From ce9802266ef1def339ec2e119c59090d0fd07c90 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Lo=C3=AFc=20Blot?= Date: Sat, 20 May 2017 08:15:56 +0200 Subject: Various code cleanup & little performance improvement on HTTP download (#5772) * Disable or remove unused enum members/functions * Tiny code style fixes * Make some functions const * Replace ClientMediaDownloader std::unordered_map with std::map --- src/camera.h | 20 ++------------------ 1 file changed, 2 insertions(+), 18 deletions(-) (limited to 'src/camera.h') diff --git a/src/camera.h b/src/camera.h index ca2e4ddcc..1e4800cba 100644 --- a/src/camera.h +++ b/src/camera.h @@ -64,22 +64,6 @@ public: Client *client); ~Camera(); - // Get player scene node. - // This node is positioned at the player's torso (without any view bobbing), - // as given by Player::m_position. Yaw is applied but not pitch. - inline scene::ISceneNode* getPlayerNode() const - { - return m_playernode; - } - - // Get head scene node. - // It has the eye transformation and pitch applied, - // but no view bobbing. - inline scene::ISceneNode* getHeadNode() const - { - return m_headnode; - } - // Get camera scene node. // It has the eye transformation, pitch and view bobbing applied. inline scene::ICameraSceneNode* getCameraNode() const @@ -160,13 +144,13 @@ public: else m_camera_mode = CAMERA_MODE_FIRST; } - + // Set the current camera mode inline void setCameraMode(CameraMode mode) { m_camera_mode = mode; } - + //read the current camera mode inline CameraMode getCameraMode() { -- cgit v1.2.3