From a8650e785df3f12efa5f8cd3c6a695fb9e22a598 Mon Sep 17 00:00:00 2001 From: Loic Blot Date: Mon, 26 Jun 2017 20:10:11 +0200 Subject: Fix Camera::add_arm_inertia -> addArmInertia --- src/camera.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/camera.cpp') diff --git a/src/camera.cpp b/src/camera.cpp index f75d6018d..dd4e3963b 100644 --- a/src/camera.cpp +++ b/src/camera.cpp @@ -194,7 +194,7 @@ void Camera::step(f32 dtime) } } -void Camera::add_arm_inertia(f32 player_yaw, f32 frametime) +void Camera::addArmInertia(f32 player_yaw, f32 frametime) { m_cam_vel.X = std::fabs((m_last_cam_pos.X - player_yaw) / m_timer.X) * 0.01f; m_cam_vel.Y = std::fabs((m_last_cam_pos.Y - m_camera_direction.Y) / m_timer.Y); @@ -458,7 +458,7 @@ void Camera::update(LocalPlayer* player, f32 frametime, f32 busytime, m_cameranode->setFOV(m_fov_y); if (m_arm_inertia) - add_arm_inertia(player->getYaw(), frametime); + addArmInertia(player->getYaw(), frametime); // Position the wielded item //v3f wield_position = v3f(45, -35, 65); -- cgit v1.2.3