From b318e82356c185b54ef4cd404704422ea24fa277 Mon Sep 17 00:00:00 2001 From: Giuseppe Bilotta Date: Wed, 10 Aug 2011 08:06:30 +0200 Subject: Refactor player's eye position coding Collect the player's eye position coding in a Player method, and use it in client to pass the eye position information to the game. --- src/client.cpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'src/client.cpp') diff --git a/src/client.cpp b/src/client.cpp index 02f78e233..30bd10198 100644 --- a/src/client.cpp +++ b/src/client.cpp @@ -1935,11 +1935,13 @@ NodeMetadata* Client::getNodeMetadata(v3s16 p) return m_env.getMap().getNodeMetadata(p); } -v3f Client::getPlayerPosition() +v3f Client::getPlayerPosition(v3f *eye_position) { //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out LocalPlayer *player = m_env.getLocalPlayer(); assert(player != NULL); + if (eye_position) + *eye_position = player->getEyePosition(); return player->getPosition(); } -- cgit v1.2.3