From f470cb7270560a26afff0a0eadfc69070236c109 Mon Sep 17 00:00:00 2001 From: paramat Date: Mon, 20 Nov 2017 01:45:57 +0000 Subject: Zoom: Set zoom FOV per-player using a player object property Remove player object property 'can zoom'. Add player object property 'zoom fov'. Remove clientside setting for 'zoom fov'. Object property default is 15 degrees in creative mode, zoom disabled in survival mode. Needed due to zoom now loading and/or generating distant world according to zoom FOV. Update object properties serialisation version to 3. --- src/camera.h | 1 - 1 file changed, 1 deletion(-) (limited to 'src/camera.h') diff --git a/src/camera.h b/src/camera.h index 01dc54104..88de3570a 100644 --- a/src/camera.h +++ b/src/camera.h @@ -225,7 +225,6 @@ private: f32 m_cache_fall_bobbing_amount; f32 m_cache_view_bobbing_amount; f32 m_cache_fov; - f32 m_cache_zoom_fov; bool m_arm_inertia; std::list m_nametags; -- cgit v1.2.3