From 7cad0a2dcd817b179f82066964c45937a603d138 Mon Sep 17 00:00:00 2001 From: Perttu Ahola Date: Fri, 30 Mar 2012 18:42:18 +0300 Subject: Reimplement authentication handler in Lua; now we have 1) infinite privilege names, 2) minetest.register_authentication_handler() --- src/auth.h | 107 ------------------------------------------------------------- 1 file changed, 107 deletions(-) delete mode 100644 src/auth.h (limited to 'src/auth.h') diff --git a/src/auth.h b/src/auth.h deleted file mode 100644 index 6f176931a..000000000 --- a/src/auth.h +++ /dev/null @@ -1,107 +0,0 @@ -/* -Minetest-c55 -Copyright (C) 2011 celeron55, Perttu Ahola - -This program is free software; you can redistribute it and/or modify -it under the terms of the GNU General Public License as published by -the Free Software Foundation; either version 2 of the License, or -(at your option) any later version. - -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. - -You should have received a copy of the GNU General Public License along -with this program; if not, write to the Free Software Foundation, Inc., -51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. -*/ - -#ifndef AUTH_HEADER -#define AUTH_HEADER - -#include -#include -#include -#include -#include "irrlichttypes.h" -#include "exceptions.h" - -// Player privileges. These form a bitmask stored in the privs field -// of the player, and define things they're allowed to do. See also -// the static methods Player::privsToString and stringToPrivs that -// convert these to human-readable form. -const u64 PRIV_INTERACT = 1; // Can interact -const u64 PRIV_TELEPORT = 2; // Can teleport -const u64 PRIV_SETTIME = 4; // Can set the time -const u64 PRIV_PRIVS = 8; // Can grant and revoke privileges -const u64 PRIV_SERVER = 16; // Can manage the server (e.g. shutodwn - // ,settings) -const u64 PRIV_SHOUT = 32; // Can broadcast chat messages to all - // players -const u64 PRIV_BAN = 64; // Can ban players -const u64 PRIV_GIVE = 128; // Can give stuff -const u64 PRIV_PASSWORD = 256; // Can set other players' passwords - -// Default privileges - these can be overriden for new players using the -// config option "default_privs" - however, this value still applies for -// players that existed before the privileges system was added. -const u64 PRIV_DEFAULT = PRIV_INTERACT|PRIV_SHOUT; -const u64 PRIV_ALL = 0x7FFFFFFFFFFFFFFFULL; -const u64 PRIV_INVALID = 0x8000000000000000ULL; - -std::set privsToSet(u64 privs); - -// Convert a privileges value into a human-readable string, -// with each component separated by a comma. -std::string privsToString(u64 privs); - -// Converts a comma-seperated list of privilege values into a -// privileges value. The reverse of privsToString(). Returns -// PRIV_INVALID if there is anything wrong with the input. -u64 stringToPrivs(std::string str); - -struct AuthData -{ - std::string pwd; - u64 privs; - - AuthData(): - privs(PRIV_DEFAULT) - { - } -}; - -class AuthNotFoundException : public BaseException -{ -public: - AuthNotFoundException(const char *s): - BaseException(s) - {} -}; - -class AuthManager -{ -public: - AuthManager(const std::string &authfilepath); - ~AuthManager(); - void load(); - void save(); - bool exists(const std::string &username); - void set(const std::string &username, AuthData ad); - void add(const std::string &username); - std::string getPassword(const std::string &username); - void setPassword(const std::string &username, - const std::string &password); - u64 getPrivs(const std::string &username); - void setPrivs(const std::string &username, u64 privs); - bool isModified(); -private: - JMutex m_mutex; - std::string m_authfilepath; - core::map m_authdata; - bool m_modified; -}; - -#endif - -- cgit v1.2.3