From 02726f00031c8ffadf5298b037b595372be202ef Mon Sep 17 00:00:00 2001 From: Kahrl Date: Mon, 19 Sep 2011 06:37:24 +0200 Subject: Convert any inventory item into a mesh, bring back InventoryItem::getImageRay(), some const-correctness fixes --- src/camera.h | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'src/camera.h') diff --git a/src/camera.h b/src/camera.h index 08c03dd19..ccc224e3c 100644 --- a/src/camera.h +++ b/src/camera.h @@ -22,6 +22,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "common_irrlicht.h" #include "inventory.h" +#include "tile.h" #include "utility.h" class LocalPlayer; @@ -117,7 +118,7 @@ public: void updateSettings(); // Replace the wielded item mesh - void wield(InventoryItem* item); + void wield(const InventoryItem* item); // Start or stop digging animation void setDigging(bool digging); @@ -190,7 +191,7 @@ public: ~ExtrudedSpriteSceneNode(); void setSprite(video::ITexture* texture); - void setCube(const TileSpec faces[6]); + void setCube(const TileSpec tiles[6]); f32 getSpriteThickness() const { return m_thickness; } void setSpriteThickness(f32 thickness); -- cgit v1.2.3