From 04cc9de8f2fbcb11f133c88f02fc11504b3ea6f3 Mon Sep 17 00:00:00 2001 From: Perttu Ahola Date: Sat, 15 Apr 2017 10:55:52 +0300 Subject: MeshUpdateQueue: Add a MapBlock cache that minimizes the amount of MapBlock copying done in the main thread Cache size is configurable by the meshgen_block_cache_size (default 20 MB). New profiler stats: - MeshUpdateQueue MapBlock cache hit % - MeshUpdateQueue MapBlock cache size kB Removes one type of stutter that was seen on the client when received MapBlocks were being handled. (the "MeshMakeData::fill" stutter) Kind of related to at least #5239 Originally preceded by these commits, now includes them: - Move the mesh generator thread into src/mesh_generator_thread.{cpp,h} - mesh_generator_thread.cpp: Update code style - MeshUpdateThread: Modify interface to house a different implementation: Actual functionality will be changed by next commits. - MeshMakeData: Add fillBlockData() interface (so that caller can fill in stuff from eg. a MapBlock cache) --- src/CMakeLists.txt | 1 + 1 file changed, 1 insertion(+) (limited to 'src/CMakeLists.txt') diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt index edb291545..37f72a44d 100644 --- a/src/CMakeLists.txt +++ b/src/CMakeLists.txt @@ -522,6 +522,7 @@ set(client_SRCS main.cpp mapblock_mesh.cpp mesh.cpp + mesh_generator_thread.cpp minimap.cpp particles.cpp shader.cpp -- cgit v1.2.3