From 2f56a00d9eef82052614e5854a07b39b087efd0b Mon Sep 17 00:00:00 2001 From: red-001 Date: Mon, 16 Jan 2017 23:09:47 +0000 Subject: Remove client-side chat prediction. (#5055) Network lag isn't really a big issue with chat and chat prediction makes writing mods harder. --- src/client.cpp | 11 +++++++---- 1 file changed, 7 insertions(+), 4 deletions(-) (limited to 'src/client.cpp') diff --git a/src/client.cpp b/src/client.cpp index c2471dbd7..30058a2b0 100644 --- a/src/client.cpp +++ b/src/client.cpp @@ -1563,10 +1563,13 @@ void Client::typeChatMessage(const std::wstring &message) } else { - LocalPlayer *player = m_env.getLocalPlayer(); - assert(player != NULL); - std::wstring name = narrow_to_wide(player->getName()); - m_chat_queue.push((std::wstring)L"<" + name + L"> " + message); + // compatibility code + if (m_proto_ver < 29) { + LocalPlayer *player = m_env.getLocalPlayer(); + assert(player != NULL); + std::wstring name = narrow_to_wide(player->getName()); + m_chat_queue.push((std::wstring)L"<" + name + L"> " + message); + } } } -- cgit v1.2.3