From 45fcc9de29de762e8dde20a50db4a3184c830e42 Mon Sep 17 00:00:00 2001 From: PilzAdam Date: Sat, 18 May 2013 17:00:47 +0200 Subject: New modsystem Mods are placed in $path_/mods They can be enabled per world in world.mt or the configure world window --- mods/minetest/mods_here.txt | 1 - mods/mods_here.txt | 4 ++++ 2 files changed, 4 insertions(+), 1 deletion(-) delete mode 100644 mods/minetest/mods_here.txt create mode 100644 mods/mods_here.txt (limited to 'mods') diff --git a/mods/minetest/mods_here.txt b/mods/minetest/mods_here.txt deleted file mode 100644 index 5135cb947..000000000 --- a/mods/minetest/mods_here.txt +++ /dev/null @@ -1 +0,0 @@ -You can install Minetest mods by copying (and extracting) them into this folder. diff --git a/mods/mods_here.txt b/mods/mods_here.txt new file mode 100644 index 000000000..e105fbd1a --- /dev/null +++ b/mods/mods_here.txt @@ -0,0 +1,4 @@ +You can install Minetest mods by copying (and extracting) them into this folder. +To enable them, go to the configure world window in the main menu or write + load_mod_ = true +in world.mt in the world directory. -- cgit v1.2.3