From f68fa667c8723cc39f113502c53cc5c35eb32ab6 Mon Sep 17 00:00:00 2001 From: Perttu Ahola Date: Wed, 16 Nov 2011 14:44:01 +0200 Subject: Clean InventoryItem interface a bit --- src/camera.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/camera.cpp') diff --git a/src/camera.cpp b/src/camera.cpp index 74ecd6cec..938c7a5ce 100644 --- a/src/camera.cpp +++ b/src/camera.cpp @@ -451,7 +451,7 @@ void Camera::updateSettings() void Camera::wield(const InventoryItem* item, IGameDef *gamedef) { - ITextureSource *tsrc = gamedef->tsrc(); + //ITextureSource *tsrc = gamedef->tsrc(); INodeDefManager *ndef = gamedef->ndef(); if (item != NULL) @@ -475,7 +475,7 @@ void Camera::wield(const InventoryItem* item, IGameDef *gamedef) // If that failed, make an extruded sprite. if (!isCube) { - m_wieldnode->setSprite(item->getImageRaw(tsrc)); + m_wieldnode->setSprite(item->getImageRaw()); m_wieldnode->setScale(v3f(40)); } -- cgit v1.2.3