From 3e2efdf18ab95d3c88f66c7a1f6caf6b1c7231e5 Mon Sep 17 00:00:00 2001 From: PilzAdam Date: Mon, 20 May 2013 00:20:42 +0200 Subject: Add a little animation when changing the wielded item --- src/camera.h | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) (limited to 'src/camera.h') diff --git a/src/camera.h b/src/camera.h index 0ed5c20d2..c8a6e0bb8 100644 --- a/src/camera.h +++ b/src/camera.h @@ -117,7 +117,7 @@ public: void setDigging(s32 button); // Replace the wielded item mesh - void wield(const ItemStack &item); + void wield(const ItemStack &item, u16 playeritem); // Draw the wielded tool. // This has to happen *after* the main scene is drawn. @@ -178,6 +178,12 @@ private: //dummymesh for camera irr::scene::IAnimatedMesh* m_dummymesh; + + // Animation when changing wielded item + f32 m_wield_change_timer; + scene::IMesh *m_wield_mesh_next; + u16 m_previous_playeritem; + std::string m_previous_itemname; }; #endif -- cgit v1.2.3