key for decreasing the volume. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_decrease_volume = + +# Key for toggling autoforward. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_autoforward = + +# Key for toggling cinematic mode. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_cinematic = + +# Key for toggling display of minimap. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_minimap = KEY_KEY_V + +# Key for taking screenshots. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_screenshot = KEY_F12 + +# Key for dropping the currently selected item. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_drop = KEY_KEY_Q + +# Key to use view zoom when possible. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_zoom = KEY_KEY_Z + +# Key for selecting the first hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_slot1 = KEY_KEY_1 + +# Key for selecting the second hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_slot2 = KEY_KEY_2 + +# Key for selecting the third hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_slot3 = KEY_KEY_3 + +# Key for selecting the fourth hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_slot4 = KEY_KEY_4 + +# Key for selecting the fifth hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_slot5 = KEY_KEY_5 + +# Key for selecting the sixth hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_slot6 = KEY_KEY_6 + +# Key for selecting the seventh hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_slot7 = KEY_KEY_7 + +# Key for selecting the eighth hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_slot8 = KEY_KEY_8 + +# Key for selecting the ninth hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_slot9 = KEY_KEY_9 + +# Key for selecting the tenth hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_slot10 = KEY_KEY_0 + +# Key for selecting the 11th hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_slot11 = + +# Key for selecting the 12th hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_slot12 = + +# Key for selecting the 13th hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_slot13 = + +# Key for selecting the 14th hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_slot14 = + +# Key for selecting the 15th hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_slot15 = + +# Key for selecting the 16th hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_slot16 = + +# Key for selecting the 17th hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_slot17 = + +# Key for selecting the 18th hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_slot18 = + +# Key for selecting the 19th hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_slot19 = + +# Key for selecting the 20th hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_slot20 = + +# Key for selecting the 21st hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_slot21 = + +# Key for selecting the 22nd hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_slot22 = + +# Key for selecting the 23rd hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_slot23 = + +# Key for selecting the 24th hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_slot24 = + +# Key for selecting the 25th hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_slot25 = + +# Key for selecting the 26th hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_slot26 = + +# Key for selecting the 27th hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_slot27 = + +# Key for selecting the 28th hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_slot28 = + +# Key for selecting the 29th hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_slot29 = + +# Key for selecting the 30th hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_slot30 = + +# Key for selecting the 31st hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_slot31 = + +# Key for selecting the 32nd hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_slot32 = + +# Key for toggling the display of the HUD. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_toggle_hud = KEY_F1 + +# Key for toggling the display of chat. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_toggle_chat = KEY_F2 + +# Key for toggling the display of the large chat console. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_console = KEY_F10 + +# Key for toggling the display of fog. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_toggle_force_fog_off = KEY_F3 + +# Key for toggling the camera update. Only used for development +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_toggle_update_camera = + +# Key for toggling the display of debug info. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_toggle_debug = KEY_F5 + +# Key for toggling the display of the profiler. Used for development. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_toggle_profiler = KEY_F6 + +# Key for switching between first- and third-person camera. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_camera_mode = KEY_KEY_C + +# Key for increasing the viewing range. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_increase_viewing_range_min = + + +# Key for decreasing the viewing range. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_decrease_viewing_range_min = - -- cgit v1.2.3