From 43a28f04fa3ddf4b612f58c25a896293a01567e3 Mon Sep 17 00:00:00 2001 From: Perttu Ahola Date: Sat, 15 Oct 2011 02:28:57 +0300 Subject: mobv2 --- src/MyBillboardSceneNode.h | 77 ++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 77 insertions(+) create mode 100644 src/MyBillboardSceneNode.h (limited to 'src/MyBillboardSceneNode.h') diff --git a/src/MyBillboardSceneNode.h b/src/MyBillboardSceneNode.h new file mode 100644 index 000000000..935993d8f --- /dev/null +++ b/src/MyBillboardSceneNode.h @@ -0,0 +1,77 @@ +// Copyright (C) 2002-2010 Nikolaus Gebhardt +// This file is part of the "Irrlicht Engine". +// For conditions of distribution and use, see copyright notice in irrlicht.h + +#ifndef __C_BILLBOARD_SCENE_NODE_H_INCLUDED__ +#define __C_BILLBOARD_SCENE_NODE_H_INCLUDED__ + +#include "IBillboardSceneNode.h" +#include "S3DVertex.h" + +namespace irr +{ +namespace scene +{ + +//! Scene node which is a billboard. A billboard is like a 3d sprite: A 2d element, +//! which always looks to the camera. +class MyBillboardSceneNode : virtual public IBillboardSceneNode +{ +public: + + //! constructor + MyBillboardSceneNode(ISceneNode* parent, ISceneManager* mgr, s32 id, + const core::vector3df& position, const core::dimension2d& size); + + //! pre render event + virtual void OnRegisterSceneNode(); + + //! render + virtual void render(); + + //! returns the axis aligned bounding box of this node + virtual const core::aabbox3d& getBoundingBox() const; + + //! sets the size of the billboard + virtual void setSize(const core::dimension2d& size); + + //! gets the size of the billboard + virtual const core::dimension2d& getSize() const; + + virtual video::SMaterial& getMaterial(u32 i); + + //! returns amount of materials used by this scene node. + virtual u32 getMaterialCount() const; + + //! Set the color of all vertices of the billboard + //! \param overallColor: the color to set + virtual void setColor(const video::SColor & overallColor); + + //! Set the color of the top and bottom vertices of the billboard + //! \param topColor: the color to set the top vertices + //! \param bottomColor: the color to set the bottom vertices + virtual void setColor(const video::SColor & topColor, const video::SColor & bottomColor); + + //! Gets the color of the top and bottom vertices of the billboard + //! \param[out] topColor: stores the color of the top vertices + //! \param[out] bottomColor: stores the color of the bottom vertices + virtual void getColor(video::SColor& topColor, video::SColor& bottomColor) const; + + virtual void setTCoords(u32 i, core::vector2d c); + +private: + + core::dimension2d Size; + core::aabbox3d BBox; + video::SMaterial Material; + + video::S3DVertex vertices[4]; + u16 indices[6]; +}; + + +} // end namespace scene +} // end namespace irr + +#endif + -- cgit v1.2.3