From 92b45b2a189b703fc7cfc8ddbc09a7ad563a13bc Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Lo=C3=AFc=20Blot?= Date: Fri, 27 Jan 2017 07:41:10 +0100 Subject: [CSM] implement client side mod loading (#5123) * client side mods are located in clientmods/ * move builtin/preview.lua to clientmods/preview/init.lua as a preview mod * refactor ModConfiguration class to work properly with client and server using child objects * move some Server constructor mod load code to ModConfiguration to reduce code duplication between client and server * remove mods.{cpp,h} unused functions * use UNORDERED_SET instead of std::set in some modspec storages --- src/client.h | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src/client.h') diff --git a/src/client.h b/src/client.h index d170f9a07..9b7130268 100644 --- a/src/client.h +++ b/src/client.h @@ -433,7 +433,8 @@ public: ClientEnvironment& getEnv() { return m_env; } ITextureSource *tsrc() { return getTextureSource(); } ISoundManager *sound() { return getSoundManager(); } - static const std::string getBuiltinLuaPath(); + static const std::string &getBuiltinLuaPath(); + static const std::string &getClientModsLuaPath(); virtual const std::vector &getMods() const; virtual const ModSpec* getModSpec(const std::string &modname) const; -- cgit v1.2.3