From 8e7449e09253e138716d8dbad6a2ab5c6e089e28 Mon Sep 17 00:00:00 2001 From: Ner'zhul Date: Mon, 9 Jan 2017 20:39:22 +0100 Subject: Environment & IGameDef code refactoring (#4985) * Environment code refactoring * Cleanup includes & class declarations in client & server environment to improve build speed * ServerEnvironment::m_gamedef is now a pointer to Server instead of IGameDef, permitting to cleanup many casts. * Cleanup IGameDef * Move ITextureSource* IGameDef::getTextureSource() to Client only. * Also move ITextureSource *IGameDef::tsrc() helper * drop getShaderSource, getSceneManager, getSoundManager & getCamera abstract call * drop unused emerge() call * cleanup server unused functions (mentionned before) * Drop one unused parameter from ContentFeatures::updateTextures * move checkLocalPrivilege to Client * Remove some unnecessary casts * create_formspec_menu: remove IWritableTextureSource pointer, as client already knows it * Fix some comments * Change required IGameDef to Server/Client pointers * Previous change that game.cpp sometimes calls functions with Client + InventoryManager + IGameDef in same functions but it's the same objects * Remove duplicate Client pointer in GUIFormSpecMenu::GUIFormSpecMenu * drop ClientMap::sectorWasDrawn which is unused --- src/client.h | 17 ++++++++--------- 1 file changed, 8 insertions(+), 9 deletions(-) (limited to 'src/client.h') diff --git a/src/client.h b/src/client.h index 9a09704a6..df3e7e605 100644 --- a/src/client.h +++ b/src/client.h @@ -34,7 +34,6 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "localplayer.h" #include "hud.h" #include "particles.h" -#include "network/networkpacket.h" struct MeshMakeData; class MapBlockMesh; @@ -51,6 +50,7 @@ class Database; class Mapper; struct MinimapMapblock; class Camera; +class NetworkPacket; struct QueuedMeshUpdate { @@ -402,9 +402,6 @@ public: void ProcessData(NetworkPacket *pkt); - // Returns true if something was received - bool AsyncProcessPacket(); - bool AsyncProcessData(); void Send(NetworkPacket* pkt); void interact(u8 action, const PointedThing& pointed); @@ -422,8 +419,9 @@ public: void sendRespawn(); void sendReady(); - ClientEnvironment& getEnv() - { return m_env; } + ClientEnvironment& getEnv() { return m_env; } + ITextureSource *tsrc() { return getTextureSource(); } + ISoundManager *sound() { return getSoundManager(); } // Causes urgent mesh updates (unlike Map::add/removeNodeWithEvent) void removeNode(v3s16 p); @@ -521,14 +519,15 @@ public: virtual IItemDefManager* getItemDefManager(); virtual INodeDefManager* getNodeDefManager(); virtual ICraftDefManager* getCraftDefManager(); - virtual ITextureSource* getTextureSource(); + ITextureSource* getTextureSource(); virtual IShaderSource* getShaderSource(); - virtual scene::ISceneManager* getSceneManager(); + IShaderSource *shsrc() { return getShaderSource(); } + scene::ISceneManager* getSceneManager(); virtual u16 allocateUnknownNodeId(const std::string &name); virtual ISoundManager* getSoundManager(); virtual MtEventManager* getEventManager(); virtual ParticleManager* getParticleManager(); - virtual bool checkLocalPrivilege(const std::string &priv) + bool checkLocalPrivilege(const std::string &priv) { return checkPrivilege(priv); } virtual scene::IAnimatedMesh* getMesh(const std::string &filename); -- cgit v1.2.3